Telekinetic Shield: Difference between revisions
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|maxskill=1000 |
|maxskill=1000 |
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|minduration=10 |
|minduration=10 |
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|maxduration=35 |
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|validtarget=Self, PC |
|validtarget=Self, PC |
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|guild=Moon Mage |
|guild=Moon Mage |
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|prereqs=[[Telekinetic Storm]] |
|prereqs=[[Telekinetic Storm]] |
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|slot=2 |
|slot=2 |
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|illegal=no |
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|corrupt=no |
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|desc=Telekinetic magic often deals with relatively weak amounts of force projected upon small, light-weight objects. Telekinetic Shield exists in extreme counterbalance to this trend. While considerably more difficult to master than the others, Telekinetic Shield musters a relatively enormous amount of energy around the magician, which serves to cushion against injuries sustained in combat. |
|desc=Telekinetic magic often deals with relatively weak amounts of force projected upon small, light-weight objects. Telekinetic Shield exists in extreme counterbalance to this trend. While considerably more difficult to master than the others, Telekinetic Shield musters a relatively enormous amount of energy around the magician, which serves to cushion against injuries sustained in combat. |
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|poststring=No |
|poststring=No |
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|effect=Percentage-based damage resistance; reduce target time of Telekinetic Storm |
|effect=Percentage-based damage resistance; reduce target time of Telekinetic Storm |
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|messaging=* {{com|CAST}} |
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:You gesture. |
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:You build up a potent field of telekinetic energy around you, capturing small motes of dust and debris in the air around you. |
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* {{com|PERCEIVE}} |
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:You sense the Telekinetic Shield spell upon you, which will last for about twenty-nine roisaen. |
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* {{com|RELEASE}} |
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:You sense your Telekinetic Barrier wind down, causing small motes of suspended dust and dirt to drop to the ground. |
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|sig=No |
|sig=No |
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|diff=advanced |
|diff=advanced |
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|type=warding |
|type=warding |
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|ctype=standard |
|ctype=standard |
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|0wardslot=No |
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}} |
}} |
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Main function of TKSH is a bog-standard percentage-based damage resistance effect, albeit a relatively weak one (the synergy with [[Cage of Light]] is handy, though, and TKSH should be contested first). In addition to damage resistance based on Potency, TKSH will reduce the target time of [[Telekinetic Storm]] by up to 50% based on TKSH's Integrity. |
Main function of TKSH is a bog-standard percentage-based damage resistance effect, albeit a relatively weak one (the synergy with [[Cage of Light]] is handy, though, and TKSH should be contested first). In addition to damage resistance based on Potency, TKSH will reduce the target time of [[Telekinetic Storm]] by up to 50% based on TKSH's Integrity. |
Latest revision as of 00:32, 11 August 2023
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Abbreviation: | TKSH | |
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Prerequisites: | Telekinetic Storm | |
Signature: | No | |
Spell Slots: | 2 | |
Ward Slots: | This spell uses 1 ward slot when cast by Moon Mages, 2 ward slots for everyone else. | |
Mana Type: | Lunar Magic | |
Spell Type: | standard / warding | |
Difficulty: | advanced | |
Prep (min/max): | 30 / 100 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Self, PC | |
Duration (min/max): | 10 minutes / 35 minutes | |
Justice: | no | |
Corruption: | no | |
Description: | Telekinetic magic often deals with relatively weak amounts of force projected upon small, light-weight objects. Telekinetic Shield exists in extreme counterbalance to this trend. While considerably more difficult to master than the others, Telekinetic Shield musters a relatively enormous amount of energy around the magician, which serves to cushion against injuries sustained in combat.
Further, a strange yet beneficial interaction has been observed with the Telekinetic Storm spell. The presence of so much latent energy around the magician allows them to "wind up" a telekinetic storm considerably quicker. | |
Effect: | Percentage-based damage resistance; reduce target time of Telekinetic Storm | |
Example Messaging: |
| |
Devices/Tattoos: | No devices or tattoos documented. |
Main function of TKSH is a bog-standard percentage-based damage resistance effect, albeit a relatively weak one (the synergy with Cage of Light is handy, though, and TKSH should be contested first). In addition to damage resistance based on Potency, TKSH will reduce the target time of Telekinetic Storm by up to 50% based on TKSH's Integrity.