Regenerate: Difference between revisions
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==Notes== |
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* Was able to cast at minimum prep with 184 Life Magic, 146 Utility, and Utility Mastery. |
Revision as of 19:45, 1 August 2013
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Abbreviation: | REG | |
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Prerequisites: | Heal | |
Signature: | Yes | |
Spell Slots: | 1 | |
Mana Type: | Unknown | |
Spell Type: | cyclic / utility | |
Difficulty: | esoteric | |
Prep (min/max): | 5 / 40 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Self | |
Duration (min/max): | Indefinite | |
Pulse Timing: | 10 seconds | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Regenerate spell, as the name suggests, encourages your body to rapidly recover from minor wounds and scars using held mana. At lower levels, it cannot heal every wound you may encounter, but with enhanced mana and skill, you will eventually be able to heal all wounds on your person. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Heals wounds over time | |
Example Messaging: | You gesture.
Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Was able to cast at minimum prep with 184 Life Magic, 146 Utility, and Utility Mastery.