Red Fan Traders: Difference between revisions
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Merchants and [[Traders]], the '''Red Fan''' recognize opportunity for profit in all things and keep the wheels of [[Merelew]] society turning efficiently. While historically profit was not a central drive for the Merelew, increased exposure with drylanders led to an increased desire for profit. The Red Fan works tightly with all the other clans, and due to their politicking and wealth, were the strongest advocates of opening [[Andreshlew]]'s borders for more outside trade. They excel at math, and only a fool would try and haggle with a Red Fan Trader! |
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The '''Trickling Sun''' are ecologists seeking to live in harmony with the ocean’s flora and fauna, tending to massive gardens of kelp and coral, fostering schools of fish and other creatures. While they do tend to these creatures, it should be emphasized that Merelew are largely not vegetarians. Many of their practices would be considered shamanistic, and they enjoy a respected standing in Merelew society, being cultural leaders and advisors. This group primarily uses Life magic and has members that would be most akin to Empaths and Rangers. They are still reeling from the damage the Spider caused, and while skeptical of outsiders, they remain open minded to opening their borders and learning about other cultures and ecologies. This group is particularly aghast at rumors of Necromancy, and vehemently oppose such a defilement of the balance. |
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Petret states, "We are the Red Fan Traders. Merelew are big...many...peoples, make many things, consume many things, but nothing matters to be made or consumed if not getting to right place. We keep the records of the exchange, and seek mainlander Elves along rivers, trade for many useful things. Oceans deep and full of bounty, but hard to get some things. Kingdom run for people, but people need directing, and nothing directs people like the promise of better tomorrow. We glad King Galpelus raise Andreshlew and open borders, very excited for trade. Only in trade can Merelew prosper." |
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==Faction Movement== |
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Earned by raising your ecosphere at the [[Seat of Unification]] once you reach a certain level of standing and defeat a [[Drogor avatar]]. |
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{{:Red Fan Traders/Movement}} |
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* [[Aiding the Merelew]] |
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* [[Petret]] |
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Latest revision as of 17:43, 12 November 2022
Merchants and Traders, the Red Fan recognize opportunity for profit in all things and keep the wheels of Merelew society turning efficiently. While historically profit was not a central drive for the Merelew, increased exposure with drylanders led to an increased desire for profit. The Red Fan works tightly with all the other clans, and due to their politicking and wealth, were the strongest advocates of opening Andreshlew's borders for more outside trade. They excel at math, and only a fool would try and haggle with a Red Fan Trader!
Petret states, "We are the Red Fan Traders. Merelew are big...many...peoples, make many things, consume many things, but nothing matters to be made or consumed if not getting to right place. We keep the records of the exchange, and seek mainlander Elves along rivers, trade for many useful things. Oceans deep and full of bounty, but hard to get some things. Kingdom run for people, but people need directing, and nothing directs people like the promise of better tomorrow. We glad King Galpelus raise Andreshlew and open borders, very excited for trade. Only in trade can Merelew prosper."
Faction Movement
Earned by raising your ecosphere at the Seat of Unification once you reach a certain level of standing and defeat a Drogor avatar.
First Person | You (move type) (direction), wafting a briny aroma of exotic fragrances amidst the trill of a mechanical music box. |
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Third Person Leaving | Player (move type)s (direction), though a sea-salt scent lingers. |
Third Person Entering | Player just arrived, wafting a briny aroma of exotic fragrances amidst the trill of a mechanical music box. |
Third Person Following | You follow Player (direction), humming alongside a music box that is trilling nearby. |
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