Raise Power: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4: Line 4:
|minprep=15
|minprep=15
|castcap=100
|castcap=100
|minskill=80
|validtarget=area/group
|maxskill=800
|validtarget=Area
|guild=Empath
|guild=Empath
|spellbook=Life Force Manipulation
|spellbook=Life Force Manipulation
Line 16: Line 18:
|diff=advanced
|diff=advanced
|source=standard
|source=standard
|type=utility
|type=utility, area of effect
|ctype=standard
|ctype=standard
}}
}}

Revision as of 21:59, 6 July 2014

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on justice, Infobox entry on corrupt
Empath thumb.jpgEmpathGuild


Raise Power
Abbreviation: RP
Prerequisites: Paralysis or Vigor
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: standard / utility, area of effect
Difficulty: advanced
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Area
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Raise Power temporarily strengthens the Life mana at your location through a minor act of sacrifice. The matrix is fed by a portion of the caster's life force, inevitably leaving him exhausted. Anyone in the caster's group will contribute a smaller portion of energy to the casting, but is spared from the debilitating effect of the spell.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, +life mana (costs fatigue)
Example Messaging: You gesture.

You feel completely spent as your life force pours into the land.

Devices/Tattoos: No devices or tattoos documented.