Item:Glass egg framed with delicate strands of gold/Prizes: Difference between revisions

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*{{sloot|s|gleaming steel shield shaped like a broad wolf's head}}
*{{sloot|s|gleaming steel shield shaped like a broad wolf's head}}
*{{sloot|s|polished steel target shield embossed with a gaping shark's head}}
*{{sloot|s|polished steel target shield embossed with a gaping shark's head}}
*{{sloot|s|polished steel war shield embossed with a trio of hounds}}
*{{sloot|s|scarred steel kite shield}}
*{{sloot|s|scarred steel kite shield}}
*{{sloot|s|silversteel kite shield with a rose gold inlay}}
*{{sloot|s|silversteel kite shield with a rose gold inlay}}
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*{{sloot|i|braided belt with plush tassels}}
*{{sloot|i|braided belt with plush tassels}}
*{{sloot|i|brushed suede fedora trimmed with a band of copper firesilk}}
*{{sloot|i|brushed suede fedora trimmed with a band of copper firesilk}}
*{{sloot|i|copper-hued crepe cape with a copperwood cow-shaped clasp}}
*{{sloot|i|coral marblesilk skirt with asymmetrical tiers}}
*{{sloot|i|coral marblesilk skirt with asymmetrical tiers}}
*{{sloot|i|dark red brocade henin with a white silk train}}
*{{sloot|i|dark red brocade henin with a white silk train}}
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*{{sloot|i|pink silk hat}}
*{{sloot|i|pink silk hat}}
*{{sloot|i|purple and gold striped bandana}}
*{{sloot|i|purple and gold striped bandana}}
*{{sloot|i|rainbow-colored gossamer skirt}}
*{{sloot|i|red satin high-heeled sandals accented with glistening rubies}}
*{{sloot|i|red satin high-heeled sandals accented with glistening rubies}}
*{{sloot|i|ruddy wool hat shaped like a stack of bricks}}
*{{sloot|i|ruddy wool hat shaped like a stack of bricks}}

Revision as of 00:06, 24 December 2018

When you wave a glass egg framed with delicate strands of gold at a mob, it becomes a "champion" mob that uses boss mechanics, and when killed spawns a treasure sack. This sack can be searched for rewards. The types of rewards you get are based on their typical drops, with some mobs pulling from a special treasure hopper.

  • If the creature can drop feeder items, a roll is made to see if you get a feeder item. If so, it then does another roll to determine which feeder level you get.
  • If you don't get a feeder item, it checks to see if a scroll is possible (if the creature can normally drop scrolls).
  • If you didn't get a scroll and the creature was skinnable, a roll is made to see about getting a mix of skins/parts/bones.
  • If you don't get skins, a roll is made to see about getting coins/gems.
  • If you fail all of that, there's a pity prize category you can fall into.

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