Inventory (concept): Difference between revisions

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m (Reverted edits by RY4NPW (talk) to last revision by GAMERGIRL151)
(updated table to allow sorting and to match game order. see Talk:Inventory_(concept). also corrected name for the Junk Yard.)
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==Worn Slots==
==Worn Slots==

Each item that may be worn must be worn on a certain place on the body. There is a limit to how many items may be worn in each place:
Each item that may be worn must be worn on a certain place on the body. There is a limit to how many items may be worn in each place:


{| class="wikitable" align="center"
{| class="wikitable sortable" align="center"
|-
! align="left" | Inventory Slot || Premium || Subbed || Free || F2P Booster
|-
|-
! align="left" | Inventory Slot || Premium || Subbed || Free || F2P Booster || Premium Bonus
| align="left" | on the body || 32 || 30 || 10 || +20
|-
|-
| align="left" | on the body || 32 || 30 || 10 || +20 || + 2
| align="left" | on the back || 1 || 1 || 1 ||
|-
|-
| align="left" | on a finger || 6 || 4 || 2 || +2 || + 2
| align="left" | around the waist || 3 || 2 || 1 ||
|-
|-
| align="left" | attached to the belt || 6 || 4 || 2 || +2 || + 2
| align="left" | like head armor || 1 || 1 || 1 ||
|-
|-
| align="left" | over the shoulder || colspan="2" | 3 || 2 || +1 || + 1
| align="left" | over the shoulder || 3 || 3 || 2 || +1
|-
|-
| align="left" | around the neck || colspan="2" | 3 || 1 || ||
| align="left" | like pants || 1 || 1 || 1 ||
|-
|-
| align="left" | on the wrist || 4 || 2 || 1 || || + 2
| align="left" | like a shirt || 1 || 1 || 1 ||
|-
|-
| align="left" | around the waist || 3 || 2 || 1 || || + 1
| align="left" | on the wrist || 4 || 2 || 1 ||
|-
|-
| align="left" | on an ear || colspan="2" | 2 || 1 || ||
| align="left" | on a finger || 6 || 4 || 2 || +2
|-
|-
| align="left" | on the tail || 3 || 2 || 1 || || + 1
| align="left" | on the feet || 1 || 1 || 1 ||
|-
|-
| align="left" | on the thigh || colspan="2" | 2 || 1 || ||
| align="left" | around the neck || 3 || 3 || 1 ||
|-
|-
| align="left" | on the upper arm || colspan="2" | 2 || 1 || ||
| align="left" | attached to the belt || 6 || 4 || 2 || +2
|-
|-
| align="left" | on an ankle || 4 || 2 || 1 || || + 2
| align="left" | like arm armor || 1 || 1 || 1 ||
|-
|-
| align="left" | as a shirt with armor || 3 || 2 || 1 || || + 1
| align="left" | like leg armor || 1 || 1 || 1 ||
|-
|-
| align="left" | on the head (armor) || colspan="3" | 1 || ||
| align="left" | on an ear || 2 || 2 || 1 ||
|-
|-
| align="left" | on the head (non-armor) || 2 || colspan="2" | 1 || || +1
| align="left" | on both ears || 2 || 1 || 1 ||
|-
|-
| align="left" | on shoulders || colspan="3" | 1 || ||
| align="left" | on an ankle || 4 || 2 || 1 ||
|-
|-
| align="left" | like pants || colspan="3" | 1 || ||
| align="left" | on the hands || 1 || 1 || 1 ||
|-
|-
| align="left" | like a shirt || colspan="3" | 1 || ||
| align="left" | on the tail || 3 || 2 || 1 ||
|-
|-
| align="left" | on the back || colspan="3" | 1 || ||
| align="left" | on the thigh || 2 || 2 || 1 ||
|-
|-
| align="left" | on the feet || colspan="3" | 1 || ||
| align="left" | on the upper arm || 2 || 2 || 1 ||
|-
|-
| align="left" | like arm armor || colspan="3" | 1 || ||
| align="left" | in/on the nose || 1 || 1 || 1 ||
|-
|-
| align="left" | like leg armor || colspan="3" | 1 || ||
| align="left" | over the left eye || 1 || 1 || 1 ||
|-
|-
| align="left" | on both ears || 2|| colspan="2" | 1 || || +1
| align="left" | over the right eye || 1 || 1 || 1 ||
|-
|-
| align="left" | on the hands || colspan="3" | 1 || ||
| align="left" | tied to the hair || 1 || 1 || 1 ||
|-
|-
| align="left" | in/on the nose || colspan="3" | 1 || ||
| align="left" | placed in the hair || 1 || 1 || 1 ||
|-
|-
| align="left" | over the left eye || colspan="3" | 1 || ||
| align="left" | as a shirt with armor || 3 || 2 || 1 ||
|-
|-
| align="left" | over the right eye || colspan="3" | 1 || ||
| align="left" | as a hand weapon || 1 || 1 || 1 ||
|-
|-
| align="left" | as a hand weapon || colspan="3" | 1 || ||
| align="left" | as an elbow weapon || 1 || 1 || 1 ||
|-
|-
| align="left" | as an elbow weapon || colspan="3" | 1 || ||
| align="left" | as a knee weapon || 1 || 1 || 1 ||
|-
|-
| align="left" | as a knee weapon || colspan="3" | 1 || ||
| align="left" | as a foot weapon || 1 || 1 || 1 ||
|-
|-
| align="left" | as a foot weapon || colspan="3" | 1 || ||
| align="left" | as a left arm shield || 1 || 1 || 1 ||
|-
|-
| align="left" | as a left arm shield || colspan="3" | 1 || ||
| align="left" | as a parry stick || 1 || 1 || 1 ||
|-
|-
| align="left" | as a parry stick || colspan="3" | 1 || ||
| align="left" | on the head || 2 || 1 || 1 ||
|-
|-
| align="left" | inventory maximum || colspan="2" | 500 || 100 || +200 ||
| align="left" | inventory maximum || 500 || 500 || 100 || +200
|-
|-
| align="left" | junk room inventory nag || colspan="2" | 400 || 75 || +175 ||
| align="left" | junk room inventory nag || 400 || 400 || 75 || +175
|}
|}


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By design, characters in [[DragonRealms]] are limited to 500 total items carried on their person. If you exceed 400 items, you will receive a warning.
By design, characters in [[DragonRealms]] are limited to 500 total items carried on their person. If you exceed 400 items, you will receive a warning.


{{important|25}} If you ever have 500 items or more (not just on login), your character will be automatically placed into a special area (the Junk Room) where you will be forced to reduce your inventory below 500 before you can return to the game.
{{important|25}} If you ever have 500 items or more (not just on login), your character will be automatically placed into a special area (the Junk Yard) where you will be forced to reduce your inventory below 500 before you can return to the game.


Use the {{com|INVENTORY}} {{tt|CHECK}} command to see roughly how many items you are carrying.
Use the {{com|INVENTORY}} {{tt|CHECK}} command to see roughly how many items you are carrying.

Revision as of 11:39, 23 May 2016

Inventory refers to all of the items that a character is carrying and wearing, and associated systems.

Worn Slots

Each item that may be worn must be worn on a certain place on the body. There is a limit to how many items may be worn in each place:

Inventory Slot Premium Subbed Free F2P Booster
on the body 32 30 10 +20
on the back 1 1 1
around the waist 3 2 1
like head armor 1 1 1
over the shoulder 3 3 2 +1
like pants 1 1 1
like a shirt 1 1 1
on the wrist 4 2 1
on a finger 6 4 2 +2
on the feet 1 1 1
around the neck 3 3 1
attached to the belt 6 4 2 +2
like arm armor 1 1 1
like leg armor 1 1 1
on an ear 2 2 1
on both ears 2 1 1
on an ankle 4 2 1
on the hands 1 1 1
on the tail 3 2 1
on the thigh 2 2 1
on the upper arm 2 2 1
in/on the nose 1 1 1
over the left eye 1 1 1
over the right eye 1 1 1
tied to the hair 1 1 1
placed in the hair 1 1 1
as a shirt with armor 3 2 1
as a hand weapon 1 1 1
as an elbow weapon 1 1 1
as a knee weapon 1 1 1
as a foot weapon 1 1 1
as a left arm shield 1 1 1
as a parry stick 1 1 1
on the head 2 1 1
inventory maximum 500 500 100 +200
junk room inventory nag 400 400 75 +175

At Feet Slot

In addition to the worn inventory slots itemized above, you also have an At Feet slot. This is considered on the ground, however it is exempt from janitor room cleaning, Compost and other similar room-cleaning actions. Items in this slot, such as Wayerd pyramids, will continue to function normally. While items are at your feet, you are able to interact with them normally, however others in the room will not be able to interact with them other than to see the item if they LOOK at you or any atmospheric messaging the item at your feet may give (such as the humming of a pyramid).
In order to use this slot, LOWER GROUND with an item in your right hand or LOWER GROUND LEFT with an item in your left hand.
To retrieve the item in this slot, in most cases you can simply GET <item>. However, if there is another similar item in the room, it will attempt to pick up the non-ground item first. In that case, STOW <item> will attempt to retrieve the item at your feet first and will allow you to safely return the item to your person.
Finally, there should be no concern about forgetting an item in the At Feet slot due to movement, disconnection or log-out. Movement is prohibited while you have an item at your feet, and the item will stay with you on log out as with all other inventory slots. In order to restore movement, GET or STOW your <item> and you will regain normal movement abilities.

Encumbrance and Weight

All items have a weight rating, which in DragonRealms is measured in stones.

See Encumbrance for more details.

Maximum Inventory

By design, characters in DragonRealms are limited to 500 total items carried on their person. If you exceed 400 items, you will receive a warning.

Emblem-important.png

If you ever have 500 items or more (not just on login), your character will be automatically placed into a special area (the Junk Yard) where you will be forced to reduce your inventory below 500 before you can return to the game.

Use the INVENTORY CHECK command to see roughly how many items you are carrying.

Currency

Money does not normally take up inventory slots, though it does contribute weight at a rate of one stone per 5 coins.