Blessing of the Fae: Difference between revisions
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|validtarget=Group, Area |
|validtarget=Group, Area |
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|guild=Bard |
|guild=Bard |
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|magic=Elemental Magic |
|magic=Elemental Magic |
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|spellbook=Fae Arts |
|spellbook=Fae Arts |
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|prereqs=20th circle and [[Aether Wolves]] |
|prereqs=20th circle and [[Aether Wolves]] |
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|slot=1 |
|slot=1 |
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|pulse= |
|pulse=20 |
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|illegal=no |
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|corrupt=no |
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|desc=[[Fae]] are unusual creatures, some of which bear natural attunements to the mana around them and the ability to coax it to their will. It is through the use of this enchante that you tap into the peripheral auras of the wily sprites that usually skulk near Bards, increasing the capacity and restorative qualities of your own ability to harness mana, and allowing you to share these benefits with others who are in range of your song. |
|desc=[[Fae]] are unusual creatures, some of which bear natural attunements to the mana around them and the ability to coax it to their will. It is through the use of this enchante that you tap into the peripheral auras of the wily sprites that usually skulk near Bards, increasing the capacity and restorative qualities of your own ability to harness mana, and allowing you to share these benefits with others who are in range of your song. |
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|buffs=Attunement pool, Attunement pool regeneration |
|buffs=Attunement pool, Attunement pool regeneration |
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|dtype=No damage |
|dtype=No damage |
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|htype=No heal |
|htype=No heal |
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|poststring=No |
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|messaging=''Prepare:''<br />You hear the first gentle notes of Blessing of the Fae wafting delicately in your mind, as you trace your finger along mana streams around you in introduction. |
|messaging=''Prepare:''<br />You hear the first gentle notes of Blessing of the Fae wafting delicately in your mind, as you trace your finger along mana streams around you in introduction. |
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==Notes== |
==Notes== |
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*Group buff that increases maximum attunement pool size and increases the base attunement regeneration pulse size. |
*Group buff that increases maximum attunement pool size and increases the base attunement regeneration pulse size. |
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*At spell cap, the regeneration pulse size on other players appears to be +1.0% which is 40% larger at 3.5% per pulse instead of 2.5% per pulse. Combined with the increase to maximum pool size of around 10% this gives an effective regeneration boost of about 54%. I.e. going from 2.5% of 100% of their pool size to 3.5% of 110% of their pool size. |
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*At spell cap, the regeneration pulse size appears to be approximately 33% larger. |
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*At spell minimum, the regeneration pulse size on other players appears to be +0.5% which is 20% larger at 3.0% per pulse instead of 2.5% per pulse. Combined with the increase to maximum pool size of around 5% this gives an effective regeneration boost of about 26%. I..e going from 2.5% of 100% of their pool size to 3.0% of 105% of their pool size. |
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*The effect of this spell is enough to offset the cyclic costs, so you will have a net positive regeneration for the duration of the effect making this worthwhile to cast even if alone. |
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*The base regeneration effect of this spell is larger on yourself than other players and is enough to outpace the cyclic costs giving you a net regeneration, however, you will sometimes have better net personal mana regeneration by not using a cyclic at all or using it with lower mana than you are capable of. |
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:*This means that if your goal is to increase your own mana regeneration then it is often best to use less mana. Often, this will be minimum mana unless you are skilled enough to be able to minimize the pulse cost of a higher mana cast. For example, using minimum mana is still best even with ~500 ranks in magics, whereas with ~1250 ranks in magics a capped cast will be better than if not using the spell. Experimentation will be needed to find your sweet spot, since external variables like room mana can effect your net gain. |
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:*Conversely, if your goal is to increase other player's mana regeneration then it is always best to use more mana. |
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*Can be {{com|cast}} {{tt|area}} if the [[Magical feats|Area Casting feat]] is known. This will affect all players in the room instead of just your group. |
*Can be {{com|cast}} {{tt|area}} if the [[Magical feats|Area Casting feat]] is known. This will affect all players in the room instead of just your group. |
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* Associated with Aether, but is not affected by the [[Spell_efficacy#Elemental_Efficacy|Elemental Efficacy]] system. |
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{{RefAl}} |
{{RefAl}} |
Latest revision as of 16:16, 7 June 2024
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Abbreviation: | BOTF | |
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Prerequisites: | 20th circle and Aether Wolves | |
Signature: | Yes | |
Spell Slots: | 1 | |
Mana Type: | Elemental Magic | |
Spell Type: | cyclic / augmentation, area of effect | |
Difficulty: | intermediate | |
Prep (min/max): | 5 / 25 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | Group, Area | |
Duration (min/max): | Indefinite | |
Pulse Timing: | 20 seconds | |
Justice: | no | |
Corruption: | no | |
Description: | Fae are unusual creatures, some of which bear natural attunements to the mana around them and the ability to coax it to their will. It is through the use of this enchante that you tap into the peripheral auras of the wily sprites that usually skulk near Bards, increasing the capacity and restorative qualities of your own ability to harness mana, and allowing you to share these benefits with others who are in range of your song. | |
Effect: | +Attunement pool, +Attunement pool regeneration | |
Example Messaging: | Prepare: You hear the first gentle notes of Blessing of the Fae wafting delicately in your mind, as you trace your finger along mana streams around you in introduction. Cast: Pulse: Like the careworn notes of an old folk song, so do the simple harmonies of your enchante soar through the air with confident clarity. The melody tugs at your ears, at once both memorable and evasive as it defines a stately, careful cadence. Effect gained: End: The power thrumming through your nerves gradually fades. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Group buff that increases maximum attunement pool size and increases the base attunement regeneration pulse size.
- At spell cap, the regeneration pulse size on other players appears to be +1.0% which is 40% larger at 3.5% per pulse instead of 2.5% per pulse. Combined with the increase to maximum pool size of around 10% this gives an effective regeneration boost of about 54%. I.e. going from 2.5% of 100% of their pool size to 3.5% of 110% of their pool size.
- At spell minimum, the regeneration pulse size on other players appears to be +0.5% which is 20% larger at 3.0% per pulse instead of 2.5% per pulse. Combined with the increase to maximum pool size of around 5% this gives an effective regeneration boost of about 26%. I..e going from 2.5% of 100% of their pool size to 3.0% of 105% of their pool size.
- The base regeneration effect of this spell is larger on yourself than other players and is enough to outpace the cyclic costs giving you a net regeneration, however, you will sometimes have better net personal mana regeneration by not using a cyclic at all or using it with lower mana than you are capable of.
- This means that if your goal is to increase your own mana regeneration then it is often best to use less mana. Often, this will be minimum mana unless you are skilled enough to be able to minimize the pulse cost of a higher mana cast. For example, using minimum mana is still best even with ~500 ranks in magics, whereas with ~1250 ranks in magics a capped cast will be better than if not using the spell. Experimentation will be needed to find your sweet spot, since external variables like room mana can effect your net gain.
- Conversely, if your goal is to increase other player's mana regeneration then it is always best to use more mana.
- Can be CAST AREA if the Area Casting feat is known. This will affect all players in the room instead of just your group.
- Associated with Aether, but is not affected by the Elemental Efficacy system.