Template:Weapon: Difference between revisions
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<includeonly><!-- Adds Incomplete template if non-optional information is missing-->{{#if:{{# |
<includeonly><!-- Adds Incomplete template if non-optional information is missing-->{{#if:{{#show: {{FULLPAGENAME}} | ?missing}}|{{IncompleteItem}}|}}{{#switch:{{lc:{{{newapp2}}}}}|true|yes=[[is outdated::false| ]]|{{OldApp}}}} |
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{{#if:{{{ATag|}}}|[[Has ambiguous tags::true| ]]{{AmbiguousTags}}}} |
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{{#if:{{{MTag|}}}||{{#if:{{{CTag|}}}||{{#if:{{{STag|}}}||{{IncompleteTags}}}}}}}}</includeonly> |
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{|class="wikitable" style="width:650px" |
{|class="wikitable" style="width:650px" |
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! {{#if:{{{puncture2|}}}{{{slice2|}}}{{{impact2|}}}{{{foi2|}}}{{{balance2|}}}{{{suitability2|}}} | {{#if:{{{puncture3|}}}{{{slice3|}}}{{{impact3|}}}{{{foi3|}}}{{{balance3|}}}{{{suitability3|}}} | colspan="4" | colspan="3" }} | colspan="2" }} style="font-size:150%"|{{#if:{{{name|}}}|{{{name}}}[[needs checking::true| ]]|{{#switch:{{{fname}}}|y|yes={{PAGENAME}}|{{lcfirst:{{PAGENAME}}}}}}}} |
! {{#if:{{{puncture2|}}}{{{slice2|}}}{{{impact2|}}}{{{fire2|}}}{{{cold2|}}}{{{electric2|}}}{{{foi2|}}}{{{balance2|}}}{{{suitability2|}}} | {{#if:{{{puncture3|}}}{{{slice3|}}}{{{impact3|}}}{{{fire3|}}}{{{cold3|}}}{{{electric3|}}}{{{foi3|}}}{{{balance3|}}}{{{suitability3|}}} | colspan="4" | colspan="3" }} | colspan="2" }} style="font-size:150%"|{{#if:{{{name|}}}|{{{name}}}[[needs checking::true| ]]|{{#switch:{{lc:{{{fname}}}}}|y|yes={{PAGENAME}}|{{lcfirst:{{PAGENAME}}}}}}}} |
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|width="20%"|'''Look:'''||{{#if:{{{puncture2|}}}{{{slice2|}}}{{{impact2|}}}{{{foi2|}}}{{{balance2|}}}{{{suitability2|}}} | {{#if:{{{puncture3|}}}{{{slice3|}}}{{{impact3|}}}{{{foi3|}}}{{{balance3|}}}{{{suitability3|}}} | colspan="3"{{!}} | colspan="2" {{!}} }} }}{{#if:{{{look|}}}|{{#ifeq:{{{look}}}|-|''You see nothing unusual.''|{{{look}}}}}|<includeonly>[[missing::Infobox entry on LOOK description|''Unknown'']]</includeonly>}}{{# |
|width="20%"|'''Look:'''||{{#if:{{{puncture2|}}}{{{slice2|}}}{{{impact2|}}}{{{fire2|}}}{{{cold2|}}}{{{electric2|}}}{{{foi2|}}}{{{balance2|}}}{{{suitability2|}}} | {{#if:{{{puncture3|}}}{{{slice3|}}}{{{impact3|}}}{{{fire3|}}}{{{cold3|}}}{{{electric3|}}}{{{foi3|}}}{{{balance3|}}}{{{suitability3|}}} | colspan="3"{{!}} | colspan="2" {{!}} }} }}{{#if:{{{look|}}}|{{#ifeq:{{{look}}}|-|''You see nothing unusual.''|{{{look}}}}}|<includeonly>[[missing::Infobox entry on LOOK description|''Unknown'']]</includeonly>}}{{#switch:{{{MTag|}}}|-|=|#default={{#arraymap:{{lc:{{{MTag}}}}}|,|@@@@|[[uses material::@@@@| ]]| }}}}{{#switch:{{{CTag|}}}|-|=|#default={{#arraymap:{{lc:{{{CTag}}}}}|,|@@@@|[[uses color::@@@@| ]]| }}}}{{#switch:{{{STag|}}}|-|=|#default={{#arraymap:{{lc:{{{STag}}}}}|,|@@@@|[[uses symbol::@@@@| ]]| }}}} |
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{{#if:{{{noun|}}}|[[noun is::{{lc:{{{noun}}}}}| ]]|{{!}}'''Core Noun:'''{{!}}{{!}}{{#if:{{{puncture2|}}}{{{slice2|}}}{{{impact2|}}}{{{foi2|}}}{{{balance2|}}}{{{suitability2|}}} | {{#if:{{{puncture3|}}}{{{slice3|}}}{{{impact3|}}}{{{foi3|}}}{{{balance3|}}}{{{suitability3|}}} | colspan="3"{{!}} | colspan="2" {{!}} }} }}<includeonly>[[missing::Infobox entry on noun used|''Unknown'']]</includeonly>}} |
{{#if:{{{noun|}}}|[[noun is::{{lc:{{{noun}}}}}| ]]|{{!}}'''Core Noun:'''{{!}}{{!}}{{#if:{{{puncture2|}}}{{{slice2|}}}{{{impact2|}}}{{{fire2|}}}{{{cold2|}}}{{{electric2|}}}{{{foi2|}}}{{{balance2|}}}{{{suitability2|}}} | {{#if:{{{puncture3|}}}{{{slice3|}}}{{{impact3|}}}{{{fire3|}}}{{{cold3|}}}{{{electric3|}}}{{{foi3|}}}{{{balance3|}}}{{{suitability3|}}} | colspan="3"{{!}} | colspan="2" {{!}} }} }}<includeonly>[[missing::Infobox entry on noun used|''Unknown'']]</includeonly>}} |
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{{#if:{{{ |
{{WeaponProperties|span={{#if:{{{puncture2|}}}{{{slice2|}}}{{{impact2|}}}{{{fire2|}}}{{{cold2|}}}{{{electric2|}}}{{{foi2|}}}{{{balance2|}}}{{{suitability2|}}}|{{#if:{{{puncture3|}}}{{{slice3|}}}{{{impact3|}}}{{{fire3|}}}{{{cold3|}}}{{{electric3|}}}{{{foi3|}}}{{{balance3|}}}{{{suitability3|}}}|3|2}}|1}}|brawl={{{brawl|}}}|type={{{type|}}}|type2={{{type2|}}}|type3={{{type3|}}}|range={{{range|}}}|ammocap={{{ammocap|}}}|ammo={{{ammo|}}}|drawstrength={{{drawstrength|}}}|adraw={{{adraw|}}}|puncture={{{puncture|}}}|puncture2={{{puncture2|}}}|puncture3={{{puncture3|}}}|puncturetype={{{puncturetype|}}}|slice={{{slice|}}}|slice2={{{slice2|}}}|slice3={{{slice3|}}}|slicetype={{{slicetype|}}}|impact={{{impact|}}}|impact2={{{impact2|}}}|impact3={{{impact3|}}}|impacttype={{{impacttype|}}}|fire={{{fire|}}}|fire2={{{fire2|}}}|fire3={{{fire3|}}}|cold={{{cold|}}}|cold2={{{cold2|}}}|cold3={{{cold3|}}}|electric={{{electric|}}}|electric2={{{electric2|}}} |
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|electric3={{{electric3|}}}|foi={{{foi|}}}|foi2={{{foi2|}}}|foi3={{{foi3|}}}|balance={{{balance|}}}|balance2={{{balance2|}}}|balance3={{{balance3|}}}|suitedness={{{suitedness|}}}|suitedness2={{{suitedness2|}}}|suitedness3={{{suitedness3|}}}|construction={{{construction|}}}|metal={{{metal|}}}|weight={{{weight|}}}|rangedRT={{{rangedRT|}}}}} |
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{{ItemProperties|itype=weapon|special={{{special|}}}{{#if:{{{special2|}}}|,{{{special2|}}}}}{{#if:{{{special3|}}}|,{{{special3|}}}}}{{#if:{{{special4|}}}|,{{{special4|}}}}}{{#if:{{{special5|}}}|,{{{special5|}}}}}{{#if:{{{special6|}}}|,{{{special6|}}}}}|maxcharge={{{maxcharge|}}}|wearloc={{{wearloc|}}}|source={{#if:{{{shop|}}}|{{{shop|}}}|{{{source|}}}}}|cost={{{cost|}}}|source2={{#if:{{{shop2|}}}|{{{shop2|}}}|{{{source2|}}}}}|cost2={{{cost2|}}}|source3={{#if:{{{shop3|}}}|{{{shop3|}}}|{{{source3|}}}}}|cost3={{{cost3|}}}|source4={{#if:{{{shop4|}}}|{{{shop4|}}}|{{{source4|}}}}}|cost4={{{cost4|}}}|source5={{#if:{{{shop5|}}}|{{{shop5|}}}|{{{source5|}}}}}|cost5={{{cost5|}}}| |
{{ItemProperties|itype=weapon|special={{{special|}}}{{#if:{{{special2|}}}|,{{{special2|}}}}}{{#if:{{{special3|}}}|,{{{special3|}}}}}{{#if:{{{special4|}}}|,{{{special4|}}}}}{{#if:{{{special5|}}}|,{{{special5|}}}}}{{#if:{{{special6|}}}|,{{{special6|}}}}}|maxcharge={{{maxcharge|}}}|wearloc={{{wearloc|}}}|source={{#if:{{{shop|}}}|{{{shop|}}}|{{{source|}}}}}|cost={{{cost|}}}|source2={{#if:{{{shop2|}}}|{{{shop2|}}}|{{{source2|}}}}}|cost2={{{cost2|}}}|source3={{#if:{{{shop3|}}}|{{{shop3|}}}|{{{source3|}}}}}|cost3={{{cost3|}}}|source4={{#if:{{{shop4|}}}|{{{shop4|}}}|{{{source4|}}}}}|cost4={{{cost4|}}}|source5={{#if:{{{shop5|}}}|{{{shop5|}}}|{{{source5|}}}}}|cost5={{{cost5|}}}|sourcetype={{{sourcetype|}}}|sourcetype2={{{sourcetype2|}}}|sourcetype3={{{sourcetype3|}}}|sourcetype4={{{sourcetype4|}}}|sourcetype5={{{sourcetype5|}}}|spellcast={{{spellcast|}}}|appcost={{{appcost|}}}|rtype={{{rtype|}}}|gtype={{{gtype|}}}|verby={{{verby|}}}|atmos={{{atmos|}}}|pcrystal={{{pcrystal|}}}|istone={{{istone|}}}|rarity={{{rarity|}}}|rare={{{rare|}}}|span={{#if:{{{puncture2|}}}{{{slice2|}}}{{{impact2|}}}{{{fire2|}}}{{{cold2|}}}{{{electric2|}}}{{{foi2|}}}{{{balance2|}}}{{{suitability2|}}} | {{#if:{{{puncture3|}}}{{{slice3|}}}{{{impact3|}}}{{{fire3|}}}{{{cold3|}}}{{{electric3|}}}{{{foi3|}}}{{{balance3|}}}{{{suitability3|}}} | 3 | 2 }} | 1 }} |lsize={{{lsize|}}}|hsize={{{hsize|}}}|wsize={{{wsize|}}}|ilsize={{{ilsize|}}}|ihsize={{{ihsize|}}}|iwsize={{{iwsize|}}}|csize={{{csize|}}}|enchanted={{{enchanted|}}}|potency={{{potency|}}}|complexity={{{complexity|}}}|precision={{{precision|}}}|grade={{{grade|}}}|ebonus={{{ebonus|}}}|flare={{{flare|}}}|fdecoration={{{fdecoration|}}}|glamour={{{glamour|}}}|gdecoration={{{gdecoration|}}}|itemtype={{#if:{{{itype|}}}{{{wtype|}}}{{{noun|}}}|{{#if:{{{itype|}}}|{{lc:{{{itype}}}}}|{{#if:{{{wtype|}}}|{{lc:{{{wtype}}}}}|{{lc:{{{noun}}}}}}}}}}}|generator={{{generator|}}}|gentype={{{gentype|}}}|genname={{{genname|}}}|sources={{#ask:[[source for::{{FULLPAGENAME}}]]|format=list|sep=%%%%|link=none}}|rev={{{rev|}}}|list={{#if:{{{list|}}}|{{{list}}}|{{PAGENAME}}}}}} |
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|}<includeonly>{{#if:{{{list|}}}|{{cat|Weapons|{{{list}}}}}|{{cat|Weapons}}}}{{#switch:{{{brawl}}}|y|yes={{#if:{{{list|}}}|{{cat|Brawling |
|}<includeonly>{{#if:{{{list|}}}|{{cat|Weapons|{{{list}}}}}|{{cat|Weapons}}}}{{#switch:{{{brawl}}}|y|yes={{#if:{{{list|}}}|{{cat|Brawling items|{{{list}}}}}|{{cat|Brawling items}}}}[[has default form::Form:BrawlItem| ]]}}[[page type is::weapon| ]] |
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</includeonly><noinclude> |
</includeonly><noinclude> |
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==Usage Documentation== |
==Usage Documentation== |
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|noun|| ||the single word noun used to interact with it |
|noun|| ||the single word noun used to interact with it |
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|type#||LE/ME/HE/2HE/LB/MB/HB/2HB/SL/StS/SB<br/>/LoB/CB/LX/HX/SS/QS/PI/HAL/LT/HT/arrow<br/>/bolt/rock/hand/elbow/knee/foot/parry || Weapon type, use the skill codes under EXP SKILLS, addition slots for swappable, otherwise changable, or melee/thrown weapons, and the hand/elbow/knee/foot/parry is for use with brawling equipment. |
|type#||LE/ME/HE/2HE/LB/MB/HB/2HB/SL/StS/SB<br/>/LoB/CB/LX/HX/SS/QS/PI/HAL/LT/HT/arrow<br/>/bolt/rock/dart/hand/elbow/knee/foot/parry || Weapon type, use the skill codes under EXP SKILLS, addition slots for swappable, otherwise changable, or melee/thrown weapons, and the hand/elbow/knee/foot/parry is for use with brawling equipment. |
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|range||melee/pole/ranged||farthest reachable attack range, not counting throwing |
|range||melee/pole/ranged||farthest reachable attack range, not counting throwing |
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|ammo||rock/bolt/arrow/thrown||Ammo type '''used''', or thrown. Leave blank if not appropriate. |
|ammo||rock/bolt/arrow/dart/thrown||Ammo type '''used''', or thrown. Leave blank if not appropriate. |
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|ammocap||#||How much ammo can it hold, for repeating crossbows or others Leave blank if not appropriate. |
|ammocap||#||How much ammo can it hold, for repeating crossbows or others Leave blank if not appropriate. |
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|rangedRT||#||The base RT of the ranged weapon, when loading from a non-quiver, without any stat-related reductions |
|rangedRT||#||The base RT of the ranged weapon, when loading from a non-quiver, without any stat-related reductions |
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|drawstrength||(draw strength)||The draw strength value of a bow. Leave blank or omit for non-bows. |
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|adraw||y/n||Is the draw strength adjuststable? Leave blank or omit for non-bows. |
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|puncture#<br/>slice<br/>impact||-/(damage)||Damage of the weapon, put "-" in puncture and leave other fields blank to disable all three damage fields for ranged weapons that do not directly do damage |
|puncture#<br/>slice<br/>impact||-/(damage)||Damage of the weapon, put "-" in puncture and leave other fields blank to disable all three damage fields for ranged weapons that do not directly do damage |
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|ammo= |
|ammo= |
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|ammocap= |
|ammocap= |
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|drawstrength= |
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|adraw= |
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|puncture= |
|puncture= |
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|slice= |
|slice= |
Latest revision as of 12:52, 24 September 2023
weapon | |
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Look: | |
Core Noun: | |
Type: | Unknown |
Range: | unknown |
Puncture: | Unknown |
Slice: | Unknown |
Impact: | Unknown |
Force of Impact: | Unknown |
Balance: | Unknown |
Suitedness: | Unknown |
Construction: | (??"??" is not a number./18) |
Metal: | Unknown |
Weight: | Unknown |
Appraised Cost: | Unknown |
Properties: | |
Dimensions: | ? length x ? width x ? height |
Sources: | Unknown |
Usage Documentation
This template is for use with weapons that are non-crafted or derivatives thereof. Please consult the Manual of Style for information on listing crafted items. This is also for use with brawling weapons and parry sticks.
Currently the only special properties this page is set up to display is magical and cambrinth equipment. If you have other suggestions, please list them on the discussion page.
Variable | Supported Values | Usage |
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brawl | y/n | Whether this is a brawling related item. This is REQUIRED to process brawling equipment properly. This form will add it automatically. |
name | name of the object if it's different than the page name | |
look | <text>/- | the description gained by LOOKing at it. "-" will trigger "You see nothing unusual." |
noun | the single word noun used to interact with it | |
type# | LE/ME/HE/2HE/LB/MB/HB/2HB/SL/StS/SB /LoB/CB/LX/HX/SS/QS/PI/HAL/LT/HT/arrow /bolt/rock/dart/hand/elbow/knee/foot/parry |
Weapon type, use the skill codes under EXP SKILLS, addition slots for swappable, otherwise changable, or melee/thrown weapons, and the hand/elbow/knee/foot/parry is for use with brawling equipment. |
range | melee/pole/ranged | farthest reachable attack range, not counting throwing |
ammo | rock/bolt/arrow/dart/thrown | Ammo type used, or thrown. Leave blank if not appropriate. |
ammocap | # | How much ammo can it hold, for repeating crossbows or others Leave blank if not appropriate. |
rangedRT | # | The base RT of the ranged weapon, when loading from a non-quiver, without any stat-related reductions |
drawstrength | (draw strength) | The draw strength value of a bow. Leave blank or omit for non-bows. |
adraw | y/n | Is the draw strength adjuststable? Leave blank or omit for non-bows. |
puncture# slice impact |
-/(damage) | Damage of the weapon, put "-" in puncture and leave other fields blank to disable all three damage fields for ranged weapons that do not directly do damage |
foi# | -/(foi) | Force of Impact value of weapon, additional fields for other modes. |
balance# | -/(balance) | Balance value of weapon, additional fields for other modes. Put "-" to remove both balance and suitability for ammunition articles. |
suitedness# | (suitedness) | Suitedness value of weapon, additional fields for other modes. Leave blank for ammunition articles. |
construction | (construction) | Construction value of weapon |
metal | y/n | Is it made with metal and therefore repairable at a metal forge |
weight | # | weight in stones |
appcost | # | The cost given by an expert (trader preferred) appraisal. Given in kronars. |
special# | magic/creation/cambrinth/(race) style/(guild) style/light | Any special properties. With regard to the guild and race styles, only list them if the item has a specific use for that group, or a person ignorant of the source of the item would believe the item is styled for that guild or race. |
maxcharge | # | If cambrinth, the maximum mana that can be held by it |
sourcetype# | -/sold by/other | Gives the appropriate display of the source of the item. If the item is only dropped by creatures, mark the first field as "-". Note: "dropped by" is now handled by script. |
source# | (source)+(source version 2)+... | Where the item comes from. If sourcetype is "dropped by" or "sold by", links auto generated. If there are multiple versions of a store selling the item at the same cost, list them with the "+". |
cost# | # Kronars\Lirums\Dokoras | If sold, the cost at the preceeding shop, otherwise leave blank. Include currency. |
newapp | true/false | This property declares that this item has been updated since the appraisal changes. |
list | A way to change how an item is listed in categories. | |
rare | true/false | Used to explicitly declare that an item is not commonly available at a shop or creature drop. |
{{Weapon |brawl= |name= |look= |noun= |type= |type2= |type3= |range= |ammo= |ammocap= |drawstrength= |adraw= |puncture= |slice= |impact= |puncture2= |slice2= |impact2= |puncture3= |slice3= |impact3= |foi= |foi2= |foi3= |balance= |balance2= |balance3= |suitedness= |suitedness2= |suitedness3= |construction= |metal= |weight= |appcost= |special= ...... |special5= |maxcharge= |sourcetype= |source= |cost= |sourcetype2= |source2= |cost2= |sourcetype3= |source3= |cost3= .... |sourcetype10= |source10= |cost10= |newapp= }}