Dunshade: Echo of Tears: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
mNo edit summary
 
(22 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{stub}}
{{RTOC}}


{{disambig2|Dunshade}}


==Description==
This was a [[Simutronics]]-run paid quest originally run in 2000, and then run again in May of 2009.
This is a [[Simutronics]]-run paid [[page type is::event|quest]] originally run in 2000, and then run again in May of 2009 until now set in the ancestral home of [[Isleif]] [[Dunshade]] in [[Therengia]].


==Loot==
==2000 Description==
{{Special:Prefixindex|prefix={{FULLPAGENAME}}/|hideredirects=1|stripprefix=1}}
Dunshade: An Echo of Tears


==History==
A second mirror is found in the manor, containing a much more potent evil than the first. Where does it lead? Can you survive finding out? <br />
===Original===
Death, destruction, and haunts galore; Dunshade's bloody history is about to be repeated if someone doesn't do something!


[[File:Dunshade helm.gif|right]]Years ago, Dunshade claimed the lives of a family. Byron, Tatia and their child Laurel were killed. Rumors surrounding their death have been gossiped about over meals, drinks, windowsills and just for the sake of keeping the story alive. Some say it was Byron's jealousy, others say that the house just holds an evil that no one will ever understand, but still more say that there was a nanny, left out of many of the stories, who drove Lord Byron to kill his family. Some even say she was instructed to do so by Dergati. Though no one truly knows what happened to her, some say that she followed Byron out of the window in the attic, falling to her death.
This event's QUEST TYPE is short one day. Please type QUEST POLICY DUNSHADE for more information on this event.<br>


Over the years Dunshade Manor fell into ruins. The people of the city of Riverhaven decided they no longer wanted to be responsible for the upkeep of grounds. The office of the Mayor asked the Baron's permission to sell this seemingly worthless property. The Baron gave this permission with two conditions. He would get a large percentage of the sale, and the sale of the manor would also be kept secret from everyone until the last possible minute. But in this world of corrupt dealings and greedy officials, the secret wasn't kept for long.


It was decided that the deed to Dunshade Manor would be auctioned off at the upcoming Ice Festival. The deed was delivered in a plain parcel just as the auction started. An elegant Human man named Lalbot Porthage stepped forward and announced that there was no need to open bidding on the deed, as he was willing to pay 20,000 plats for it! The deal was sealed, and he took possession of the deed. Nothing more was heard from him until he moved, along with his wife Faysien and son Trenthal, into a small refurbished house in Haven that once belonged to Arinni, the departed Elothean aristocrat. There, they begin their search for the perfect person to help cleanse this old house, when a mysterious man turns up claiming to be a famous ghost hunter.
==2009 Description==


As Dunshade enters this new era, reports of strange things have been trickling out of the manor as though it is rebelling. The ghosts have been stirring with more frequency and there have even been rumors of a second mirror being found someplace in the manor. Is the house up to its usual tricks? Could Dergati be involved? Is the ghost hunter all that he says? Can Dunshade ever be safe to inhabit? Or will the manor claim yet more lives? Find these answers as well as puzzles, fights, and dangers galore as you become a part of the continuing saga of the Dunshade Manor!
From the play.net website [https://www.play.net/dr/quests/info/dunshade.asp?origin=%2Fdr%2Fquest%2Finfo%2Fdunshade%2Easp]


Important Quest Information: Being a haunted quest, you can expect spooks galore, and no guarantee that they will let you out...alive. Be sure to bring plenty of favors and courage if you want to succeed in this quest, but leave any valuables in your vault so ghosts with sticky fingers don't try to take them. Failure is possible, but the rewards for winning are great. Will you come out richer than you came in?
Dunshade Manor and the undead that inhabit it are once again restless. Has the recent scourge of undead reawakened old nightmares best forgotten? Has Lyras's appearance spawned dangers that threaten Riverhaven's peaceful slumber? Can Dunshade ever be made safe to inhabit, or will the manor claim yet more lives? Find these answers as well as puzzles, fights, and dangers galore as you become a part of the continuing saga of the Dunshade Manor!


Or will a part of your spirit stay behind to forever haunt the manor?
Death, destruction, and haunts galore; Dunshade's bloody history is about to be repeated if someone doesn't do something!


Sign up and find out!
How about you?


===2009===
Years ago, Dunshade claimed the lives of a family. Byron, Tatia and their child Laurel were killed. Rumors surrounding their death have been gossiped about over meals, drinks, windowsills and just for the sake of keeping the story alive. Some say it was Byron's jealousy, others say that the house just holds an evil that no one will ever understand, but still more say that there was a nanny, left out of many of the stories, who drove Lord Byron to kill his family. Some even say she was instructed to do so by Dergati. Though no one truly knows what happened to her, some say that she followed Byron out of the window in the attic, falling to her death.
[[Dunshade Manor]] and the undead that inhabit it are once again restless. Has the recent scourge of undead reawakened old nightmares best forgotten? Has [[Lyras]]'s appearance spawned dangers that threaten Riverhaven's peaceful slumber? Can Dunshade ever be made safe to inhabit, or will the manor claim yet more lives? Find these answers as well as puzzles, fights, and dangers galore as you become a part of the continuing saga of the Dunshade Manor!


Death, destruction, and haunts galore; Dunshade's bloody history is about to be repeated if someone doesn't do something!
Over the years Dunshade Manor fell into ruins. The people of the city of Riverhaven decided they no longer wanted to be responsible for the upkeep of grounds. The office of the Mayor asked the Baron's permission to sell this seemingly worthless property. The Baron gave this permission with two conditions. He would get a large percentage of the sale, and the sale of the manor would also be kept secret from everyone until the last possible minute. But in this world of corrupt dealings and greedy officials, the secret wasn't kept for long.


How about you?
It was decided that the deed to Dunshade Manor would be auctioned off at the upcoming Ice Festival. The deed was delivered in a plain parcel just as the auction started. An elegant Human man named Lalbot Porthage stepped forward and announced that there was no need to open bidding on the deed, as he was willing to pay 20,000 plats for it! The deal was sealed, and he took possession of the deed. Nothing more was heard from him until he moved, along with his wife Faysien and son Trenthal, into a small refurbished house in Haven that once belonged to Arinni, the departed Elothean aristocrat. There, they begin their search for the perfect person to help cleanse this old house, when a mysterious man turns up claiming to be a famous ghost hunter.


Years ago, Dunshade claimed the lives of a family. [[Byron]], [[Tatia]] and their child [[Laurel]] were killed. Rumors surrounding their death have been gossiped about over meals, drinks, windowsills and just for the sake of keeping the story alive. Some say it was Byron's jealousy, others say that the house just holds an evil that no one will ever understand, but still more say that there was a nanny, left out of many of the stories, who drove Lord Byron to kill his family. Some even say she was instructed to do so by [[Dergati]]. Though no one truly knows what happened to her, some say that she followed Byron out of the window in the attic, falling to her death.
As Dunshade enters this new era, reports of strange things have been trickling out of the manor as though it is rebelling. The ghosts have been stirring with more frequency and there have even been rumors of a second mirror being found someplace in the manor. Is the house up to its usual tricks? Could Dergati be involved? Is the ghost hunter all that he says? Can Dunshade ever be safe to inhabit? Or will the manor claim yet more lives? Find these answers as well as puzzles, fights, and dangers galore as you become a part of the continuing saga of the Dunshade Manor! <br>


Over the years Dunshade Manor fell into ruins. The people of the city of [[Riverhaven]] decided they no longer wanted to be responsible for the upkeep of grounds. The office of the Mayor asked the Baron's permission to sell this seemingly worthless property. The Baron gave this permission with two conditions. He would get a large percentage of the sale, and the sale of the manor would also be kept secret from everyone until the last possible minute. But in this world of corrupt dealings and greedy officials, the secret wasn't kept for long.
'''Important Quest Information''': Being a haunted quest, you can expect spooks galore, and no guarantee that they will let you out...alive. Be sure to bring plenty of favors and courage if you want to succeed in this quest, but leave any valuables in your vault so ghosts with sticky fingers don't try to take them. Failure is possible, but the rewards for winning are great. Will you come out richer than you came in? <br>


It was decided that the deed to Dunshade Manor would be auctioned off at the upcoming [[Ice Festival]]. The deed was delivered in a plain parcel just as the auction started. An elegant Human man named [[Lalbot|Lalbot Porthage]] stepped forward and announced that there was no need to open bidding on the deed, as he was willing to pay 20,000 plats for it! The deal was sealed, and he took possession of the deed. Nothing more was heard from him until he moved, along with his wife [[Faysien]] and son [[Trenthal]], into a small refurbished house in Haven that once belonged to [[Arinni]], the departed Elothean aristocrat. There, they begin their search for the perfect person to help cleanse this old house, when a mysterious man turns up claiming to be a famous ghost hunter.
Or will a part of your spirit stay behind to forever haunt the manor?


As Dunshade enters this new era, reports of strange things have been trickling out of the manor as though it is rebelling. The ghosts have been stirring with more frequency and there have even been rumors of a second mirror being found someplace in the manor. Is the house up to its usual tricks? Could Dergati be involved? Is the ghost hunter all that he says? Can Dunshade ever be safe to inhabit? Or will the manor claim yet more lives? Find these answers as well as puzzles, fights, and dangers galore as you become a part of the continuing saga of the Dunshade Manor!


'''Important Quest Information''': Being a haunted quest, you can expect spooks galore, and no guarantee that they will let you out...alive. Be sure to bring plenty of favors and courage if you want to succeed in this quest, but leave any valuables in your vault so ghosts with sticky fingers don't try to take them. Failure is possible, but the rewards for winning are great. Will you come out richer than you came in?
==2000 End Prize List==
Treasure Table

Mirror
* {{ilink|c|double leather duelist's sword belt}}
**{{ilink|w|antique swept-hilt rapier}}
* {{ilink|i|feathery chicken puppet}}
* {{ilink|i|highly-polished brass cornet that has several dents along the bore}}
* {{ilink|w|darkened steel bastard sword with an intricately formed hilt in the shape of a dragon's tail}}
* {{ilink|i|miniature hand axes}}
* {{ilink|w|sleek black mahogany crossbow marked with a single star centered along the stock}}
* {{ilink|i|gold-etched silver snuffbox}}
* {{ilink|i|faded copper mirliton painted with brightly-colored beetles}}
* {{ilink|i|small silver dragon}}
* {{ilink|i|small finely-dressed gentleman doll dressed in elegant clothing}}
* {{ilink|i|frail wraith doll dressed in long white spidersilk}}
* {{ilink|w|darkened throwing blade with a finely carved ebonwood hilt}}
* {{ilink|w|shadowed silver-etched claymore with an elaborately sculpted granite grip}}
* {{ilink|i|translucent crystal chalice inset with teardrop sapphires along the base}}
* {{ilink|i|brushed leather rucksack set with polished gold plates}}
**{{ilink|a|polished great helm with gold marbling and animite insets}}
**{{ilink|a|golden gauntlets set with animite flecks in each scale}}
**{{ilink|a|animite-etched field plate armor with golden pauldrons}}
* {{ilink|w|ruby-hilted carving knife inlaid with jet}}
* {{ilink|i|thick leather backpack embellished with polished blue chain links}}
**{{ilink|a|darkened blue chain coif of finely wrought links crested with the visage of a griffon}}
**{{ilink|a|darkened blue chain gauntlets backed with bladed knuckles}}
**{{ilink|a|darkened mail coated with a bluish patina covering each finely wrought link}}
* {{ilink|i|lustrous silver-veined black marble censer etched with intricate holy symbols}}
* {{ilink|i|pearly white marble censer etched with intricate holy symbols}}
* {{ilink|i|leucro hide sack with silvery trim}}
** {{ilink|a|ebony leucro hide armor with an intricate silvery knot on the shoulder}}
** {{ilink|a|ebony leather mask painted with curling silver designs}}
** {{ilink|a|pair of ebony leather gloves}}
* {{ilink|i|mandolin inlaid with mother-of-pearl cinquefoil traceries}}
* {{ilink|i|smoky soulstone encased in etched obsidian}}
* {{ilink|i|antique ebony humidor inset with intricate platinum filigree}}
* {{ilink|i|white long pouch}}
** {{ilink|i|smooth silverwood recorder inlaid with bands of mother-of-pearl}}
** {{ilink|i|white chamois cloth embellished with a swirling letter "P"}}

In the treasure chest you see
* {{ilink|i|tattered oilcloth pouch embroidered in blood-red thread}}
* {{ilink|w|gnarled ash staff topped with a weathered copper owl}}
* {{ilink|i|crystal and cambrinth ring inset with a dove}}
* {{ilink|i|tiny intricately carved coral box}}
* {{ilink|i|black ironwood flute with delicate gold tracery}}
* {{ilink|i|threaded silver and ivory ring}}
* {{ilink|i|tarnished silver and onyx ring}}
* {{ilink|i|onyx and cambrinth ring inset with a black widow spider}}
* {{ilink|i|polished silver dolphin pendant cradling a small diamond}}
* {{ilink|w|slender ash staff inlaid along the length with a swirling pattern of shadowy black onyx}}
* {{ilink|i|kind-looking nanny marionette}}
* {{ilink|c|delicate silk and lace cloak with ivory buttons}}
* {{ilink|c|dark wool cloak embroidered with thick black thread}}
* {{ilink|i|silk-clad ghoul marionette}}
* {{ilink|i|greenish brass pendant set with cracked blue glass}}
* {{ilink|i|alabaster unicorn hobbyhorse}}
* {{ilink|i|ebony unicorn hobbyhorse}}
* {{ilink|i|white ironwood flute with delicate silver tracery}}
* {{ilink|i|polished gold wedding chalice masterfully engraved with a blooming rose}}
* {{ilink|i|tarnished silver wedding chalice with a dented stem}}
* {{ilink|i|smooth obsidian box}}
** {{ilink|i|obsidian skull-shaped earrings}}
* {{ilink|i|plush red velvet pouch embroidered in gold thread}}
* {{ilink|w|jagged steel skinning knife with a blackened bone hilt}}
* {{ilink|w|fine steel skinning knife with a white horn hilt}}


Or will a part of your spirit stay behind to forever haunt the manor?


{{RefAl}}
[[page type is::event| ]][[category:quests]]
{{Cat|quests}}

Latest revision as of 00:09, 14 December 2020


There are other pages that use the name "Dunshade." Follow the link for more details.


Description

This is a Simutronics-run paid quest originally run in 2000, and then run again in May of 2009 until now set in the ancestral home of Isleif Dunshade in Therengia.

Loot

History

Original

Death, destruction, and haunts galore; Dunshade's bloody history is about to be repeated if someone doesn't do something!

Dunshade helm.gif

Years ago, Dunshade claimed the lives of a family. Byron, Tatia and their child Laurel were killed. Rumors surrounding their death have been gossiped about over meals, drinks, windowsills and just for the sake of keeping the story alive. Some say it was Byron's jealousy, others say that the house just holds an evil that no one will ever understand, but still more say that there was a nanny, left out of many of the stories, who drove Lord Byron to kill his family. Some even say she was instructed to do so by Dergati. Though no one truly knows what happened to her, some say that she followed Byron out of the window in the attic, falling to her death.

Over the years Dunshade Manor fell into ruins. The people of the city of Riverhaven decided they no longer wanted to be responsible for the upkeep of grounds. The office of the Mayor asked the Baron's permission to sell this seemingly worthless property. The Baron gave this permission with two conditions. He would get a large percentage of the sale, and the sale of the manor would also be kept secret from everyone until the last possible minute. But in this world of corrupt dealings and greedy officials, the secret wasn't kept for long.

It was decided that the deed to Dunshade Manor would be auctioned off at the upcoming Ice Festival. The deed was delivered in a plain parcel just as the auction started. An elegant Human man named Lalbot Porthage stepped forward and announced that there was no need to open bidding on the deed, as he was willing to pay 20,000 plats for it! The deal was sealed, and he took possession of the deed. Nothing more was heard from him until he moved, along with his wife Faysien and son Trenthal, into a small refurbished house in Haven that once belonged to Arinni, the departed Elothean aristocrat. There, they begin their search for the perfect person to help cleanse this old house, when a mysterious man turns up claiming to be a famous ghost hunter.

As Dunshade enters this new era, reports of strange things have been trickling out of the manor as though it is rebelling. The ghosts have been stirring with more frequency and there have even been rumors of a second mirror being found someplace in the manor. Is the house up to its usual tricks? Could Dergati be involved? Is the ghost hunter all that he says? Can Dunshade ever be safe to inhabit? Or will the manor claim yet more lives? Find these answers as well as puzzles, fights, and dangers galore as you become a part of the continuing saga of the Dunshade Manor!

Important Quest Information: Being a haunted quest, you can expect spooks galore, and no guarantee that they will let you out...alive. Be sure to bring plenty of favors and courage if you want to succeed in this quest, but leave any valuables in your vault so ghosts with sticky fingers don't try to take them. Failure is possible, but the rewards for winning are great. Will you come out richer than you came in?

Or will a part of your spirit stay behind to forever haunt the manor?

Sign up and find out!

2009

Dunshade Manor and the undead that inhabit it are once again restless. Has the recent scourge of undead reawakened old nightmares best forgotten? Has Lyras's appearance spawned dangers that threaten Riverhaven's peaceful slumber? Can Dunshade ever be made safe to inhabit, or will the manor claim yet more lives? Find these answers as well as puzzles, fights, and dangers galore as you become a part of the continuing saga of the Dunshade Manor!

Death, destruction, and haunts galore; Dunshade's bloody history is about to be repeated if someone doesn't do something!

How about you?

Years ago, Dunshade claimed the lives of a family. Byron, Tatia and their child Laurel were killed. Rumors surrounding their death have been gossiped about over meals, drinks, windowsills and just for the sake of keeping the story alive. Some say it was Byron's jealousy, others say that the house just holds an evil that no one will ever understand, but still more say that there was a nanny, left out of many of the stories, who drove Lord Byron to kill his family. Some even say she was instructed to do so by Dergati. Though no one truly knows what happened to her, some say that she followed Byron out of the window in the attic, falling to her death.

Over the years Dunshade Manor fell into ruins. The people of the city of Riverhaven decided they no longer wanted to be responsible for the upkeep of grounds. The office of the Mayor asked the Baron's permission to sell this seemingly worthless property. The Baron gave this permission with two conditions. He would get a large percentage of the sale, and the sale of the manor would also be kept secret from everyone until the last possible minute. But in this world of corrupt dealings and greedy officials, the secret wasn't kept for long.

It was decided that the deed to Dunshade Manor would be auctioned off at the upcoming Ice Festival. The deed was delivered in a plain parcel just as the auction started. An elegant Human man named Lalbot Porthage stepped forward and announced that there was no need to open bidding on the deed, as he was willing to pay 20,000 plats for it! The deal was sealed, and he took possession of the deed. Nothing more was heard from him until he moved, along with his wife Faysien and son Trenthal, into a small refurbished house in Haven that once belonged to Arinni, the departed Elothean aristocrat. There, they begin their search for the perfect person to help cleanse this old house, when a mysterious man turns up claiming to be a famous ghost hunter.

As Dunshade enters this new era, reports of strange things have been trickling out of the manor as though it is rebelling. The ghosts have been stirring with more frequency and there have even been rumors of a second mirror being found someplace in the manor. Is the house up to its usual tricks? Could Dergati be involved? Is the ghost hunter all that he says? Can Dunshade ever be safe to inhabit? Or will the manor claim yet more lives? Find these answers as well as puzzles, fights, and dangers galore as you become a part of the continuing saga of the Dunshade Manor!

Important Quest Information: Being a haunted quest, you can expect spooks galore, and no guarantee that they will let you out...alive. Be sure to bring plenty of favors and courage if you want to succeed in this quest, but leave any valuables in your vault so ghosts with sticky fingers don't try to take them. Failure is possible, but the rewards for winning are great. Will you come out richer than you came in?

Or will a part of your spirit stay behind to forever haunt the manor?


Related Forum Posts

Click here to search for related posts.