Personal Trail Markers: Difference between revisions
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At [[requires scouting skill::175]] ranks of {{skill|Scouting}}, a [[guild association is::Ranger]] can create a personal trail marker (PTM). |
At [[requires scouting skill::175]] ranks of {{skill|Scouting}}, a [[guild association is::Ranger]] can create a personal trail marker (PTM). |
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At 100th circle, a [[guild association is::Ranger]] can create a second personal trail marker (PTM). |
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== Creating a Personal Trail Marker == |
== Creating a Personal Trail Marker == |
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Notes: |
Notes: |
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*You cannot have more than one trail marker rock active; as soon as you mark another rock, that rock becomes your new active trail marker rock. |
*You cannot have more than one trail marker rock active; as soon as you mark another rock, that rock becomes your new active trail marker rock, until you have reached circle 100. |
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*Having a new trail marker rock does not erase the previous PTM, but only the most recent PTM will work. If you've already put a PTM in a room and you'd like to put down another PTM in the same room, you'll have to KICK MARKER to erase your previous PTM first. |
*Having a new trail marker rock does not erase the previous PTM, but only the most recent PTM will work. If you've already put a PTM in a room and you'd like to put down another PTM in the same room, you'll have to KICK MARKER to erase your previous PTM first. |
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*The room must be at least Ranger Bonus Neutral for you to put down a PTM. And you must be in at least a Ranger Bonus Neutral room to Scout Rock to get to the PTM. |
*The room must be at least Ranger Bonus Neutral for you to put down a PTM. And you must be in at least a Ranger Bonus Neutral room to Scout Rock to get to the PTM. |
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*At 362 Scouting skill, mark rock lasted for 55 minutes. |
*At 362 Scouting skill, mark rock lasted for 55 minutes. |
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*Testing PTMs in Zoluren shows that length of time to run a PTM depends on the room that you start "Scout Rock", not where the marker room is. Default time was 52 sec @362 Scouting Skill. Certain rooms like west of Empath Infirmary, divorce tent in Dirge, and abandoned mine make the PTM take 82 sec to complete. Running a PTM from abandoned mine in a group with 2 extra people took 2.5 minutes (approx. double the time). Also, I was unable to cross the Segoltha River via PTM. |
*Testing PTMs in Zoluren shows that length of time to run a PTM depends on the room that you start "Scout Rock", not where the marker room is. Default time was 52 sec @362 Scouting Skill. Certain rooms like west of Empath Infirmary, divorce tent in Dirge, and abandoned mine make the PTM take 82 sec to complete. Running a PTM from abandoned mine in a group with 2 extra people took 2.5 minutes (approx. double the time). Also, I was unable to cross the Segoltha River via PTM. |
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*At 1750 Instinct skill, a marker rock lasted for 59 minutes. With a max Wolf Scent, effective 2100 Instinct skill, a marker rock lasted for 59 minutes. |
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*With the 100th circle ability of having two current PTMs, you can create as many PTMs in different rooms, however the system will only track the locations of the last two created trail markers. |
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*KICK their marker to get rid of the marker |
*KICK their marker to get rid of the marker |
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*LOOK and READ their marker to see some information about it (read information includes how long your trailmarker will remain usable) |
*LOOK and READ their marker to see some information about it (read information includes how long your trailmarker will remain usable) |
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*EXAMINE ROCK : Give the [Title Name] of the room where you set the PTM. |
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*STUDY gives normal Study comments |
*STUDY gives normal Study comments |
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*A Ranger who happens to find another Ranger's marker via SCOUT can: |
*A Ranger who happens to find another Ranger's marker via SCOUT can: |
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Return to [[Scouting skill|Scouting Information]]. |
Return to [[Scouting skill|Scouting Information]]. |
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{{Cat|Ranger abilities}} |
{{Cat|Ranger abilities}} |
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==Personal Markers== |
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{| |
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|valign="top"| |
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{|class="wikitable sortable" |
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|+ Based on [[PIN]] |
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!Digits!!Look |
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|0||reach down and arrange some pebbles into two concentric circles on |
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|1||draw three concentric circles on |
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|2||reach down and arrange a set of small stones into two joined circles on |
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|3||sketch three joined circles on |
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|4||reach down and arrange a set of small stones into a circle and a square on |
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|5||scratch a circle around two squares into |
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|6||draw a circle around three squares on |
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|7||reach down and arrange some pebbles into two concentric squares on |
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|8||reach down and arrange some smooth rocks into three concentric squares on |
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|9||etch two joined squares into |
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|10||sketch three joined squares on |
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|11||sketch a circle around two triangles on |
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|12||scratch a circle around three triangles into |
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|13||reach down and arrange some smooth rocks into two concentric triangles on |
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|14||reach down and arrange a set of small stones into three concentric triangles on |
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|15||draw two joined triangles on |
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|16||etch three joined triangles into |
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|17||scrape a triangle within a circle into |
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|18||reach down and circle some smooth rocks around a sketched diamond on |
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|19||sketch a circle around two diamonds on |
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|20||etch a circle around three diamonds into |
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|21||scratch two joined diamonds on |
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|22||draw three joined diamonds on |
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|23||reach down and arrange a set of small stones into two concentric diamonds on |
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|24||reach down and arrange some pebbles into three concentric diamonds on |
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|valign="top"| |
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{|class="wikitable sortable" |
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|+ Custom Marker |
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!Name!!Look |
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|[[Molenir]]||scratch a hammer in flight into |
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|[[Falkonis]]||scratch the outline of a falcon in flight into |
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|[[Tarmerdes]]||reach down and arrange a miniature two-stick deadfall upon |
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|[[Natasha]]||scratch a jagged line, resembling a lightening bolt into |
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|[[Talace]]|| scratch a jagged line, resembling a lightening bolt into |
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|[[Galidae]]||sketch a nyad peeking through a tree into |
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|[[Storrmm]]||place a rough stone arrowhead on top of a glaysker flower on |
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|[[Raltir]]||draw two interlocking boomerangs, each crossing on top once, on |
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|[[Valynn]]||etch a stylized symbol depicting an owl into |
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|[[Dulcinia]]||place eight twigs radiating outward from a pebble, which looks remarkably like a spider, the sun, or a lopsided flower, upon |
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|[[Krinahd]]||sketch a wolf's head with two pebbles for eyes into |
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|[[Phairdon]]||etch into the face of a nearby rock, the image of an oak leaf being pierced by an arrow and place it on |
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|[[Launtris]]||scratch the image of a hare leaping through the open mouth of a fox into |
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|[[Dritzfury]]||sketch an infinity loop on |
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|[[Hanryu]]||strike a circumscribed broad block letter H |
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|[[Grenhart]]||draw a crouching mountain lion poised to pounce on a beer mug |
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Latest revision as of 15:07, 2 September 2024
At 175 ranks of Scouting skill, a Ranger can create a personal trail marker (PTM).
At 100th circle, a Ranger can create a second personal trail marker (PTM).
Creating a Personal Trail Marker
Step 1: Forage a rock
Step 2: Beseech Elanthia to Imbue the rock
Step 3: Mark the rock with a knife (skinning, carving, etc. Some knives do not work)
- >mark my rock with my knife
- Examining the salient features of the surroundings, you use your skinning knife to chisel a rough map into your skinning knife that identifies your trailhead.
Step 4: Study the rock
- >study my rock
- You study your trail marker rock, attempting to commit the location to memory. Creating a trail marker to mark this location, you sketch a circle around two diamonds on the ground to mark your trail.
Note:
- The study step places a trail marker at that location that is specific to you. Every Ranger has a different symbol (at least I've not found two that are the same yet). You can Scout Marker, Look Marker to see it. (You will need a fellow Ranger with at least 225 Scouting to teach this to you via Scout Read Learn/Teach)
Using a Personal Trail Marker
Now you can go off galivanting about Elanthia -- just take your new pet rock with you. When you want to return to your trail head:
Step 1: Get the trail marker rock
Step 2: Study the rock
- >study rock
- You study your trail marker rock, refreshing your memory with the location of your trail marker.
Step 3: Scout rock to run the trail
- >scout rock
- You set off into the wilds, following the direction on your rock...
Notes:
- You cannot have more than one trail marker rock active; as soon as you mark another rock, that rock becomes your new active trail marker rock, until you have reached circle 100.
- Having a new trail marker rock does not erase the previous PTM, but only the most recent PTM will work. If you've already put a PTM in a room and you'd like to put down another PTM in the same room, you'll have to KICK MARKER to erase your previous PTM first.
- The room must be at least Ranger Bonus Neutral for you to put down a PTM. And you must be in at least a Ranger Bonus Neutral room to Scout Rock to get to the PTM.
- Certain rooms just do not allow you to put a PTM down, such as the entrance to Crossing Ranger Guild and the room south of it (but the area behind the doors is fine). I had no trouble putting PTMs down in areas like genies or onyx gargoyles.
- Running a PTM trains Scouting and Perception just like any normal trail
- At 362 Scouting skill, mark rock lasted for 55 minutes.
- Testing PTMs in Zoluren shows that length of time to run a PTM depends on the room that you start "Scout Rock", not where the marker room is. Default time was 52 sec @362 Scouting Skill. Certain rooms like west of Empath Infirmary, divorce tent in Dirge, and abandoned mine make the PTM take 82 sec to complete. Running a PTM from abandoned mine in a group with 2 extra people took 2.5 minutes (approx. double the time). Also, I was unable to cross the Segoltha River via PTM.
- At 1750 Instinct skill, a marker rock lasted for 59 minutes. With a max Wolf Scent, effective 2100 Instinct skill, a marker rock lasted for 59 minutes.
- With the 100th circle ability of having two current PTMs, you can create as many PTMs in different rooms, however the system will only track the locations of the last two created trail markers.
Additional actions include:
- COVER their marker to make it more difficult for another Ranger to find.
- ARRANGE their marker to make it a little easier for another Ranger to find.
- TURN their marker to make it very easy for another Ranger to find.
- KICK their marker to get rid of the marker
- LOOK and READ their marker to see some information about it (read information includes how long your trailmarker will remain usable)
- EXAMINE ROCK : Give the [Title Name] of the room where you set the PTM.
- STUDY gives normal Study comments
- A Ranger who happens to find another Ranger's marker via SCOUT can:
- LOOK and READ to see what it looks like and who made it
- GO or SNEAK to follow the marker back to the Ranger who made it (albeit with the same distance checks that have always been in place)
Additional Information from Official Discord
Posted by Lyneya 12/2/2021 at 1:00 PM in #ranger:
Crossposting the sharing of information.. from the F2P channel: @Solaes anyone know how to cover or arrange a personal trailmarker? when i try, it says "What are you going to cover the trail marker with?" and whatever I use doesn't seem to work
Lyneya — Today at 1:00 PM You need something from a specific set of items. What are you trying to use to cover it? Branch, flower, grass, leaf, moss, root, rose, sage, stick, limb, twig, vine, weed, corn will all work for COVER.
Solaes — Today at 2:06 PM btw, it seems like only rocks can be used for ARRANGE MARKER
Related Forum Post
http://forums.play.net/forums/13/124/973/view/304
Return to Scouting Information.
Personal Markers
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