Winged footwear: Difference between revisions

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A magically imbued type of footwear which comes in many variations. All the different types of footwear have the same basic verbs and allow you to flee an area on INVOKE.
A magically imbued type of footwear which comes in many variations. All the different types of footwear have the same basic verbs and allow you to flee an area on {{tt|INVOKE}}.

==Usage==
Winged footwear allow the character to disengage from combat and flee the area to another room. When invoked, the footwear can take about 14 seconds before you're teleported to another nearby room. There is a cooldown between uses.


==Verbs==
==Verbs==
{{com|focus}}: The <footwear> are not entirely mundane, but it is unlike any sort of magic you are familiar with.<br/>
* {{com|focus}}: The <footwear> are not entirely mundane, but it is unlike any sort of magic you are familiar with.<br/>
{{com|invoke}}: The wings of your <footwear> slowly spread.<br/>
* {{com|invoke}}:
: The wings of your <footwear> slowly spread.<br/>
(pause)<br/>
: (pause)<br/>
The wings of your <footwear> flap gently.<br/>
: The wings of your <footwear> flap gently.<br/>
(pause)<br/>
: (pause)<br/>
The wings of your <footwear> beat powerfully.<br/>
: The wings of your <footwear> beat powerfully.<br/>
(pause)<br/>
: (pause)<br/>
You feel yourself lifted slightly, and suddenly you are in motion!<br/>
: You feel yourself lifted slightly, and suddenly you are in motion!<br/>
(pause)<br/>
: (pause)<br/>
Everything blurs as your <footwear> speed you (random direction)...
: Everything blurs as your <footwear> speed you (random direction)...
(new room)<br/>
Roundtime: 6 sec.<br/>
: (new room)<br/>
(pause)<br/>
: Roundtime: 6 sec.<br/>
: (pause)<br/>
The wings of your <footwear> relax and fold themselves at your ankles.<br/>
: The wings of your <footwear> relax and fold themselves at your ankles.<br/>
<br/>
{{com|invoke}} (after use): The wings of your <footwear> flap listlessly, as if tired, and presently stop.
* {{com|invoke}} (after use): The wings of your <footwear> flap listlessly, as if tired, and presently stop.
* {{com|wear}} (Barbarian): They are contaminated with magic. You cannot bring yourself to wear the boots of a weakling.

==Winged Footwear vs. Flee==
In combat, both winged footwear and the {{com|flee}} verb allow characters to disengage from combat and flee to a nearby room.

However, the {{tt|flee}} verb does not allow the character to take any actions while waiting for the effect to occur, and often only moves you one room away from where you were.

Winged footwear do allow the character to continue taking actions while waiting for the effect to occur, and often move you multiple rooms away from where you were.


==Sources==
==Sources==
Line 101: Line 112:


In addition to the Merelew shop, a number of unique pairs of winged footwear have been offered via [[raffles]] and as incidental rewards from quests and events.<br />
In addition to the Merelew shop, a number of unique pairs of winged footwear have been offered via [[raffles]] and as incidental rewards from quests and events.<br />

==Alterations==
Due to the way the script interacts with the item, boots with pockets can not be altered to one of the alternative nouns (ie: boots to moccasins) as this will break the script and they will become mundane boots (ie: invoke will no longer function, the atmosphere will no longer trigger).


==Additional Variations==
==Additional Variations==
{{ISearch|winged footwear}}
{{#ask:[[item type is::winged footwear]]
|?Source is=Source
{{Cat|Items,Definitions,Item Types}}
|format=table
|mainlabel=Item
}}
{{Cat|Items,Definitions,Item types}}

Latest revision as of 20:15, 10 September 2023

A magically imbued type of footwear which comes in many variations. All the different types of footwear have the same basic verbs and allow you to flee an area on INVOKE.

Usage

Winged footwear allow the character to disengage from combat and flee the area to another room. When invoked, the footwear can take about 14 seconds before you're teleported to another nearby room. There is a cooldown between uses.

Verbs

  • FOCUS: The <footwear> are not entirely mundane, but it is unlike any sort of magic you are familiar with.
  • INVOKE:
The wings of your <footwear> slowly spread.
(pause)
The wings of your <footwear> flap gently.
(pause)
The wings of your <footwear> beat powerfully.
(pause)
You feel yourself lifted slightly, and suddenly you are in motion!
(pause)
Everything blurs as your <footwear> speed you (random direction)...
(new room)
Roundtime: 6 sec.
(pause)
The wings of your <footwear> relax and fold themselves at your ankles.
  • INVOKE (after use): The wings of your <footwear> flap listlessly, as if tired, and presently stop.
  • WEAR (Barbarian): They are contaminated with magic. You cannot bring yourself to wear the boots of a weakling.

Winged Footwear vs. Flee

In combat, both winged footwear and the FLEE verb allow characters to disengage from combat and flee to a nearby room.

However, the FLEE verb does not allow the character to take any actions while waiting for the effect to occur, and often only moves you one room away from where you were.

Winged footwear do allow the character to continue taking actions while waiting for the effect to occur, and often move you multiple rooms away from where you were.

Sources

The shop which sold the footwear was found on the 2nd Merelew Island purchased event, Feast of Eluned 2, in the Another Man's Treasure shop. You would purchase a plainly wrapped silver or gold box, and when opened you would receive a randomized item. The following table shows some of the possible options found from that merchant. Only the boots will be pocketed.

Color

  • beige
  • black
  • bone-white
  • buff
  • cloud-grey
  • ecru
  • dun
  • grey
  • ink-black
  • jet-black
  • ocher
  • smoke-grey
  • tan
  • taupe
  • umber
  • white

Wing Type

  • winged
  • bat-winged
  • crane-winged
  • crow-winged
  • eagle-winged
  • flamingo-winged
  • goose-winged
  • ibis-winged
  • locust-winged
  • peacock-winged
  • raven-winged
  • stork-winged
  • turkey-winged

Material

  • cowskin
  • eel-leather
  • ghoul-leather
  • kobold-leather
  • leather
  • pigskin
  • troll-hide

Type

  • boot
  • moccasin
  • sandal
  • slipper
  • shoe

In addition to the Merelew shop, a number of unique pairs of winged footwear have been offered via raffles and as incidental rewards from quests and events.

Alterations

Due to the way the script interacts with the item, boots with pockets can not be altered to one of the alternative nouns (ie: boots to moccasins) as this will break the script and they will become mundane boots (ie: invoke will no longer function, the atmosphere will no longer trigger).

Additional Variations

ItemSource
Bat-winged boots with rubbery morgawr tentacle solesHouse of the Revenant Fang 429/Shadowy Safehouse
Bat-winged leather boots covered in iridescent scalesSquat Bungalow (2)
Dark leather winged boots lined with luxurious sable furHollow Eve Festival 417/Raffles
Heron-winged leather sandalsSquat Bungalow (2)
Pair of murder crow-winged boots tinted arsenic blackSleeping Dragon Corn Maze 425/End loot
Pair of sun vulture-winged boots tinted deep brownSleeping Dragon Corn Maze 436/End loot
Sleeping Dragon Corn Maze 447/End loot
Sleeping Dragon Corn Maze 443/End loot
Sleeping Dragon Corn Maze 439/End loot
Sleeping Dragon Corn Maze 436/End loot
Sleeping Dragon Corn Maze 432/End loot
Sleeping Dragon Corn Maze 428/End loot
Pivuh-winged bootsQuest for Kanton's Dagger
Thick leather winged sandals with bronze bucklesHollow Eve Festival 414/Raffles
Weathered leather red-winged sandals with burnished gold bucklesCurse of the Ghost Ship/End Loot
Winged bootsItem:Gold-wrapped shoebox
Winged jet-black sandalsMorum Melgorehn/Incidental Loot
Winged morgawr-scale boots trimmed with muskrat furHouse of the Revenant Fang 423/Shadowy Safehouse