Enchanting skill: Difference between revisions
Jump to navigation
Jump to search
m (→Disciplines: some clarification between disciplines) |
(added forum post link) |
||
Line 37: | Line 37: | ||
|default=*None |
|default=*None |
||
}} |
}} |
||
{{RefAl|p=y}} |
|||
{{Cat|Lore skillset,Experience 3.0 skills,Skills}} |
{{Cat|Lore skillset,Experience 3.0 skills,Skills}} |
Revision as of 15:43, 22 December 2016
Stub
- This article is a stub. That is, it is an article with little or no content, and needs attention.
- Please see Category:Stubs for more articles that need content.
- When it is completed to a reasonable degree, remove {{stub}} from this article.
Enchanting skill (when released) will cover the creation of magical devices and adding enchantments to other items. This differs from the Arcana skill as that skill deals with the use of magical items only.
Disciplines
Enchanting will be separated into three disciplines:
- Artificing: the creation of runestones, cambrinth, or other magical devices that require active participation and control.
- Binding: the binding of magical enchantments to existing items that will require the Arcana skill to invoke/use.
- Invoking: the creation of magical enchantments that are passively active with no Arcana skill requirement.
Training
The Enchanting skill is not currently trainable.
Materials
The basis of enchantments will be sigils, primarily gathered using PERCEIVE SIGIL.
See the crafting materials page for further information about sigils.
Tools
No specific tools are currently available for enchanting.
See the Category:Crafting tools page for further information about tools.
Spells and abilities that boost Enchanting
Spells and abilities that decrease Enchanting
- None