Dark spirit (1): Difference between revisions
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At just shy of 150, learning happens slowly and dancing with 3 is extremely easy. They appraise as 'a simple opponent'. |
At just shy of 150, learning happens slowly and dancing with 3 is extremely easy. They appraise as 'a simple opponent'. |
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{{cat|Extra-planar creatures}} |
Revision as of 21:36, 15 September 2017
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Description
The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.
In Depth
Area
- The Tiger Clan cemetery is completely dark. A light source or dark-seeing ability is needed.
- The Beach on Ratha is foggy in every room so exits are not visible.
Equipment/Loot
It is wearing a tattered shadowy shroud.
It is carrying a shadowy shield, a slice of black shadow.
Interaction with any of the equipment will cause it to disappear. (E.G. As you reach for the black shadow, it wavers and fades into nothingness.)
Caps
Dark spirits in Tiger clan seem to teach lower than the 180 cap listed. Armor in the 150-170s trickles at 1/34. Weapons at the 120s teach reasonably well. Still miss occasionally even with 190 melee mastery.
At just shy of 150, learning happens slowly and dancing with 3 is extremely easy. They appraise as 'a simple opponent'.
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