Starlight Sphere: Difference between revisions

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|minprep=15
|minprep=15
|castcap=50
|castcap=50
|minskill=200
|validtarget=PC, creatures
|maxskill=1000
|validtarget=Special
|guild=Moon Mage
|guild=Moon Mage
|spellbook=Stellar Magic
|spellbook=Stellar Magic

Revision as of 04:30, 1 July 2014


Mm thumb.jpgMoon Mage Guild


Starlight Sphere Targeted Magic spellCyclic spell
Abbreviation: SLS
Prerequisites: Circle 40, Starlight Sphere Quest and either Burn or Dinazen Olkar
Signature: Yes
Spell Slots: 1
Mana Type: Unknown
Spell Type: battle, cyclic / targeted
Difficulty: esoteric
Prep (min/max): 15 / 50
Skill Range (min/max): 200 / 1000
Valid Spell Target: Special
Duration (min/max): Indefinite
Pulse Timing: Varies based on constellation seconds
Justice: Unknown
Corruption: Unknown
Description: The Starlight Sphere spell harnesses the distant, cold energy of the stars to create a sphere of stellar magic that can be directed by the caster towards an enemy. This spell can only be cast during the night and must be anchored by a constellation.


This spell relies on your targeted magic ability, but it cannot be targeted. This spell does cold and impact damage. This is a cyclic spell. To cast this kind of spell, prepare it at the amount of mana you wish to cast it at, and then cast it. This spell will continually pulse as long as you have harnessed enough mana to fuel the mana requirements. Cambrinth also works as a source of fuel for cyclic spells, as does your raw attunement if you have the Raw Channeling feat. It can be cast without a target and at hostile creatures. It requires a minimum of fifteen mana streams, and can expand to a maximum of fifty mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of an adept. By the time you have mastered this spell, you will be ranked as a guru in your abilities as a caster. It requires the Targeted Magic skill to cast effectively.

Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, pulsing single target cold/impact damage
Example Messaging: Cast:

Several motes of light gather, briefly forming a minute version of the constellation of <constellation> before collapsing into a <adjective> <color> sphere.


Attacking:

The air takes on a sudden chill as a <adjective> <color> sphere flares and rushes at a <target>!

A <target> stops suddenly, frozen in place by the flash of icy light, but only for a moment -- a flurry of activity follows as bones, flesh, and blood all snap, crackle, and rearrange themselves under the stress of the frigid starlight.

The air takes on a sudden chill as a "<adjective>" "<color>" sphere flares and rushes at a "<target>"!

The "<target>" stares blankly as the flesh on its right leg crystallizes instantly and falls away in icy sloops. A skeletal appendage dangles there for a moment before it, too, shatters into frosted splinters.

Devices/Tattoos: No devices or tattoos documented.


Usage

or

  • POINT sphere at your target.
You gesture at the sphere.
The <color> sphere begins to move ominously towards <target>.
A <adjective> <color> sphere drifts closer to <target>. (pole range)
A <adjective> <color> sphere drifts very close to <target>. (melee range)

Using the former command is preferable as it avoids confusion when other moon mages' spheres are in the room.


You gesture at a <adjective> <color> sphere.
A <adjective> <color> sphere suddenly flares with a cold light and vaporizes!

Notes

General

  • Learning the Raw Channeling attunement magical feat allows you to power SLS directly from your attunement; foregoing the need to hold harnessed mana or power the spell through cambrinth.
  • Does cold and impact damage.
  • Constellation-based colors.
  • Constellation choice will also change the speed at which the sphere attacks and drains mana.
  • Constellations which fill the Offense prediction pool will speed up the pulse rate and mana drain.
  • Constellations which fill the Defense prediction pool will slow down the pulse rate and mana drain.
  • The descriptive adjective varies from caster to caster and is not able to be changed.
    Possible adjectives: flaring, glowing, pulsating, shimmering, shining, sparkling, translucent.
  • Holding a Glowing iron fragment in your hands at cast will yield a higher mana sphere.
  • Auto-engages any target that advances on you.
  • Mana costs will decrease significantly when the sphere is passive outside of combat.

Limitations

  • Can only be cast at night. The sphere will dissipate the moment the sun rises.
  • At base (15 mana) it cannot affect undead, above base mana it can.

Movement Messages

  • A <adjective> <color> sphere drifts in with a hiss, following you.
  • A <adjective> <color> sphere crackles with luminescence, its previous target unavailable.
  • A <adjective> <color> buoys above your head like a guardian star, appearing nigh-erased by the sunlight.
  • An aura of what feels like frozen light radiates from a <adjective> <color> sphere.

Sphere Description

The sphere is a nearly translucent globe of light only two fingers in width.
Sparkling with brilliant red shades of color, it leaves a barely noticeable trail of frost hanging delicately in the air when it moves.
It is currently not attempting to attack anyone.
This sphere was created by you.
[POINT at a target to direct the sphere to attack it.]