Graverobber (2): Difference between revisions
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==In Depth== |
==In Depth== |
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Can spawn as any of the playable races. |
Can spawn as any of the playable races. |
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3.0 |
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* 330 TM 300 Weapons 350 melee mastery and still miss 9 out 10 on Melee and miss half the time on TM |
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* 300 on Armor,Parry,Sheild,Evasion tend to only have light and less on hits. |
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* "Super" Raven and Robbers that just stand out as harder to hit and hit way harder do seem to happen, have had it where you face one and yet can kill off waves of ravens and robbers with area attack's yet not touch the one you are facing. |
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===Equipment/Loot=== |
===Equipment/Loot=== |
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a {{cloot|w|scorched silver dagger}}<br /> |
a {{cloot|w|scorched silver dagger}}<br /> |
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a {{cloot|w|twisted iron dagger}} |
a {{cloot|w|twisted iron dagger}} |
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==See Also== |
==See Also== |
Revision as of 19:41, 3 March 2019
Missing or Incomplete Creature Information Needed |
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- There are other pages that use the name "Graverobber." Follow the link for more details.
Description
Scraping a living off the misfortune of its unsuspecting victims, the <race> graverobber spends its life delving into long forgotten tombs and crypts to plunder the untold wealth of treasure lurking within the shadows. Faded black rags covered in countless layers of dirt and grime outline the <race> graverobber's lanky build, sweeping wildly around its stooped frame with every restrained movement. Emotionless eyes gaze outward from the sallow features of its face, partially hidden behind some dark cloth drawn tightly over its mouth and nose. Wrapped in frayed layers of black cloth, long spidery fingers bear wide curling scars that cover its ghostly white flesh, similar in pallor to that of a sun bleached corpse. Its long greasy mane of black hair has been pulled into a frayed ponytail at the back of its head, the tangle of lice-ridden locks resting easily upon its narrow shoulder.
In Depth
Can spawn as any of the playable races. 3.0
- 330 TM 300 Weapons 350 melee mastery and still miss 9 out 10 on Melee and miss half the time on TM
- 300 on Armor,Parry,Sheild,Evasion tend to only have light and less on hits.
- "Super" Raven and Robbers that just stand out as harder to hit and hit way harder do seem to happen, have had it where you face one and yet can kill off waves of ravens and robbers with area attack's yet not touch the one you are facing.
Equipment/Loot
Has a combination of following backpacks, weapons and armor.
a battered backpack
a ragged backpack
a scorched backpack
a torn backpack
a worn backpack
a battered chain shirt
a scorched chain shirt
a rusted chain shirt
a tarnished chain shirt
a worn chain shirt
a battered bronze dagger
a cracked steel dagger
a polished gold dagger
a scorched silver dagger
a twisted iron dagger
See Also
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures without special defenses
- Aesry creatures
- Bestiary
- Qi'Reshalia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Dwarf
- Elf
- Elothean
- Gnome
- Gor'Tog
- Halfling
- Human
- Kaldar
- Prydaen
- Rakash
- S'Kra Mur