Droughtman's Challenge 433: Difference between revisions
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<small>[[:Category:Droughtman%27s_Challenge|< Droughtman's Challenge]]</small> |
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{{RTOC}} |
{{RTOC}} |
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[[File:Droughtman-gold-key.jpg|600px]] |
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==Opening and Closing Dates== |
==Opening and Closing Dates== |
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!Instance!!Opens!!Closes |
!Instance!!Opens!!Closes |
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|'''Prime''' || March 20, 2020 || |
|'''Prime''' || March 20, 2020 || March 29, 2020 |
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|'''Plat''' || March 20, 2020 || |
|'''Plat''' || March 20, 2020 || March 29, 2020 |
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|'''Fallen''' || March 20, 2020 || |
|'''Fallen''' || March 20, 2020 || March 29, 2020 |
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==Subpages== |
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{{Special:Prefixindex|prefix=Droughtman's Challenge 433/|hideredirects=1|stripprefix=1}} |
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==How to Participate== |
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{{HowToParticipateMTX}} |
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:To enter the Droughtman's Maze microtransaction game area and participate in the maze: |
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::* {{com|ask}} {{tt|spieler about access}} |
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:To enter the Droughtman's Maze microtransaction game prize plaza area without using a pass: |
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::* {{com|ask}} {{tt|spieler about treasure}} |
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===Rules=== |
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Find the key to the arch at the center of the maze and escape in five minutes. |
Find the key to the arch at the center of the maze and escape in five minutes. |
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*{{com|pull}} ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap. |
*{{com|pull}} ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap. |
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*The golden arch to exit is behind the white door. |
*The golden arch to exit is behind the white door. |
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==Tips== |
===Tips=== |
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You will be given a backpack with an {{sloot|i|icy blue wand}} random herbs, armors, and weapons. |
You will be given a backpack with an {{sloot|i|icy blue wand}} random herbs, armors, and weapons. |
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*{{com|shake}} your wand for to make it work as a light source |
*{{com|shake}} your wand for to make it work as a light source |
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*There can be more than one golden key in the maze at a time. (May be a bug.) |
*There can be more than one golden key in the maze at a time. (May be a bug.) |
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*Once a player goes through the white door, it will close and need to be opened again. |
*Once a player goes through the white door, it will close and need to be opened again. |
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*Going through the black door ends your run immediately (for 5 indicia and 1 incidental). |
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==Rewards== |
===Rewards=== |
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Everyone who participates will be rewarded with a runner's package that contains 5 [[Droughtman's indicia]], 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool. |
Everyone who participates will be rewarded with a runner's package that contains 5 [[Droughtman's indicia]], 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool. |
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Incidental loot may also be exchanged at a rate of 3 items to 1 with the [[Scruffy-looking Dwarf]]. |
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==Teasers== |
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See [[Droughtman's Challenge 433/Teasers]]. |
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See [[Droughtman's Challenge 433/Incidental loot]]. |
See [[Droughtman's Challenge 433/Incidental loot]]. |
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==End Loot== |
==End Loot== |
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See [[Droughtman's Challenge 433/End loot]] for prizes and prices. |
See [[Droughtman's Challenge 433/End loot]] for prizes and prices. |
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{{cat|Microtrans events, Mini-quests, Quests, Paid events, Events}} |
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{{cat|Droughtman's Challenge, Microtrans events}} |
Latest revision as of 23:21, 15 June 2021
Opening and Closing Dates
Access for the challenge costs 100 SimuCoins each.
Instance | Opens | Closes |
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Prime | March 20, 2020 | March 29, 2020 |
Plat | March 20, 2020 | March 29, 2020 |
Fallen | March 20, 2020 | March 29, 2020 |
Subpages
How to Participate
Don't know how to participate?
See the microtransaction events page for general instructions.
- To enter the Droughtman's Maze microtransaction game area and participate in the maze:
- ASK SPIELER ABOUT ACCESS
- To enter the Droughtman's Maze microtransaction game prize plaza area without using a pass:
- ASK SPIELER ABOUT TREASURE
Droughtman's Maze
Rules
Find the key to the arch at the center of the maze and escape in five minutes.
- PULL ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap.
- PULL colored levers to open and close matching doors.
- The golden arch to exit is behind the white door.
Tips
You will be given a backpack with an icy blue wand random herbs, armors, and weapons.
- SHAKE your wand for to make it work as a light source
- SEARCH your wand to get hints to where the white door is, or where someone with a golden key is located
- WAVE your wand at other players or NPCs to temporarily immobilize them.
- While in the first room, the Contestant's Box, after roughly five minutes you will be told to enter the maze, or it will remove you to the exit with a runner's package as if you had run the maze.
- There can be more than one golden key in the maze at a time. (May be a bug.)
- Once a player goes through the white door, it will close and need to be opened again.
- Going through the black door ends your run immediately (for 5 indicia and 1 incidental).
Rewards
Everyone who participates will be rewarded with a runner's package that contains 5 Droughtman's indicia, 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool.
Incidental loot may also be exchanged at a rate of 3 items to 1 with the Scruffy-looking Dwarf.
See Droughtman's Challenge 433/Teasers.
Incidental Loot
See Droughtman's Challenge 433/Incidental loot.
End Loot
See Droughtman's Challenge 433/End loot for prizes and prices.