Regenerate: Difference between revisions

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==Notes==
* Was able to cast at minimum prep with 184 Life Magic, 146 Utility, and Utility Mastery.

Revision as of 19:45, 1 August 2013


Empath thumb.jpgEmpathGuild


Regenerate Cyclic spell
Abbreviation: REG
Prerequisites: Heal
Signature: Yes
Spell Slots: 1
Mana Type: Unknown
Spell Type: cyclic / utility
Difficulty: esoteric
Prep (min/max): 5 / 40
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self
Duration (min/max): Indefinite
Pulse Timing: 10 seconds
Justice: Unknown
Corruption: Unknown
Description: The Regenerate spell, as the name suggests, encourages your body to rapidly recover from minor wounds and scars using held mana. At lower levels, it cannot heal every wound you may encounter, but with enhanced mana and skill, you will eventually be able to heal all wounds on your person.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Heals wounds over time
Example Messaging: You gesture.

Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy.
The tingling across your body diminishes as you feel the motes of energy fade away.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Was able to cast at minimum prep with 184 Life Magic, 146 Utility, and Utility Mastery.