Ur hhrki'izh (1): Difference between revisions

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|defenselevel=40
|defenselevel=40
|level=40
|level=40
|flex=No
|MinCap=180
|MinCap=180
|MaxCap=230
|MaxCap=230
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|Has Gems=yes
|Has Gems=yes
|Has Boxes=yes
|Has Boxes=yes
|Evil=cursed
|Evil=undead
|Construct=no
|Construct=no
|Corporeal=yes
|Corporeal=yes
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|haspart=No
|haspart=No
|hasbone=No
|hasbone=No
|Boxes=yes
|mskill1=180
|Manipulated=no
|Manipulated=no
|Boxes=yes
|mskill1=180
|BackStabbable=yes
|BackStabbable=yes
|hasorgan=No
|hasorgan=No

Revision as of 09:16, 11 October 2021


Missing or Incomplete Creature Information Needed    
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  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap
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Ur Hhrki'izh
Unknown creature.jpg
Creature Levels:
    Overall 40
    Level Variance -
    Natural Attack 40
    Weapon Attack 40
    Defense 40
    Player Estimated 40
Potential overall skill: 170
Skill Cap 180 to 230
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Undead
Corporeal Yes
Construct No
Casts Spells Yes
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses No
Body Type biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 


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Description

The Ur Hhrki'izh is an ancient S'Kra Mur, long past its natural lifetime. Its flesh, eyes, and internal organs are long gone, leaving only scaly skin stretched over a skeletal frame and two sullen fires burning in its otherwise empty eye sockets. But even its frightening appearance is not as disturbing as its fluid, languid motion combined with the dry rattling and clicking of old bones.

In Depth

This version of Ur Hhrki'izh is located in the northern portion of their area, before the door.

There is some information out there stating that these cannot be stunned, but Phelim's Sanction stuns them easily.

They will curse any weapons laying around if given a chance. In practice, this means that anything lodged which doesn't get get collected immediately after looting the corpse stands a chance of being cursed.

The curses require a 50-power prep of Uncurse to remove.

Their spells are easily resisted/reflected with 30 in the mentals and 40 in stamina.

Spells

Spell Prep: An ur hhrki'izh silently moves its jaw and makes a complex series of gestures.

Spell Prep: (No noticable prep, silent prep)

Special Abilities

  • Its sabre is diseased and cursed.

An ur hhrki'izh turns its attention to its rusted sabre for a moment. It begins to glow faintly with a sickly yellowish-green light.

  • If it's unarmed, it can snatch your weapon from your hand and curse it. (This may be no longer true.)
  • Using thrown weapons on them, will chance to curse said weapon.
  • Possibility to pick up their dropped weapon, will still be cursed.
  • They are no longer immune to all non-holy magic. Increasing prep amount should be able to hit them.


Magic Immunity

  • They are said to be immune to unholy magic on appraisal.
  • Moon mage spells work on them, along with TKT/TKS ground items. (Frantz: 2018-May 11)

Elemental magic can fail at low casting. Soft caps tm around 240 still trains at 256

Equipment/Loot

Noticable Loot

  • Drops random jewelry and cloths you can't find in shops, spell scrolls, trading cards, diras, nuggets, and bars.
  • Boxes are around 200 ranks and have half a plat in vaule on average.

See Also

There are two different difficulties of Ur Hhrki'izh