Forging Factor: Difference between revisions
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{{incomplete|Needs armor formula}} |
{{incomplete|Needs armor formula}} |
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'''Forging Factor''' is a player |
'''Forging Factor''' is a player-created [[page type is::definition|term]] to describe one's aptitude for forging metal weapons and armor.<br> |
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<br> |
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The formula for weapons is:<br> |
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(Weapon skill * 0.6) + (average of related weapon skills * 0.3) + ([[Mechanical Lore skill|Mechanical Lore]] * 0.1)<br> |
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<br> |
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The formula for armor is:<br> |
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(Armor skill * 0.6) + (related armor * 0.3) + ([[Mechanical Lore skill|Mechanical Lore]] * 0.1)<br> |
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<br> |
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The weapon families are: |
The weapon families are: |
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* [[Twohanded Edged skill|Twohanded Edged]], [[Twohanded Edged skill|Heavy Edge]], [[Medium Edged skill|Medium Edged]], [[Light Edged skill|Light Edged]] |
* [[Twohanded Edged skill|Twohanded Edged]], [[Twohanded Edged skill|Heavy Edge]], [[Medium Edged skill|Medium Edged]], [[Light Edged skill|Light Edged]] |
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* [[Twohanded Blunt skill|Twohanded Blunt]], [[Heavy Blunt skill|Heavy Blunt]], [[Medium Blunt skill|Medium Blunt]], [[Light Blunt skill|Light Blunt]] |
* [[Twohanded Blunt skill|Twohanded Blunt]], [[Heavy Blunt skill|Heavy Blunt]], [[Medium Blunt skill|Medium Blunt]], [[Light Blunt skill|Light Blunt]] |
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<br> |
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* [[Halberds skill|Halberds]], [[Pikes skill|Pikes]], [[Quarter Staff skill|Quarter Staff]], [[Short Staff skill|Short Staff]] |
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The armor families are: |
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* [[Heavy Plate skill|Heavy Plate]] and [[Light Plate skill|Light Plate]] |
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* [[Heavy Chain skill|Heavy Chain]] and [[Light Chain skill|Light Chain]] |
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{{Cat|Definitions}} |
{{Cat|Definitions}} |
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Revision as of 16:33, 22 May 2010
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Needs armor formula
- Please see Category:Incomplete articles for more articles that are incomplete.
Forging Factor is a player-created term to describe one's aptitude for forging metal weapons and armor.
The formula for weapons is:
(Weapon skill * 0.6) + (average of related weapon skills * 0.3) + (Mechanical Lore * 0.1)
The formula for armor is:
(Armor skill * 0.6) + (related armor * 0.3) + (Mechanical Lore * 0.1)
The weapon families are:
- Twohanded Edged, Heavy Edge, Medium Edged, Light Edged
- Twohanded Blunt, Heavy Blunt, Medium Blunt, Light Blunt
The armor families are:
- Heavy Plate and Light Plate
- Heavy Chain and Light Chain