User talk:CARAAMON: Difference between revisions

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Click here for the [[User talk:Caraamon/Archive|Archive]].
Click here for the [[User talk:Caraamon/Archive|Archive]].


==Weapon Template Error==
==Crafted items and semantic search==
So I recently created a specific item page for the ribbed cougar-bone aventail becuase I was interested specifically in that item as a whole. It's both a "ribbed aventail" recipe, but also made of cougar bone material. So I was making an effort to create a generic "ribbed aventail" recipe page that would use a semantic query to fill out all the different bone types from their armor items. For example, the "ribbed cougar-bone aventail" and the "ribbed rat-bone aventail", etc. would all show up there. I see that you redirected the page away from the specific item and back to the recipe's page, but that defeats my goals. I was hoping these crafted items could show up in armor queries. Do you have a plan for how to represent crafted items that you can explain to me so I don't keep stepping on peoples' toes? [[User:Juugcatm|Juugcatm]] 15:38, 23 October 2013 (UTC)
: Take a look at [[Weapon:Carving knife (metal)]]. That's how we've been doing it so far, though I admit it's only been for weaponry. The important factor is to have a setup that works for both metal, bone, and leather armors/shields.
: The problem is when you look at each and every possible combination of item piece plus material, you end up with a huge number of combinations, especially when you toss in reinforcing and lightening.
: My thought was to have one page for armor type (since in theory all armor pieces of the same type and material have the same properties, excepting hindrance and weight) and then an individual page for each piece that will list hindrance and weight.
: That being said, if you want to do a mock up of your idea, just indicate it's a test page and I'd be more than happy to hammer out the details. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 13:27, 24 October 2013 (UTC)
:: [[Armor:Ribbed Bone Armor (crafted)]] and [[Armor:Ribbed aventail (crafted)‎]] is how I imagine it working. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 13:33, 24 October 2013 (UTC)


The damage template is missing "demolishing." Example: {{ilink|w|massive kertig maul with gnarled smokewood haft}}<br>
==I'm getting the impression==
<br>
You're "suggesting" that we All Capitals the monster pages. [[User:Almaz|Almaz]] 08:10, 18 October 2013 (UTC)
Damage scale: [[Appraisal_skill#Weapons]]
: Correct. That's been the way monster articles have been named since before I took up the reigns of the site. Why? Dunno, but it's a bit late to change it. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 08:12, 18 October 2013 (UTC)
: While I'm not really that fussed about it, it does get awkward when linking in actual articles, since wood trolls would, for instance, be linked as [[wood troll]]s, and it auto-capitalizes the first letter (making it transparent with first-in-sentence capitalizations in English) but not the second. Capitalizing it seems to require substantially more effort. [[User:Almaz|Almaz]] 08:27, 18 October 2013 (UTC)


==Template Request: Material Properties==
== Bestiary Level List ==
How does the table generate values for things like min/max rank caps? If I edit an individual critters page to update the min/max caps, will it reflect in the table, or do I have to edit the table itself? I can't seem to figure out how to do the latter. If it doesn't auto-update, is there an easy way to make that happen?--[[User:Luckysevens|Luckysevens]] 18:30, 15 June 2013 (UTC)
:The [[Bestiary Level List]] is automatically populated by data from the individual creature pages. --[[User:Isharon|Isharon]] 05:51, 19 June 2013 (UTC)
: What Ish said. It draws it's data from each of the individual critter pages. If you edit those, then it will alter the table, though there may be some lag between the two. If you do make an edit and it never seems to pop up, then edit the level list page, make no edits, then save it. That should refresh it. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 05:54, 19 June 2013 (UTC)
:Gotcha, looks like I was just being impatient. :) Thanks! --[[User:Luckysevens|Luckysevens]] 18:14, 21 June 2013 (UTC)


Etherian has been working on an [https://drservice.info/static/alterationbuddy.htm Alteration Buddy], and we were thinking it would be extremely helpful for those designing alterations to be able to query for certain "fluff" properties of materials. This would best be accomplished by making a "Material Properties: template with the following fields:
== Shard alchemy shop pyramid ==


Using '''-''' for any field would set the value to ''none''.
So I have an item that is purchased from a shop catalog, and the catalog link is just 'Wayerd pyramid', but when you buy it, you get 'a bone-trimmed wayerd pyramid'. The shop link currently points to a generic 'wayerd pyramid' item page. Want me to go ahead and just make up the correct item and let you worry about the shop link? The shop is [[Shard's Osut'vie]]. --[[User:Kythryn|Kythryn]] 06:19, 23 July 2013 (UTC)
: Shop is fixed. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 06:22, 23 July 2013 (UTC)
::Thanks! Item is made too. I've made a note how you did that in case I come across something else like that again. --[[User:Kythryn|Kythryn]] 06:31, 23 July 2013 (UTC)
::: Great. Happy to help! -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 06:32, 23 July 2013 (UTC)


*'''Material Name''': same as page name unless otherwise specified
== alchemy-ish items ==


*'''Category''': drop-down menu with the following options:
Ok, new question before I start in on my next round of adding in new alchemy stuffs. Bottles, jars, jugs. Things like this are useful in alchemy now for consolidating water from a fresh water source, but they don't have any analyze to them because they aren't tools. I'll be making a note of how many parts of liquid each will contain in my sandbox notes, do you want me to add that as a 'free text' note to the e-pedia listings too? And since they are alchemy-ish, I want to make sure you want them tagged with the 'alchemy' property as well (even though they aren't tools).<br>
::bone/horn‎, fabric‎, flower/plant, gem, leather‎, metal, shell, stone‎, wood, or other
And, in practice, [[jug|jugs]] & [[bottle|bottles]] are the same thing (containers with 'stoppers'), do you want separate top pages for these if we consider them 'alchemy tools' or do we have just a single top page and mention in the descriptive text there are different types (jugs, bottles, beakers, etc.)?<br>
Also, I was working to bring in-line all the primary alchemy tool pages to match the [[Wayerd pyramid]] page and saw that the [[Unlonchai bucket]] page had been redirected to {{ilink|i|unlonchai bucket}}. Can I go ahead and put it back to the [[Unlonchai bucket]] so that it matches the other tool top pages?<br>
Thanks! --[[User:Kythryn|Kythryn]] 05:38, 24 July 2013 (UTC)


*'''Type of''': if the material is considered a sub-type, variation, or alloy of another material, such as moonsilver (silver), steelsilk (silk), glacier emerald (emerald), etc.
: If the jugs, bottles, etc. are no longer used for mixing or anything but collecting water, then they're not alchemy tools, they're just odd containers, so go ahead and pull off the alchemy tags. Go ahead and pick a generic term if they all act the same, just note they come in a variety of forms. Go ahead and add container amount, no issues there.
::''This should be treated as N/A if blank.''
: From now on, assume that if it doesn't have an analyze, it's not a tool (for those crafts that are released) unless you can think of a good idea why not. My preference would be to err on the side of labeling too many things, rather than too few, as it would be far harder to dig through "not tools" looking for the "semitools" compared to just skipping over a couple of "semitools" when going through the tool list. However, I'll leave it to your judgement.
: For ease of use, if an item is used in one of the old crafts, but not the new ones (for those released) don't label it as a tool for that craft. For example, the tincture jars (at least, I don't think they're used now, ignore if they are). Eventually the supply of old herbs/etc. will be gone and they won't be usable, but by then we'll probably have forgotten.
: Also, go ahead with the bucket page, make a top page, as I expect they'll start coming in a variety of forms like the pyramids, eventually.
: And as always, if I've overlooked something that makes any of these suggestions stupid, go ahead and work out something that works better. I'm not nearly as tyrannical as the constant beheadings would indicate. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 13:34, 24 July 2013 (UTC)


Note: I know there are existing [[:Category:Materials|category tags]] for the above two options. think it would ultimately be better to move the page categorization from the manual category tags to the template. I am happy to do this work once the template is set up.
== That is the shield that was not put in correctly ==


*'''Description''': I would move the official description of the material from free text to the template
http://elanthipedia.org/w/index.php/Shield:Circular_buckler_painted_with_a_smiling_face


*'''Required for Alterations''': drop-down (yes or no)
The Polished uenlata crafted with shariza handgrips‎ is from 2010 a simple search shows tons of people selling it so again not an alter.
::''This should be flagged as unknown if blank.''
: The problem is I can never tell whether it's several items being sold separately, or one item making the rounds of various characters. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 06:07, 6 August 2013 (UTC)


*'''Color''': if the material has an inherent or default color, drop-down menu with the following options:
::red/pink, orange, yellow, green, blue, purple, neutral (white/black/grey), multicolored, or none (if the material has no inherent color)


*'''Gives light''': drop-down menu (yes or no). When altering an item, the item cannot give off light unless it is made of a material that gives off light, such as moonsilver. I have found myself searching for materials with this property to match a design.
== Searching Forum Posts ==
::''Because light is a rare property, this value should be presumed no if blank.''
Sometimes I remember which GM posted something I want to look up, and it'd be nice to be able to have a query to search for archived posts under that GM. Is there an easy way to do that currently? Normally I just use a wildcard search for the GM's name, but the results are pretty ugly. --[[User:Zamara|Zamara]] 18:18, 10 August 2013 (UTC)
: Eh... yeah. When I have a moment, I can set it up. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 21:42, 10 August 2013 (UTC)
: Added, but it will take a while for the database to be fully populated. [[Property:Posted by]]. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 02:07, 11 August 2013 (UTC)


*'''Race association''': drop-down menu with the following options:
== New Form for Player-Owned Boats/Ships and support ==
::none, Dwarf, Elf, Elothean, Gnome, Gor'Tog, Halfling, Human, Kaldar/Gorbesh, Prydaen, Rakash, or S'Kra Mur
Looking over the information for the player owned ships, I find that it's pretty lacking in information on the actual ships out there. I'd like to suggest a form for adding the information in there, and support for searching/listing the information as well as a category for Player-Owned Boats. I see from your archive that you've been asked in the past for help setting up a table. Unfortunately, the old roster on Kraelyst's site is down so I'll be attempting to build up this information from scratch.
:::''Because race associations are rare, this value should be presumed none if blank.''
--[[User:Hexedbythenet|hexedbythenet]] 19:41, 11 August 2013 (UTC)


*'''Guild association''': drop-down menu with the following options:
It would also be need to add a link to the ships page either to the "player" section or the "world" section on the front page. :)--[[User:Hexedbythenet|hexedbythenet]] 19:59, 11 August 2013 (UTC)
::none, Barbarian, Bard, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, Trader, or Warrior Mage
: If I'm understanding you right, you want a form for PC boats like [[Form:Weapon]]? I'm not entirely sure that's necessary, or even reasonably easy. Forms work oddly, and I'm not sure they're suited for that. Let me think on it. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 23:37, 11 August 2013 (UTC)
:::''Because guild associations are rare, this value should be presumed none if blank.''


*'''God association''': drop-down menu with the following options:
The form would just make it easier to log the information from the 50+ boats. It would also make going though the existing listings easier. Start with the page name/boat name. Select player owned or public. Put information for Rooms, Pilot, Captain, etc. If a form would be unreasonable, a template could also work for what I envision. Have all ships go into the Category:Boats and split that into two sub-categories for Public Vessels and Private Ships. I pretty much picture this looking like a list of the boats with each page containing information displayed in the same manner as a shop would instead of the paragraph of text approach. --[[User:Hexedbythenet|hexedbythenet]] 17:17, 12 August 2013 (UTC)
::none, Chadatru, Rutilor, Botolf, Damaris, Phelim, Dergati, Eluned, Lemicus, Drogor, Everild, Kuniyo, Trothfang, Faenella, Murrula, Idon, Glythtide, Saemaus, Be'ort, Hav'roth, Peri'el, Ushnish, Hodierna, Berengaria, Asketi, Kertigen, Divyaush, Zachriedek, Meraud, Firulf, Kerenhappuch, Tamsine, Albreda, Harawep, Truffenyi, Alamhif, Huldah, Urrem'tier, Eylhaar, Aldauth, Rakash god(s), Prydaen god(s), Alaudian/Gorbesh god(s), Gnomish god(s), or other
:: Ahhh, that is more doable. I thought you wanted a form for setting up a listing on a single page. Yes, that can be done. What information fields would you like present in the form/template? -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 18:49, 12 August 2013 (UTC)
:::''Because god associations are rare, this value should be presumed none if blank.''


I would adapt the [[Elanthipedia:Manual_of_Style/Items|Manual of Style]] standards for items for use with materials.
Awesome. I think fields for the following criteria would make the most sense. First, Public or Private vessel. Second, type of vessel. (I think these would make good options for selection: ferry, cog, cutter, brig, galleon, skiff, frigate, barge, schooner, sand barge, air ship, gondola and animal.) Third would be Rooms total, broken down into three sections. (I think these should be the following: on mast, on deck, below deck.) A section for the Pilot/Driver/Operator name. A section for the Captain's name if applicable (like the public transpo to islands have the Captains doing the wheelwork, not Pilots.) And lastly, a section for Notes on the vessel. Stuff like history for public boats and auction boats. Places for ship owners to add details about their vessel. ETC.


Thanks! --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 21:58, 26 September 2017 (CDT)
I think this would be amazing to house in just the Travel section now that I think about this and present this less as a template for boats specfically, but more as a template for adding in the information for the various travel services both game provided and player owned. Animal section could not only include the sea mammoths, but also perhaps even horses and all those other odd racial mounts. Giving all those methods of getting around a nice umbrella to rest under. How does that sound?--[[User:Hexedbythenet|hexedbythenet]] 20:27, 13 August 2013 (UTC)
: That's going to be a bit of a large task, as I'd have to write both a form and a template. Okay, I'll start on it when I have some time and motivation. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 01:51, 14 August 2013 (UTC)


==Templates==
I totally understand. However, I'm sure you would agree that it would be a huge step toward organizing the travel section as a whole and providing the information in a clean manner. I appreciate you taking the time to consider this and if you could just drop a message on my talk page whenever you decide to take it on, I'd appreciate that too. Thank you. --[[User:Hexedbythenet|hexedbythenet]] 02:32, 15 August 2013 (UTC)


Something is wrong with the armor template, where it's flagged as cambrinth, but the max charge isn't displaying. E.g., {{ilink|a|dark glaes armor inlaid with complex cambrinth designs}} --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 20:08, 28 January 2017 (CST)
==Search Functionality==
: Fixed! -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 20:49, 31 January 2017 (CST)
--[[User:Elriic|Elriic]] 19:39, 25 August 2013 (UTC) - Hey Caraamon, do you guys have the incategory search option disabled? If so, could it be enabled? Trying to help someone do some research which needs to be narrowed down to the http://elanthipedia.org/w/index.php/Category:Book category, but the standard wiki search keyword doesn't appear to be working.
: Through the standard search or the advanced search? As far as I'm aware, absolutely nothing has been done to the search. It should be completely standard. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 21:22, 25 August 2013 (UTC)
:: Advanced search. Try it. If you search for Bardic incategory:Book If should be returning only items in the Book category and is returning other stuff too. --[[User:Elriic|Elriic]] 21:58, 25 August 2013 (UTC)
::: I'm not sure where you got those terms, but as far as I can tell they're not part of the basic mediwiki search. They might be part of a more advanced search package you can install. Do you happen to know which? -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 22:12, 25 August 2013 (UTC)
:::: incategory's a basic search function. (I think, I haven't set up a wiki myself in about 10 years). At any rate, I'm curious, what engine are you using to produce your search results? Do you have a sphinx server running standalone? Are you caching the data at all or are you doing hardcore fulltext searches on the database tables. If you're doing this, we need to talk as there's some serious optimizations we can do that'll save processor time, cut down lag, and generally make things a lot more awesome. --[[User:Elriic|Elriic]] 10:38, 10 September 2013 (UTC)
::::: Using whatever basic search engine comes with the mediawiki package. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 00:22, 11 September 2013 (UTC)
:::::: When is a good time for us to talk? --[[User:Elriic|Elriic]] 20:27, 11 September 2013 (UTC)
::::::: Any time I'm online, I'm up for chatting. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 23:43, 11 September 2013 (UTC)


== Crafting material pages ==
== Weapon elemental properties not showing? ==


So I thought I was making up the BONE item pages the same as how you'd made up the METAL item pages, but now I see you're starting to do re-directs on them to other page names. First off, sorry! Guess I should have just done one and gotten you to look it over first. So, with that in mind, do you want to go ahead and do the first leather item up (right now, looks like Antelope skin), so I have a template to do the other leather items that way too so that you won't have to go back and fiddle them later? Not trying to make more work for you...:) --[[User:Kythryn|Kythryn]] 14:51, 15 November 2013 (UTC)
It looks like the [[Weapon:Longsword crafted from pure flame|longsword crafted from pure flame]] should be showing that it does fire damage, but I don't think the weapon template is set to actually show that. --[[User:TEVESHSZAT|TEVESHSZAT]] 18:02, 4 September 2013 (UTC)
: Actually, I'm still testing it, trying to find the way that makes the most sense. Metals and stones are fairly simple, as they always are obvious what they are. Skin and bones isn't always quite so straightforward. I list them in stack form for a couple reasons:
: Yeah, I need to add that, but I don't have enough time right now to fully add it. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 00:42, 5 September 2013 (UTC)
::# So people can easily match what's in their pack to crafting stats.
::# Because some skin/bones we can't actually attribute to a specific creature yet or come from multiple creatures.
::# Because some skin/bones is very oddly named.
::# Because some similarly named items might end up being very different (Snow Goblin bones might end up different than Elven Pixie Forest and Plains Goblin bones) and so having a Goblin Bone page could cause issues.
: That being said, this is a wiki and not my personal little fiefdom, so if you think you have a better way to do it, PLEASE give it a shot. I watch all the changes on the site (or at least try), so even if I disagree and change it, some part of your idea may end up being far better. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 19:01, 15 November 2013 (UTC)
::You may not claim the title, but we all know: You're king of the Elanthipedia Kingdom...:).
:::So, on the stack vs. no-stack thing, I see where you're coming from. But, on the flip side of that, if you're looking to match what is in a pack, why not lumium shard or silk cloth or onyx rock? I mean, the only thing you can (currently) pick up from it's name is a prepared healing herb (ie. crushed belradi moss becomes crushed belradi), everything else you see as a "cloth" or an "ingot" or whatever. (not trying to be difficult here, but seems like the other materials already have their "qualifier" stripped off, so why not with Bone & Leather too).
:::And, we do already have Goblin Bone and Pale Goblin Bone (thanks to [[Antendren]] checking a snow goblin question I had) so I do suspect that if the GM's release something from 2 similar creatures, they will give it a separate name. Hopefully. Probably. Maybe.
:::At the end of the day, I don't really care how we proceed with this, I'm happy to help populate everything. --[[User:Kythryn|Kythryn]] 00:55, 16 November 2013 (UTC)
::::And because I'm just itching to do something with this tonight it seems, I have been playing around with [[Caracal-pelt Leather]], including the base pelt and made a test table under the COMMON LEATHER section on the Crafting Materials page. Let me know what you think, make changes, etc. Thanks! --[[User:Kythryn|Kythryn]] 03:32, 16 November 2013 (UTC)
::::: Perfect! -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 06:07, 16 November 2013 (UTC)
::ugh, sorry I didn't get all those leather crafting supplies finished up yet but I did guilt Anuind into getting me samples of all the remaining common leather skins and have them tanned. So, I am (hoping!) to finish that up this coming weekend. That being said, I'd posted on the forums, and will add this to the "crafting feedback" page too, but since there are currently 2 common skins that turn into "some azure-scale leather", each with different stats, should I go ahead and make "some azure-scale leather (1)" and "some azure-scale leather (2)", and a master "disambig" page like this link for both?
:::http://www.elanthipedia.org/w/index.php/Weapon:Black-bladed_bastard_sword_with_a_silver_gryphon_atop_the_cross-guard
::--[[User:Kythryn|Kythryn]] 06:50, 11 December 2013 (UTC)
:::Works for me. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 12:57, 11 December 2013 (UTC)
::::Ugh, looks like some red-links are still on the crafting materials page from the server transfer. Also, there are some naming things going on when you look at the [[Crafting Materials#Rare Leather]], sometimes it is an ''item'' other times it is just a page. I don't think I'll be re-visiting this in the near future, however if you want to let me know the page naming standard you want for things, if it hasn't been done by the time I motivate, I'll be happy to go through and standardize and follow-up on the red-links. --[[Kythryn]] 15:33, 25 January 2015 (CST)


== weapon incomplete bug thing? ==
== Hib Barbarian shop ==


Heya! I'm updating some of the Hib stuff, and in the Barbarian guild, there is a door that looks like is Barb-only and it looks to be a shop.
I'm not sure why the {{ilink|w|Jewel-hilted Gnomish long blade incised with a blood channel}} is convinced that it should have a third weapon type entered into it. --[[User:TEVESHSZAT|TEVESHSZAT]] 17:46, 8 September 2013 (UTC)
:>look door
: Seems to be a thing with all 2-mode swapable weapons like the {{ilink|w|Dwarven tunneler's axe}} or {{ilink|w|bastard sword}}. But the {{ilink|w|metal half-handled riste|ristes}} are still working because they've got all three. --[[User:Otterino|Otterino]] 18:17, 8 September 2013 (UTC)
:Polished into the brushed bronze of the door are letters that spell out, "Kvaren's".
:: Huh, sounds like I added a bug when I was messing around. Lemmie take a peek. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 02:23, 9 September 2013 (UTC)
:It is open.
:: I'm going to blame Tev for this, cause I want to. That thing that couldn't possibly have been my fault under any possibly circumstances (possibly) mysteriously fixed itself. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 02:30, 9 September 2013 (UTC)
:>go doo
::: It's QC in Plat all over again! --[[User:TEVESHSZAT|TEVESHSZAT]] 15:47, 9 September 2013 (UTC)
:A large hand reaches out from behind the curtain and blocks your entrance. A burly guard mutters to you, "Just where, do you think yer goin? This shop is fer members of the Guild only."
I don't know how often you get out of Crossing, but if you're ever out this way, or you know a Barb in the area, might have them pop over and document the stuff? From the street, go boulder, go door, go grey arch, east, SE, east. That puts you in the room to GO DOOR to the shop. --[[Kythryn]] 16:06, 31 January 2015 (CST)


Don't know if this has been answered yet but as I'm in Hibarnhvidor I decided to check this out. Here is the room inside the door and contents of shop. --[[Rhadyn]] 22 January 2016
== Re-direct request ==


[Elding Gwilt, Kvaren's]
Because I am still scared of breaking the world (aka. epedia...:P), in retrospect this page:<br>
There is little space to move about in this cramped shop. The bronze door opens inward, guiding customers straight to a display counter, while not making maneuvering any easier. To the left of the the counter, a number of axes have been placed on display on a rack. Adding to the clutter of the establishment, a small shelf hangs above a stout table, each showing off their own wares.
http://elanthipedia.org/w/index.php/Ulhari<br>
Obvious exits: none.
should be "Ulhari prisim" instead. Sorry, was just in the 'adding new materials' zone.
--[[User:Kythryn|Kythryn]] 06:58, 3 November 2013 (UTC)
::ugh, looks like there are 2 to do, sorry! I tried looking through HELP on how to do redirects myself, either it's an admin thing or I'm losing my mind. Anyhow, in addition to the Ulhari prisim thing above, the TARINAS page should be redirected to the TARINA page. Both got crated, but looks like the non-plural one is the one that's getting the information-love. Thanks again! --[[User:Kythryn|Kythryn]] 17:43, 10 November 2013 (UTC)
::: Redirects are fairly simple.
::: <pre>#REDIRECT [[where you want it to go]]</pre>
::: Just make sure that's the first code on the page. -Moderator [[User:Caraamon|Caraamon Makdasi]]<sup>([[User talk:Caraamon|talk]])</sup> 22:47, 10 November 2013 (UTC)
::::Perfect, thanks Caraamon! This will lead me to my next question too, which I'll put on a new sub-section...:P --[[User:Kythryn|Kythryn]] 14:44, 15 November 2013 (UTC)


On the display counter you see a small iron axe bearded with bright steel, an oak-hafted hurling axe with a wide steel blade inlaid with gold tracings, a slender steel throwing axe with a white leather-wrapped haft, a heavy bronze hurling axe with a river boa-shaped haft, a short-hafted hand axe with a dragon-engraved blade, a small axe with faint engravings along its length and a light bronze throwing axe with a grass eel-shaped haft.
== Crafting material pages ==


On the axe rack you see a dark ironwood-hafted axe with a cruelly serrated head, a hand axe with an iron-banded handle, a smoke grey lochaber axe with a mottled steel head, a flint-bladed axe with a lengthened handle, an elm-handled battle axe topped by a grinning steel wolfshead, a black iron axe with a maple handle wrapped in thin leather cording, a twohanded war axe with a skull-shaped pommel, a crescent-bladed war axe engraved with a flame pattern, a goldenoak-hafted battle axe with a shining silvered blade and a sleek lochaber axe with a razored edge.
So I thought I was making up the BONE item pages the same as how you'd made up the METAL item pages, but now I see you're starting to do re-directs on them to other page names. First off, sorry! Guess I should have just done one and gotten you to look it over first. So, with that in mind, do you want to go ahead and do the first leather item up (right now, looks like Antelope skin), so I have a template to do the other leather items that way too so that you won't have to go back and fiddle them later? Not trying to make more work for you...:) --[[User:Kythryn|Kythryn]] 14:51, 15 November 2013 (UTC)

On the small shelf you see a dented flask, a leather flask, a hammered brass flask, an engraved flask and a wooden flask.

On the stout table you see a bronze paintstick, a cobalt blue paintstick, a leaf-green paintstick, a note, a blood-red paintstick, a purple paintstick, a gold paintstick, a maroon paintstick and a black paintstick.


== Unable to upload files ==

Any file type I attempt to upload, I receive the following error:

The file is a corrupt or otherwise unreadable ZIP file. It cannot be properly checked for security.

I have tried sfhunter.txt, odt, and docx. I uploaded a new version in November and have made some fixes I need to get uploaded.

When you can please take a look.

--[[User:DARKANGELX|DARKANGELX]] ([[User talk:DARKANGELX|talk]]) 22:34, 5 December 2015 (CST)

URL https://elanthipedia.play.net/mediawiki/index.php/SFhunter_(script)

: Let me see what I can do. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 21:29, 6 December 2015 (CST)

I'm having this problem with image files too, FWIW. It's saying the MIME type is wrong but I've checked the headers and they seem to be totally fine. Tried this with both PNGs and JPGs. [[User:THAYET|-- Thayet]] ([[User talk:THAYET|talk]]) 17:00, 7 December 2015 (CST)

== Adding TOC to player template card ==

Hey Caraamon! Having a Table of Contents and a Player Template Card on the same page was bugging me, so I wanted to take a shot at combining the two. See it in action on [[Uzmam]]'s page. [[User:ABSOLON|Absolon]] also helped out by making it a y/n toggle. I also took the left hand padding from the TOC, changed it into a margin, and adding it to the player template as a whole, giving some space between the main body copy and the player template card.

If you like how it works (and if it doesn't break anything!), we can flow it into the default templates for PCs and NPCs. Maybe even shops, who knows! --[[User:TEVESHSZAT|TEVESHSZAT]] ([[User talk:TEVESHSZAT|talk]]) 22:33, 13 January 2016 (CST)


== Title redirect / caching issue? ==
Ok I came across a weird issue in regards to titles. Take the title "Shadowmancer" for example. If you go to the [[Title:Shadowmancer]] title page everything is right. If you click on the discussion tab in [[Title:Shadowmancer]] or directly go to [[Shadowmancer]] which redirects to [[Title:Shadowmancer]] you see some old cached version of the page (which you can't edit, when you try to you edit the current version, not this cached version). Now oddly if while on that bad cached page, you click the "(Redirected from Shadowmancer)" link, it takes you back to [[Shadowmancer]], and then when you manually click the redirect link, it takes you to the correct [[Title:Shadowmancer]]. Not sure really what is going on here. Sorry if that is a bit confusing but hopefully it's detailed enough.

Also as an aside question, for updating titles, the article obsolete stub says "Some of these requirements have not been updated to 3.0. These requirements are italicized." I add the new=yes field to a title when I know all the reqs are updated and it gets rid of the "This article is obsolete" stub, but I'm not sure how to make updated reqs be non italicized (though I guess once the stub is removed it doesn't really matter if they are italicized or not?). -[[User:SYDNEE|SYDNEE]] ([[User talk:SYDNEE|talk]]) 14:20, 13 February 2016 (CST)
: Unfortunately, that's an odd bug that is not something we can fix. I'm not sure exactly what causes it, but we have a bunch of similar bugs having to do with missing discussion pages.
: To deitalicize a requirement, put "newreq=y" somewhere in the requirement. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 00:58, 15 February 2016 (CST)

== Standard editor permissions ==
Moved to [[Elanthipedia Bugs]].

== Retiring ==

Hey Caraamon, feel free to demote my account's editing rights. I have left DragonRealms and my account deactivates tomorrow, so I will not be active on the wiki any more.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 16:26, 28 September 2016 (CDT)

== grammar issue with juggling items ==

"This item is trains a skill with its use." is what they say right now, I'd change it myself but not sure how/where. Should be something like 'Trains perception with use.' or if its generic with other skill building items 'Trains a skill with its use.' --[[User:LEGERES|Legeres]] ([[User talk:LEGERES|talk]]) 17:14, 14 November 2016 (CST)
: It is shared with several other tags. And right now with things as unstable as they are, I'd rather not edit a template that is used by so many pages. -[[User:CARAAMON|CARAAMON]] ([[User talk:CARAAMON|talk]]) 22:01, 17 November 2016 (CST)

== Character Page not showing up in categories, Unable to create User Page ==
I hope this is the right place to post this.

I created a page for my character [[Enalen]] a couple days ago. It's been added to the proper categories via the PC template, and they are linked at the end of the page so that seems to be working fine. But when you go to any of those categories, her page isn't actually filed under them. Also I added an image to the database and put it on the page. It displays properly on the character page but when you look at the image's info page, it claims nothing links to it.
:Unfortunately, category pages take a while to populate. If the recent Chris' Mass shop category page is any indication, this should happen automatically within a week. By the way, please only use the actual race name (for example, Elf), not clans, in the race field. I added a category at the bottom to categorize your page as a player River Elf. --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 18:13, 7 January 2017 (CST)

On top of those two things, I'm unable to create my own user page. When I click my Username and click create, I am sent to a blank page with nothing on it. The create page shows up fine when clicking any other red link though. Are these bugs? Or are they some of the functions that were broken by the update mentioned? -- [[User:DOOMKITTY|DOOMKITTY]] ([[User talk:DOOMKITTY|talk]]) 05:42, 3 January 2017 (CST)
:This is a bug. I will report it to staff. --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 18:13, 7 January 2017 (CST)

== Still Around? ==

Hey Caraamon are you still around?

Latest revision as of 23:52, 25 October 2020

Click here for the Archive.

Weapon Template Error

The damage template is missing "demolishing." Example: massive kertig maul with gnarled smokewood haft

Damage scale: Appraisal_skill#Weapons

Template Request: Material Properties

Etherian has been working on an Alteration Buddy, and we were thinking it would be extremely helpful for those designing alterations to be able to query for certain "fluff" properties of materials. This would best be accomplished by making a "Material Properties: template with the following fields:

Using - for any field would set the value to none.

  • Material Name: same as page name unless otherwise specified
  • Category: drop-down menu with the following options:
bone/horn‎, fabric‎, flower/plant, gem, leather‎, metal, shell, stone‎, wood, or other
  • Type of: if the material is considered a sub-type, variation, or alloy of another material, such as moonsilver (silver), steelsilk (silk), glacier emerald (emerald), etc.
This should be treated as N/A if blank.

Note: I know there are existing category tags for the above two options. think it would ultimately be better to move the page categorization from the manual category tags to the template. I am happy to do this work once the template is set up.

  • Description: I would move the official description of the material from free text to the template
  • Required for Alterations: drop-down (yes or no)
This should be flagged as unknown if blank.
  • Color: if the material has an inherent or default color, drop-down menu with the following options:
red/pink, orange, yellow, green, blue, purple, neutral (white/black/grey), multicolored, or none (if the material has no inherent color)
  • Gives light: drop-down menu (yes or no). When altering an item, the item cannot give off light unless it is made of a material that gives off light, such as moonsilver. I have found myself searching for materials with this property to match a design.
Because light is a rare property, this value should be presumed no if blank.
  • Race association: drop-down menu with the following options:
none, Dwarf, Elf, Elothean, Gnome, Gor'Tog, Halfling, Human, Kaldar/Gorbesh, Prydaen, Rakash, or S'Kra Mur
Because race associations are rare, this value should be presumed none if blank.
  • Guild association: drop-down menu with the following options:
none, Barbarian, Bard, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, Trader, or Warrior Mage
Because guild associations are rare, this value should be presumed none if blank.
  • God association: drop-down menu with the following options:
none, Chadatru, Rutilor, Botolf, Damaris, Phelim, Dergati, Eluned, Lemicus, Drogor, Everild, Kuniyo, Trothfang, Faenella, Murrula, Idon, Glythtide, Saemaus, Be'ort, Hav'roth, Peri'el, Ushnish, Hodierna, Berengaria, Asketi, Kertigen, Divyaush, Zachriedek, Meraud, Firulf, Kerenhappuch, Tamsine, Albreda, Harawep, Truffenyi, Alamhif, Huldah, Urrem'tier, Eylhaar, Aldauth, Rakash god(s), Prydaen god(s), Alaudian/Gorbesh god(s), Gnomish god(s), or other
Because god associations are rare, this value should be presumed none if blank.

I would adapt the Manual of Style standards for items for use with materials.

Thanks! --ISHARON (talk) 21:58, 26 September 2017 (CDT)

Templates

Something is wrong with the armor template, where it's flagged as cambrinth, but the max charge isn't displaying. E.g., dark glaes armor inlaid with complex cambrinth designs --ISHARON (talk) 20:08, 28 January 2017 (CST)

Fixed! -CARAAMON (talk) 20:49, 31 January 2017 (CST)

Crafting material pages

So I thought I was making up the BONE item pages the same as how you'd made up the METAL item pages, but now I see you're starting to do re-directs on them to other page names. First off, sorry! Guess I should have just done one and gotten you to look it over first. So, with that in mind, do you want to go ahead and do the first leather item up (right now, looks like Antelope skin), so I have a template to do the other leather items that way too so that you won't have to go back and fiddle them later? Not trying to make more work for you...:) --Kythryn 14:51, 15 November 2013 (UTC)

Actually, I'm still testing it, trying to find the way that makes the most sense. Metals and stones are fairly simple, as they always are obvious what they are. Skin and bones isn't always quite so straightforward. I list them in stack form for a couple reasons:
  1. So people can easily match what's in their pack to crafting stats.
  2. Because some skin/bones we can't actually attribute to a specific creature yet or come from multiple creatures.
  3. Because some skin/bones is very oddly named.
  4. Because some similarly named items might end up being very different (Snow Goblin bones might end up different than Elven Pixie Forest and Plains Goblin bones) and so having a Goblin Bone page could cause issues.
That being said, this is a wiki and not my personal little fiefdom, so if you think you have a better way to do it, PLEASE give it a shot. I watch all the changes on the site (or at least try), so even if I disagree and change it, some part of your idea may end up being far better. -Moderator Caraamon Makdasi(talk) 19:01, 15 November 2013 (UTC)
You may not claim the title, but we all know: You're king of the Elanthipedia Kingdom...:).
So, on the stack vs. no-stack thing, I see where you're coming from. But, on the flip side of that, if you're looking to match what is in a pack, why not lumium shard or silk cloth or onyx rock? I mean, the only thing you can (currently) pick up from it's name is a prepared healing herb (ie. crushed belradi moss becomes crushed belradi), everything else you see as a "cloth" or an "ingot" or whatever. (not trying to be difficult here, but seems like the other materials already have their "qualifier" stripped off, so why not with Bone & Leather too).
And, we do already have Goblin Bone and Pale Goblin Bone (thanks to Antendren checking a snow goblin question I had) so I do suspect that if the GM's release something from 2 similar creatures, they will give it a separate name. Hopefully. Probably. Maybe.
At the end of the day, I don't really care how we proceed with this, I'm happy to help populate everything. --Kythryn 00:55, 16 November 2013 (UTC)
And because I'm just itching to do something with this tonight it seems, I have been playing around with Caracal-pelt Leather, including the base pelt and made a test table under the COMMON LEATHER section on the Crafting Materials page. Let me know what you think, make changes, etc. Thanks! --Kythryn 03:32, 16 November 2013 (UTC)
Perfect! -Moderator Caraamon Makdasi(talk) 06:07, 16 November 2013 (UTC)
ugh, sorry I didn't get all those leather crafting supplies finished up yet but I did guilt Anuind into getting me samples of all the remaining common leather skins and have them tanned. So, I am (hoping!) to finish that up this coming weekend. That being said, I'd posted on the forums, and will add this to the "crafting feedback" page too, but since there are currently 2 common skins that turn into "some azure-scale leather", each with different stats, should I go ahead and make "some azure-scale leather (1)" and "some azure-scale leather (2)", and a master "disambig" page like this link for both?
http://www.elanthipedia.org/w/index.php/Weapon:Black-bladed_bastard_sword_with_a_silver_gryphon_atop_the_cross-guard
--Kythryn 06:50, 11 December 2013 (UTC)
Works for me. -Moderator Caraamon Makdasi(talk) 12:57, 11 December 2013 (UTC)
Ugh, looks like some red-links are still on the crafting materials page from the server transfer. Also, there are some naming things going on when you look at the Crafting Materials#Rare Leather, sometimes it is an item other times it is just a page. I don't think I'll be re-visiting this in the near future, however if you want to let me know the page naming standard you want for things, if it hasn't been done by the time I motivate, I'll be happy to go through and standardize and follow-up on the red-links. --Kythryn 15:33, 25 January 2015 (CST)

Hib Barbarian shop

Heya! I'm updating some of the Hib stuff, and in the Barbarian guild, there is a door that looks like is Barb-only and it looks to be a shop.

>look door
Polished into the brushed bronze of the door are letters that spell out, "Kvaren's".
It is open.
>go doo
A large hand reaches out from behind the curtain and blocks your entrance. A burly guard mutters to you, "Just where, do you think yer goin? This shop is fer members of the Guild only."

I don't know how often you get out of Crossing, but if you're ever out this way, or you know a Barb in the area, might have them pop over and document the stuff? From the street, go boulder, go door, go grey arch, east, SE, east. That puts you in the room to GO DOOR to the shop. --Kythryn 16:06, 31 January 2015 (CST)

Don't know if this has been answered yet but as I'm in Hibarnhvidor I decided to check this out. Here is the room inside the door and contents of shop. --Rhadyn 22 January 2016

[Elding Gwilt, Kvaren's] There is little space to move about in this cramped shop. The bronze door opens inward, guiding customers straight to a display counter, while not making maneuvering any easier. To the left of the the counter, a number of axes have been placed on display on a rack. Adding to the clutter of the establishment, a small shelf hangs above a stout table, each showing off their own wares. Obvious exits: none.

On the display counter you see a small iron axe bearded with bright steel, an oak-hafted hurling axe with a wide steel blade inlaid with gold tracings, a slender steel throwing axe with a white leather-wrapped haft, a heavy bronze hurling axe with a river boa-shaped haft, a short-hafted hand axe with a dragon-engraved blade, a small axe with faint engravings along its length and a light bronze throwing axe with a grass eel-shaped haft.

On the axe rack you see a dark ironwood-hafted axe with a cruelly serrated head, a hand axe with an iron-banded handle, a smoke grey lochaber axe with a mottled steel head, a flint-bladed axe with a lengthened handle, an elm-handled battle axe topped by a grinning steel wolfshead, a black iron axe with a maple handle wrapped in thin leather cording, a twohanded war axe with a skull-shaped pommel, a crescent-bladed war axe engraved with a flame pattern, a goldenoak-hafted battle axe with a shining silvered blade and a sleek lochaber axe with a razored edge.

On the small shelf you see a dented flask, a leather flask, a hammered brass flask, an engraved flask and a wooden flask.

On the stout table you see a bronze paintstick, a cobalt blue paintstick, a leaf-green paintstick, a note, a blood-red paintstick, a purple paintstick, a gold paintstick, a maroon paintstick and a black paintstick.


Unable to upload files

Any file type I attempt to upload, I receive the following error:

The file is a corrupt or otherwise unreadable ZIP file. It cannot be properly checked for security.

I have tried sfhunter.txt, odt, and docx. I uploaded a new version in November and have made some fixes I need to get uploaded.

When you can please take a look.

--DARKANGELX (talk) 22:34, 5 December 2015 (CST)

URL https://elanthipedia.play.net/mediawiki/index.php/SFhunter_(script)

Let me see what I can do. -CARAAMON (talk) 21:29, 6 December 2015 (CST)

I'm having this problem with image files too, FWIW. It's saying the MIME type is wrong but I've checked the headers and they seem to be totally fine. Tried this with both PNGs and JPGs. -- Thayet (talk) 17:00, 7 December 2015 (CST)

Adding TOC to player template card

Hey Caraamon! Having a Table of Contents and a Player Template Card on the same page was bugging me, so I wanted to take a shot at combining the two. See it in action on Uzmam's page. Absolon also helped out by making it a y/n toggle. I also took the left hand padding from the TOC, changed it into a margin, and adding it to the player template as a whole, giving some space between the main body copy and the player template card.

If you like how it works (and if it doesn't break anything!), we can flow it into the default templates for PCs and NPCs. Maybe even shops, who knows! --TEVESHSZAT (talk) 22:33, 13 January 2016 (CST)


Title redirect / caching issue?

Ok I came across a weird issue in regards to titles. Take the title "Shadowmancer" for example. If you go to the Title:Shadowmancer title page everything is right. If you click on the discussion tab in Title:Shadowmancer or directly go to Shadowmancer which redirects to Title:Shadowmancer you see some old cached version of the page (which you can't edit, when you try to you edit the current version, not this cached version). Now oddly if while on that bad cached page, you click the "(Redirected from Shadowmancer)" link, it takes you back to Shadowmancer, and then when you manually click the redirect link, it takes you to the correct Title:Shadowmancer. Not sure really what is going on here. Sorry if that is a bit confusing but hopefully it's detailed enough.

Also as an aside question, for updating titles, the article obsolete stub says "Some of these requirements have not been updated to 3.0. These requirements are italicized." I add the new=yes field to a title when I know all the reqs are updated and it gets rid of the "This article is obsolete" stub, but I'm not sure how to make updated reqs be non italicized (though I guess once the stub is removed it doesn't really matter if they are italicized or not?). -SYDNEE (talk) 14:20, 13 February 2016 (CST)

Unfortunately, that's an odd bug that is not something we can fix. I'm not sure exactly what causes it, but we have a bunch of similar bugs having to do with missing discussion pages.
To deitalicize a requirement, put "newreq=y" somewhere in the requirement. -CARAAMON (talk) 00:58, 15 February 2016 (CST)

Standard editor permissions

Moved to Elanthipedia Bugs.

Retiring

Hey Caraamon, feel free to demote my account's editing rights. I have left DragonRealms and my account deactivates tomorrow, so I will not be active on the wiki any more.--ABSOLON (talk) 16:26, 28 September 2016 (CDT)

grammar issue with juggling items

"This item is trains a skill with its use." is what they say right now, I'd change it myself but not sure how/where. Should be something like 'Trains perception with use.' or if its generic with other skill building items 'Trains a skill with its use.' --Legeres (talk) 17:14, 14 November 2016 (CST)

It is shared with several other tags. And right now with things as unstable as they are, I'd rather not edit a template that is used by so many pages. -CARAAMON (talk) 22:01, 17 November 2016 (CST)

Character Page not showing up in categories, Unable to create User Page

I hope this is the right place to post this.

I created a page for my character Enalen a couple days ago. It's been added to the proper categories via the PC template, and they are linked at the end of the page so that seems to be working fine. But when you go to any of those categories, her page isn't actually filed under them. Also I added an image to the database and put it on the page. It displays properly on the character page but when you look at the image's info page, it claims nothing links to it.

Unfortunately, category pages take a while to populate. If the recent Chris' Mass shop category page is any indication, this should happen automatically within a week. By the way, please only use the actual race name (for example, Elf), not clans, in the race field. I added a category at the bottom to categorize your page as a player River Elf. --ISHARON (talk) 18:13, 7 January 2017 (CST)

On top of those two things, I'm unable to create my own user page. When I click my Username and click create, I am sent to a blank page with nothing on it. The create page shows up fine when clicking any other red link though. Are these bugs? Or are they some of the functions that were broken by the update mentioned? -- DOOMKITTY (talk) 05:42, 3 January 2017 (CST)

This is a bug. I will report it to staff. --ISHARON (talk) 18:13, 7 January 2017 (CST)

Still Around?

Hey Caraamon are you still around?