Lockpick carving: Difference between revisions

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==Skill factors==
==Skill factors==
*[[Fix command#Lockpick Fixing|Lockpick Repair]] is taught by the [[Crossing]] guild leader at 12th, as well as Lockpick Carving.
*[[Fix command#Lockpick Fixing|Lockpick Repair]] is taught by the [[Crossing]] guild leader at 12th, as well as Lockpick Carving.
*There are three main factors that go into lockpick carving: '''[[Lockpicking skill]]''', '''[[Agility]]''', and the higher of '''[[Mechanical Lore skill]]''' or '''[[Engineering skill]]'''. Potentially [[Perception skill]], [[Disarm Traps skill]], [[Reflex]], or other skills may play some small role in lockpick carving.
*There are three main factors that go into lockpick carving: '''[[Locksmithing skill]]''', '''[[Agility]]''', and the higher of '''[[Mechanical Lore skill]]''' or '''[[Engineering skill]]'''. Potentially [[Perception skill]], [[Reflex]], or other skills may play some small role in lockpick carving.
*Lockpicking skill and Agility factor into the quality level of the lockpick and Mechanical Lore skill factors into whether the lockpick snaps while it is being carved.
*Locksmithing skill and Agility factor into the quality level of the lockpick and Mechanical Lore skill factors into whether the lockpick snaps while it is being carved.
*Anything that boosts Lockpicking skill or Agility will result in a higher chance for a higher quality lockpick. There are many abilities, bonuses, and spells that effect these two factors and therefore a locksmith could potentially carve much higher than their natural ability.
*Anything that boosts Lockpicking skill or Agility will result in a higher chance for a higher quality lockpick. There are many abilities, bonuses, and spells that effect these two factors and therefore a locksmith could potentially carve much higher than their natural ability.
**Thief [[Urban Bonus]]
**Thief [[Urban Bonus]]
**Thief [[Confidence]]
**Thief [[Confidence]]
**Thief [[Khri#Focus|Khri Focus]]
**Thief [[Khri#Safe|Khri Safe]]
**Thief [[Khri#Safe|Khri Safe]]
**Thief [[Khri#Sight|Khri Sight]]
**Thief [[Khri#Sight|Khri Sight]]
**Thief [[Khri#Support|Khri Hasten]]
**Thief [[Khri#Support|Khri Hasten]]
**Lockpicking [[Constellation Jewelry]]
**Warrior Mage [[Sure Footing]] spell
**Bard [[Drums of the Snake]]
**Bard [[Drums of the Snake]]
**Bard [[Whispers of the Muse]]
**Moon Mage Lockpicking [[Prediction]]
**Moon Mage Locksmithing [[Prediction]]
**Moon Mage [[Machinist's Touch]]



==Lockpick properties==
==Lockpick properties==

Revision as of 15:20, 22 April 2016

Note: This system has not been converted to the new crafting mechanics.

Lockpick Carving is a Thief-only ability in which keyblanks are carved into lockpicks using a knife.

Syntax

CARVE MY KEYBLANK WITH MY KNIFE and then after the first carve it is CARVE MY LOCKPICK WITH MY KNIFE

Skill factors


Lockpick properties

Material properties

Keyblank materials can be classified on a scale of very soft to very hard. The properties change as the materials move from one end of the scale to the other.

  • Soft materials will be easier to carve to a higher quality, though they cannot ever reach the top quality of Grandmaster's.
  • Soft materials will snap more frequently in the carving porcess.
  • Soft materials will bend and break more quickly when being used as a lockpick.

Common materials

  • Ivory: Very Soft material
  • Bronze: Moderately Soft material
  • Copper: Moderately Hard material
  • Iron: Hard material

Rare materials

  • Soapstone: Very Soft Material
  • Mother-of-Pearl: Soft Material
  • Ironwood: Soft Material
  • Silver-hued: Moderately Soft Material
  • Gold-hued: Moderately Hard Material
  • Platinum-hued: Hard Material
  • Steel: Very Hard Material

Lockpick qualities

Quality Approx Min Skill
Crude ?
Rough ?
Stout ?
Common ?
Slim ?
Quality ?
High Quality ?
Superior 155
Professional 170
Master's 200
Grandmaster's 340

Carved and initialed a GM iron lockpick at 286 ranks, 42 Agi, in a city with Stylish Thief bonus, using Khri Focus/Secure.

Initialing and signing lockpicks

Only Grandmaster's lockpicks can be initialed or signed with the carver's full name. To do this simply attempt one more carve after the lockpick is completed. Ability to carve either initials or name is based on the same skills as the initial carving of the lockpick. If you have a lesser ability you will carve only initials, and if you have greater ability you may carve your full name. If you wait too long you will not be able to make the attempt.

Also see

Lockpick fixing

Notes

Varsyth picks up an ivory keyblank from his desk and begins to whittle away at it with deft strokes. Before long, an exquisitely carved lockpick is held between several claws. "Of course, anyone can do this, although we're the best. I'm sure you've seen this happen before, however?" With a twitch of his claws, the ivory keyblank bends slightly out of shape. "Don't throw it away just yet, some damage can be fixed." With careful efforts, Varsyth unbends the lockpick until it looks good as new, then places it back down on his desk with a smile. [You have learned the mastery of LOCKPICK CARVING and REPAIR.]