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After centuries of isolation, the [[Ru'atin Peri'el]] agreed to teach Bards some of what they had preserved of the ancient art of using the voice as both a weapon and a means to focus themselves to accomplish amazing feats. Such an action is not without its price, however. The scream draws from your own [[Bardic_Mojo|inner reserve of strength]], and using it without sufficient cause may leave you too drained to use it or other abilities when you truly do need them |
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With their superior vocal training, Bards are able to focus their voices to do some extraordinary tasks. Bardic Screams are taught by the Guild and provide a variety of tools to aid the Bard in whatever situation they may come across. |
With their superior vocal training, Bards are able to focus their voices to do some extraordinary tasks. Bardic Screams are taught by the Guild and provide a variety of tools to aid the Bard in whatever situation they may come across. |
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==Syntax== |
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Screams are currently in the process of being rewritten and will be much more use-friendly after the rewrite. |
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*{{com|scream}} {{tt|<bardic scream>}}: |
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:example: {{tt|scream}} {{tt|havoc}} |
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== |
==Concussive== |
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* Available upon joining the [[Bard]] guild. |
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* 20th circle requirement. |
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* Basic damage-dealing attack that scales similarly to [[throwing blade]]s |
* Basic damage-dealing attack that scales similarly to [[throwing blade]]s. |
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* Teaches {{skill|Bardic Lore}}, (some) {{skill|Performance}}, and {{skill|Melee Mastery}}. |
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* 10 second re-use timer. |
* 10 second re-use timer. |
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* (Buffed) Bardic Lore with a [[Charisma]]-based buff (every 5 charisma = 1% bonus) is "attacker's" skill. |
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* Weapon template: impact > puncture > slice<br>(Middle 'impact' value of havoc/dissonance/concussive.) |
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* Can be evaded, cannot be parried, can be shield blocked, [[Reflex]] aids defender, armor helps, does damage. |
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* If it hits, it does damage using combat's damage-dealing utility, can stun but not a bonused chance. |
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==Havoc== |
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== Scream Defiance == |
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* Available upon joining the [[Bard]] guild. |
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Scream Defiance was rewritten and released on 1/10/2008, and is a short duration defense/utility buff that will do the following: |
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* Wave of sound that can unbalance the target or knock them back. |
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*Attempt to remove a stun, each pulse, which is random based on [[charisma]] (high enough charisma can virtually negate the chance to fail) |
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* Chance of knockdown as well if the target loses too much balance. |
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*Helps the Bard maintain a minimum of solid balance if not completely prone in combat. |
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* Teaches {{skill|Bardic Lore}}, (some) {{skill|Performance}}, and {{skill|Melee Mastery}}. |
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*Reduce incoming damage, based on the bard's mojo. |
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* 15 second re-use timer. |
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* (Buffed) Bardic Lore with a [[Charisma]]-based buff (every 5 charisma = 1% bonus) is "attacker's" skill. |
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The duration of the ability is based on [[Vocals_skill|vocal lore]] skill. |
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* Weapon template: impact > puncture > slice<br>(Weakest 'impact' of havoc/dissonance/concussive.) |
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* Can be evaded, cannot be parried, can be shield blocked, [[Reflex]] aids the defender, armor doesn't matter and damage isn't done. |
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'''Notable changes from the original version of the ability:'''<br/> |
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* Inflicts a balance hit based on how successful the 'hit' was. |
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*You can now scream while immobile |
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* Hits that are strong enough can push back engagement range. |
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*You will no longer go hoarse from use but you will lose mojo (thus effectiveness) |
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* Hits that are really strong can knock the target prone. |
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*Scream Defiance no longer generates a justice check for disturbing the peace |
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* If already at missile range, the intent is for it to do an additional balance hit, but GSL math may be buffing their balance instead? |
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'''Miscellaneous Info:'''<br> |
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*Taught at 32nd circle by any Guild Leader |
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*Requires and uses [[Bardic Mojo]] |
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*Note: killing other players will hurt your mojo! |
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==Scream Havoc== |
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*40th circle requirement |
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*Wave of sound that can unbalance the target or knock them back. |
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*Chance of knockdown as well if the target loses too much balance. |
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*15 second re-use timer |
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==Relevant Forum Posts:== |
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{| border="2" |
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! Cry havoc and let slip the dogs of war... · on 1/10/2008 2:49:12 AM 237 |
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|- |
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| [[Silvyrfrost]] says, "After centuries of isolation, the [[Ru'atin Peri'el]] has agreed to teach some of what they have preserved of the ancient art of using the voice as both a weapon and a means to focus ourselves to accomplish amazing feats. The first, and only, they allow us to teach among ourselves is to scream our defiance. If executed properly, this provides us with a short surge of determination that greatly enhances our survivability. Such an action is not without its price, however. The scream draws from your own inner reserve of strength, and using it without sufficient cause may leave you too drained to use it or other abilities when you truly do need them. There are other long-forgotten techniques, but the Sisters keep those to themselves. If and when you are ready to learn more, we will send you to the Sisters that they may judge your worth and teach what they will. |
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<nowiki>--------------------------------------------------------------------------------</nowiki> |
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The first of several planned Bard scream abilities has been released - a rewrite of scream defiance. |
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Scream Defiance is short duration defense/utility buff that will do the following: |
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1) Attempt to remove a stun, each pulse, which is random based on charisma |
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2) Helps the Bard maintain a minimum of solid balance if not completely prone in combat. |
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3) Reduce incoming damage, based on the bard's mojo. |
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The duration of the ability is based on vocal lore skill. |
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We hope you enjoy. |
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/salute |
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-[[Ssra]] |
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PS. Gent it will be in TF as soon as I know I didn't break anything in a day or two |
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"Over thinking, over analyzing separates the body from the mind." |
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This message was originally posted in The Bards, General Discussions - Bards. To discuss the above follow the link below. |
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http://www.play.net/forums/messages.asp?forum=20&category=21&topic=3&message=8757 |
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|} |
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{| border="2" |
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! Scream Changes · on 1/10/2008 7:59:21 AM 8764 |
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|- |
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| I forgot to mention this in the announcement ... it wasn't new to me since I've been tinkering for awhile now. :-P |
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- You can now scream while immobile |
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- You will no longer go hoarse from use but you will lose mojo (thus effectiveness) |
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- Scream Defiance no longer generates a justice check for disturbing the peace |
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-Ssra |
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"Over thinking, over analyzing separates the body from the mind." |
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This message was originally posted in The Bards, General Discussions - Bards. To discuss the above follow the link below. |
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http://www.play.net/forums/messages.asp?forum=20&category=21&topic=3&message=8764 |
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|} |
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{{post |
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|a=DR-SSRA |
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|p=Hello, |
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As most of you know I've been floundering around with a scream concept for the past year (::cough:: few years ::cough::). |
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To get myself into character I put in my favorite CD and gorged on pretzels and alcohol and here's what came to me. |
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The definition of screams? The Bards ability to use their voice as a weapon (no Dune references please). For a very long time I bounced between mirroring magic-like contests (Will vs. Will) and writing up standalone abilities much like what you have today. In all that a very simple precept was lost - the voice as a weapon. So yeah, in my drunken stupor it came to me. Pass vocal skill through normal combat as a weapon. Could it be done? Yes, and it will. |
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First, let's take what we know now and throw it out the window. |
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- Scream defiance is too restrictive. You give up most of your other abilities for one. The hoarse voice stuff is going away. |
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- Screams will not be something you will want to use every other round in combat. They will be somewhat situational but very useful when you need them. |
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- Screams will be directly influenced by and drain the Bard mojo. If you don't know how to restore it, now is the time to learn. |
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- Screams will pit your vocal skill against the target's defensive prowess in combat. |
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- Primary attribute that enhances screams is Charisma. Defenses will be enhanced by Discipline. Stamina will also aide both the aggressor and the defender. |
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Ok, now that we have that out of the way let's talk a bit more about what we're going to do. |
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I have received approval for 5 screams. The first will be granted at circle 30 (currently defiance) and another will be granted every ten circles up to 70th. |
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Defiance will be changing a to a fair degree. Given that you have all been very patient with me I'm going to go ahead and spill the beans on what we're going to do with it and provide you a few teasers as to what the remaining abilities will do. |
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Defiance - a daring or bold resistance to authority or to any opposing force, a challenge to meet in combat or in a contest. Scream defiance will be defensive in nature and restore your balance in combat and you may find yourself a bit more light on your feet should you fall prone. It will attempt to attach a mild to moderate stun to your aggressors should you win the contest. |
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Now, for the teasers ... it's in the name! |
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40th - Havoc - Defensive<br /> |
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50th - Resonance - Utility<br /> |
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60th - Cacophony - Offensive<br /> |
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70th - Dissonance - Offensive<br /> |
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==Defiance== |
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More information forthcoming as releases approach. |
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* Taught at 32nd circle by any [[Bard#Guild_Hall_Locations|Guild Leader]]. |
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* {{com|ASK}} {{tt|<Guild leader> FOR SCREAM}} |
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* Short duration defense/utility buff that will do the following: |
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** Attempts to remove a stun, each pulse, which is random based on [[charisma]] (high enough charisma can virtually negate the chance to fail) |
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** Helps the Bard maintain a minimum of solid balance if not completely prone in combat. |
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** Reduces incoming damage by both a percentage and a flat amount (can reduce incoming damage to 0), based on the bard's mojo. |
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* The duration of the ability is based on {{skill|Performance}}. |
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* Can be used while stunned, webbed, or otherwise immobile. |
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* You will no longer go hoarse from use but you will lose [[Bardic_Mojo|Mojo]], and thus effectiveness. |
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* No justice check for disturbing the peace. |
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* Requires and uses [[Bardic_Mojo|Bardic Mojo]] |
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* Teaches only {{skill|Bardic Lore}}. |
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* 70 second re-use timer for experience yield. |
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* Initial: (Buffed) [[Charisma]] is contested against a 1-100 random to determine if you break the stun or not. |
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* Pulses: Similar contest, but not as in-your-favor as the initial one. |
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* Gets a barrier-like effect to reduce incoming damage for a time -- both a % reduction based on your mojo and then a cap that effectively eliminates low-level damage. |
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==Dissonance== |
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/salute |
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* (Buffed) Bardic Lore with a [[Charisma]]-based buff (every 5 charisma = 1% bonus) is "attacker's" skill. |
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* Weapon template: impact > puncture > slice<br>(Strongest 'impact' of havoc/dissonance/concussive.) |
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* Can be evaded, cannot be parried, can be shield blocked, reflex assists defender, armor helps, damage is done |
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* If it hits, it does damage using combat's damage-dealing utility and has a bonused chance to stun the target |
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* 20 second re-use timer. |
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{{DiscordLink|discordlink=https://discord.com/channels/619301383451181075/619326268113944576/953126443678834788}} |
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-Ssra |
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{{RefAl|a=y}} |
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}} |
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*[[Bard Abilities Chart]] |
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[[page type is::ability| ]][[guild association is::bard| ]][[Category:Bard Abilities]] |
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[[page type is::ability| ]][[guild association is::bard| ]]{{Cat|Bard abilities}} |
Latest revision as of 11:16, 18 April 2022
After centuries of isolation, the Ru'atin Peri'el agreed to teach Bards some of what they had preserved of the ancient art of using the voice as both a weapon and a means to focus themselves to accomplish amazing feats. Such an action is not without its price, however. The scream draws from your own inner reserve of strength, and using it without sufficient cause may leave you too drained to use it or other abilities when you truly do need them
With their superior vocal training, Bards are able to focus their voices to do some extraordinary tasks. Bardic Screams are taught by the Guild and provide a variety of tools to aid the Bard in whatever situation they may come across.
Syntax
- SCREAM <BARDIC SCREAM>:
- example: SCREAM HAVOC
Concussive
- Available upon joining the Bard guild.
- Basic damage-dealing attack that scales similarly to throwing blades.
- Teaches Bardic Lore skill, (some) Performance skill, and Melee Mastery skill.
- 10 second re-use timer.
- (Buffed) Bardic Lore with a Charisma-based buff (every 5 charisma = 1% bonus) is "attacker's" skill.
- Weapon template: impact > puncture > slice
(Middle 'impact' value of havoc/dissonance/concussive.) - Can be evaded, cannot be parried, can be shield blocked, Reflex aids defender, armor helps, does damage.
- If it hits, it does damage using combat's damage-dealing utility, can stun but not a bonused chance.
Havoc
- Available upon joining the Bard guild.
- Wave of sound that can unbalance the target or knock them back.
- Chance of knockdown as well if the target loses too much balance.
- Teaches Bardic Lore skill, (some) Performance skill, and Melee Mastery skill.
- 15 second re-use timer.
- (Buffed) Bardic Lore with a Charisma-based buff (every 5 charisma = 1% bonus) is "attacker's" skill.
- Weapon template: impact > puncture > slice
(Weakest 'impact' of havoc/dissonance/concussive.) - Can be evaded, cannot be parried, can be shield blocked, Reflex aids the defender, armor doesn't matter and damage isn't done.
- Inflicts a balance hit based on how successful the 'hit' was.
- Hits that are strong enough can push back engagement range.
- Hits that are really strong can knock the target prone.
- If already at missile range, the intent is for it to do an additional balance hit, but GSL math may be buffing their balance instead?
Defiance
- Taught at 32nd circle by any Guild Leader.
- ASK <GUILD LEADER> FOR SCREAM
- Short duration defense/utility buff that will do the following:
- Attempts to remove a stun, each pulse, which is random based on charisma (high enough charisma can virtually negate the chance to fail)
- Helps the Bard maintain a minimum of solid balance if not completely prone in combat.
- Reduces incoming damage by both a percentage and a flat amount (can reduce incoming damage to 0), based on the bard's mojo.
- The duration of the ability is based on Performance skill.
- Can be used while stunned, webbed, or otherwise immobile.
- You will no longer go hoarse from use but you will lose Mojo, and thus effectiveness.
- No justice check for disturbing the peace.
- Requires and uses Bardic Mojo
- Teaches only Bardic Lore skill.
- 70 second re-use timer for experience yield.
- Initial: (Buffed) Charisma is contested against a 1-100 random to determine if you break the stun or not.
- Pulses: Similar contest, but not as in-your-favor as the initial one.
- Gets a barrier-like effect to reduce incoming damage for a time -- both a % reduction based on your mojo and then a cap that effectively eliminates low-level damage.
Dissonance
- (Buffed) Bardic Lore with a Charisma-based buff (every 5 charisma = 1% bonus) is "attacker's" skill.
- Weapon template: impact > puncture > slice
(Strongest 'impact' of havoc/dissonance/concussive.) - Can be evaded, cannot be parried, can be shield blocked, reflex assists defender, armor helps, damage is done
- If it hits, it does damage using combat's damage-dealing utility and has a bonused chance to stun the target
- 20 second re-use timer.
More detailed information about this subject can be found on the following Discord post: https://discord.com/channels/619301383451181075/619326268113944576/953126443678834788 |
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