Bespoke Regalia: Difference between revisions

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{{spell
{{Spell
|name=
|abbrev=-
|minduration=-
|abbrev=bere
|validtarget=Special
|prereqs=
|minprep=
|castcap=
|minskill=
|maxskill=
|minduration=
|maxduration=
|validtarget=self
|sig=<blank>/y/yes/t/true
|slot=1
|diff=metaspell
|source=standard
|pulse=
|desc=Knowledge of the Bespoke Regalia metaspell affords finer control over the Regalia spell pattern, allowing its caster to choose which armor type is manifested and which area of the body is covered.
|effect=
|messaging=
|guild=Trader
|guild=Trader
|spellbook=Fabrication
|spellbook=Fabrication
|prereqs=[[Regalia]]
|ctype=metaspell
|type=
|slot=1
|desc=Knowledge of the Bespoke Regalia metaspell affords finer control over the Regalia spell pattern, allowing its caster to choose which armor type is manifested and which area of the body is covered.
|status= <blank>/planned/obsolete
|buffs=No buffs,
|debuffs=No debuffs,
|dtype=No damage
|htype=No heal
|sig=Yes
|diff=-
|source=standard
|type=-
|ctype=metamagic
}}
}}
Usage: CAST {armor type} {area of coverage}
This is a metaspell. In general, metaspells are not cast, but instead are prepared, invoked, or passively used to gain some benefit that alters one or more other spells. Before you can learn this spell, you must know Regalia. It will also cost one spell slot.
Valid armor types are: light, chain, brigandine, and plate.
Valid areas are: all, head, body, cap, neck, eyes, hands, shirt, torso, waist, arms, and legs.

Revision as of 19:11, 27 December 2017


Trader thumb.jpgTrader Guild


Bespoke Regalia
Abbreviation: -
Prerequisites: Regalia
Signature: Yes
Spell Slots: 1
Mana Type: Unknown
Spell Type: metamagic / -
Description: Knowledge of the Bespoke Regalia metaspell affords finer control over the Regalia spell pattern, allowing its caster to choose which armor type is manifested and which area of the body is covered.
Effect: +No buffs, -No debuffs
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.

Usage: CAST {armor type} {area of coverage} Valid armor types are: light, chain, brigandine, and plate. Valid areas are: all, head, body, cap, neck, eyes, hands, shirt, torso, waist, arms, and legs.