Worm's Mist: Difference between revisions
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|prereqs=[[Butcher's Eye]] or [[Kura-Silma]] |
|prereqs=[[Butcher's Eye]] or [[Kura-Silma]] |
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|slot=3 |
|slot=3 |
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|illegal=yes |
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|corrupt=yes |
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|desc=Worm's Mist is a powerful yet potentially crippling defense. The spell mutates the Necromancer's sweat glands and pores, allowing his body to produce a clinging, supernatural miasma. Any spell that passes through the miasma risks coming apart at the seams, including the Necromancer's own. |
|desc=Worm's Mist is a powerful yet potentially crippling defense. The spell mutates the Necromancer's sweat glands and pores, allowing his body to produce a clinging, supernatural miasma. Any spell that passes through the miasma risks coming apart at the seams, including the Necromancer's own. |
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|dtype=No damage |
|dtype=No damage |
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|htype=No heal |
|htype=No heal |
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|poststring=No |
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|effect=Magic barrier. |
|effect=Magic barrier. |
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|messaging='''3rd person:'''<br /> |
|messaging='''3rd person:'''<br /> |
Revision as of 21:03, 8 August 2023
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Abbreviation: | WORM | |
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Prerequisites: | Butcher's Eye or Kura-Silma | |
Signature: | Yes | |
Spell Slots: | 3 | |
Mana Type: | Arcane Magic | |
Spell Type: | battle / warding | |
Difficulty: | advanced | |
Prep (min/max): | 30 / 100 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Self | |
Duration (min/max): | 1 minutes / 10 minutes | |
Justice: | yes | |
Corruption: | yes | |
Description: | Worm's Mist is a powerful yet potentially crippling defense. The spell mutates the Necromancer's sweat glands and pores, allowing his body to produce a clinging, supernatural miasma. Any spell that passes through the miasma risks coming apart at the seams, including the Necromancer's own.
The spell is traditionally deployed near the skin, granting the caster protection against other magicians without any chinks or flaws. While the Necromancer's own spells are likewise hindered, that is what Risen are for. Alternately, he may weave Worm's Mist into a shell approximately ten feet in diameter. This allows the Necromancer to freely cast upon himself and anyone within a melee, but grants the same courtesy to his enemies. | |
Effect: | Magic barrier. | |
Example Messaging: | 3rd person: <Necromancer> gestures. 1st person: Defending | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Can be CAST NEAR or CAST FAR.
- Appears on LOOK.
- This spell generates Divine Outrage.
- Casting this spell (or having it visible) inside a standard justice zone generates Social Outrage.