Lockpick carving: Difference between revisions

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'''Lockpick Carving''' is a [[Thief]]-only ability in which keyblanks are carved into lockpicks using with a knife.
Note: This system has not been converted to the new crafting mechanics.

'''Lockpick Carving''' is a [[Thief]]-only [[guild association is::Thief| ]][[page type is::ability]] in which keyblanks are carved into lockpicks using a knife.


==Syntax==
==Syntax==
* {{com|Carve|CARVE}} My keyblank with my knife
<tt>CARVE MY KEYBLANK WITH MY KNIFE</tt> and then after the first carve it is <tt>CARVE MY LOCKPICK WITH MY KNIFE</tt>
(and after the first carve and for successive carves):
* Carve my lockpick with my knife


==Skill Factors==
==Skill factors==
*[[Fix command#Lockpick Fixing|Lockpick Repair]] is taught by the [[Crossing]] guild leader at 12th (this is probably when lockpick carving may first be attempted, or perhaps it is an innate ability available from the time of joining).
*[[Fix command#Lockpick Fixing|Lockpick Repair]] is taught by the [[Crossing]] guild leader at 12th, as well as Lockpick Carving.
*There are three main factors that go into lockpick carving: '''[[Lockpicking skill]]''', '''[[Agility]]''', and '''[[Mechanical Lore skill]]'''. Potentially [[Perception skill]], [[Disarm Traps skill]], [[Reflex]], or other skills may play some small role in lockpick carving.
*There are three main factors that go into lockpick carving: '''[[Locksmithing skill]]''', '''[[Agility]]''', '''[[Discipline]]''', and the higher of '''[[Mechanical Lore skill]]''' or '''[[Engineering skill]]'''. Note disc and agility seem equally weighted as swapping the stats in test results in roughly the same odds.
*Lockpicking skill and Agility factor into the quality level of the lockpick and Mechanical Lore skill factors into whether the lockpick snaps while it is being carved.
*Locksmithing skill and Agility factor into the quality level of the lockpick and Mechanical Lore skill factors into whether the lockpick snaps while it is being carved.
*Anything that boosts Lockpicking skill or Agility will result in a higher chance for a higher quality lockpick. There are many abilities, bonuses, and spells that effect these two factors and therefore a locksmith could potentially carve much higher than their natural ability.
*Anything that boosts Lockpicking skill or Agility will result in a higher chance for a higher quality lockpick. There are many abilities, bonuses, and spells that effect these two factors and therefore a locksmith could potentially carve much higher than their natural ability.
**Thief [[Thief#Urban_Bonus|Urban Bonus]]
**Thief [[Urban Bonus]]
**Thief [[Thief#Confidence|Confidence]]
**Thief [[Confidence]]
**Thief [[Khri#Focus|Khri Focus]]
**Thief [[Khri#Safe|Khri Safe]]
**Thief [[Khri#Safe|Khri Safe]]
**Thief [[Khri#Sight|Khri Sight]]
**Thief [[Khri#Sight|Khri Sight]]
**Thief [[Khri#Support|Khri Hasten]]
**Thief [[Khri#Support|Khri Hasten]]
**Thief [[Khri#Muse|Khri Muse]]
**Lockpicking [[Constellation Jewelry]]
**Warrior Mage [[Sure Footing]] spell
**Bard [[Drums of the Snake]]
**Bard [[Drums of the Snake]]
**Bard [[Whispers of the Muse]]
**Moon Mage Lockpicking [[Prediction]]
**Moon Mage Locksmithing [[Prediction]]
**Moon Mage [[Machinist's Touch]]


==Lockpick Properties==
==Lockpick properties==
===Material Properties===
===Material properties===
Keyblank materials can be classified on a scale of very soft to very hard. The properties change as the materials move from one end of the scale to the other.
Keyblank materials can be classified on a scale of very soft to very hard. The properties change as the materials move from one end of the scale to the other.
*Soft materials will be easier to carve to a higher quality, though they cannot ever reach the top qualities of Master's or Grandmaster's.
*Soft materials will be easier to carve to a higher quality, though they cannot ever reach the top quality of Grandmaster's.
*Soft materials will snap more frequently in the carving porcess.
*Soft materials will snap more frequently in the carving process.
*Soft materials will bend and break more quickly when being used as a lockpick.
*Soft materials will bend and break more quickly when being used as a lockpick.


====Common Materials====
====Common materials====
*Ivory: Very Soft material
*Ivory: Very Soft material
*Bronze: Moderately Soft material
*Bronze: Moderately Soft material
*Copper: Moderately Hard material
*Copper: Moderately Hard material
*Iron: Hard material
*Iron: Hard material (includes "soft iron lockpick" sold in Shard)


====Rare Materials====
====Rare materials====
*Soapstone: Very Soft Material
*Soapstone: Very Soft Material
*Mother-of-Pearl: Soft Material
*Mother-of-Pearl: Soft Material
Line 41: Line 48:
*Steel: Very Hard Material
*Steel: Very Hard Material


===Lockpick Qualities===
===Lockpick qualities===
{| class="wikitable"
{| class="wikitable"
! Quality || align="center" | Approx Min Skill
! Quality !! Approx Min locksmithing Skill !! Additional notes
|-
|-
|Crude || align="center" | ?
|Crude || 84* || 84 locks, 35 engineering, 23 agility
|-
|-
|Rough || 107* || 97+10 locks, 55+10 engineering, 26+5 agility, 1 carve, average confidence, urban
|Rough || align="center" | ?
|-
|-
|Stout || 107 || 97+10 locks, 55+10 engineering, 26+5 agility, 4 carves, average confidence, urban (3/29/22 128 Locksmith, 45 engineering, Agility : 22 +2, 4 carves, 1/5 confidence, urban)
|Stout || align="center" | ?
|-
|-
|Common || 124 || 112+12 locks, 75+10 engineering, 30+6 agility, average confidence, urban
|Common || align="center" | ?
|-
|-
|Slim || 157 || 121+36 locks, 84+25 engineering, 33+7 agility, average confidence, urban
|Slim || align="center" | ?
|-
|-
|Quality || 175|| 135+40 locks, 99+29 engineering, 34+7 agility, average confidence, urban
|Quality || align="center" | ?
|-
|-
|High Quality || 184 || 142+42 locks, 106+31 engineering, 34+7 agility, average confidence, urban
|High Quality || align="center" | ?
|-
|-
|Superior || 201 || 155+46 locks, 119+33 engineering, 39 +13 agility, average confidence, urban
|Superior || align="center" | 160
|-
|-
|Professional || 234* || 180+54 locks, 142 + 39 engineering, 42+9 agility, average confidence, urban
|Professional || align="center" | ?
|-
|-
|Master's || 240 || 186+55, 148+42 engineering, 44+15 agility, average confidence, urban. Consistently creating them from soft-iron keyblanks or forged tin around 220+66 locks, 47+16 agility, and 180+52 engineering.
|Master's || align="center" | 200
|-
|-
|Grandmaster's || 340 +self buffs|| 215+27 Engineering, 90+18 agility, 49+8 discipline, 340+70 locksmithing, "rather confident" confidence = 4 grandmasters out of 29 attempts (soft iron)
|Grandmaster's || align="center" | 350
|}
|}


Pre 3.0 = Carved and initialed a GM iron lockpick at 286 ranks, 42 Agi, in a city with Stylish Thief bonus, using Khri Focus/Secure.
==Initialing and Signing Lockpicks==

5-13-2020 Updated table with numbers on a new thief following the mech lore retirement. All tests involved carving 10 keyblanks and picking the best one from the result. Soft iron keyblanks across the board.

Carving in bought ivory or forged silver keyblanks appears to be as much as 3 steps higher in lockpick quality than soft iron. ie: carving superior ivory lockpick with the same ranks as a slim iron lockpick.

Soft iron Lockpicks started rarely breaking around 130 engineering, virtually never break around 160.

<nowiki>*</nowiki> This number is likely too high.

1-31-2024 carving full name on a grand master's pick with 481 + 96 locks, 88+17 agi, and 80+15 disc. With these skills I see 17% GM and 83% masters, some masters on the first carve.

==Initialing and signing lockpicks==
Only Grandmaster's lockpicks can be initialed or signed with the carver's full name. To do this simply attempt one more carve after the lockpick is completed. Ability to carve either initials or name is based on the same skills as the initial carving of the lockpick. If you have a lesser ability you will carve only initials, and if you have greater ability you may carve your full name. If you wait too long you will not be able to make the attempt.
Only Grandmaster's lockpicks can be initialed or signed with the carver's full name. To do this simply attempt one more carve after the lockpick is completed. Ability to carve either initials or name is based on the same skills as the initial carving of the lockpick. If you have a lesser ability you will carve only initials, and if you have greater ability you may carve your full name. If you wait too long you will not be able to make the attempt.


==Also See==
==Also see==
[[Fix command#Lockpick Fixing|Lockpick Fixing]]
[[Lockpick fixing]]

==Notes==
Varsyth picks up an ivory keyblank from his desk and begins to whittle away at it with deft strokes. Before long, an exquisitely carved lockpick is held between several claws.<br/>
"Of course, anyone can do this, although we're the best. I'm sure you've seen this happen before, however?" With a twitch of his claws, the ivory keyblank bends slightly out of shape. "Don't throw it away just yet, some damage can be fixed."<br/>
With careful efforts, Varsyth unbends the lockpick until it looks good as new, then places it back down on his desk with a smile.<br/>
[You have learned the mastery of LOCKPICK CARVING and REPAIR.]


{{Cat|Creation systems,Thief abilities}}
[[Category:Creation Systems]]
[[Category:Thief Abilities]]
[[Category:Incomplete]]

Latest revision as of 15:14, 31 January 2024

Note: This system has not been converted to the new crafting mechanics.

Lockpick Carving is a Thief-only ability in which keyblanks are carved into lockpicks using a knife.

Syntax

  • CARVE My keyblank with my knife

(and after the first carve and for successive carves):

  • Carve my lockpick with my knife

Skill factors

Lockpick properties

Material properties

Keyblank materials can be classified on a scale of very soft to very hard. The properties change as the materials move from one end of the scale to the other.

  • Soft materials will be easier to carve to a higher quality, though they cannot ever reach the top quality of Grandmaster's.
  • Soft materials will snap more frequently in the carving process.
  • Soft materials will bend and break more quickly when being used as a lockpick.

Common materials

  • Ivory: Very Soft material
  • Bronze: Moderately Soft material
  • Copper: Moderately Hard material
  • Iron: Hard material (includes "soft iron lockpick" sold in Shard)

Rare materials

  • Soapstone: Very Soft Material
  • Mother-of-Pearl: Soft Material
  • Ironwood: Soft Material
  • Silver-hued: Moderately Soft Material
  • Gold-hued: Moderately Hard Material
  • Platinum-hued: Hard Material
  • Steel: Very Hard Material

Lockpick qualities

Quality Approx Min locksmithing Skill Additional notes
Crude 84* 84 locks, 35 engineering, 23 agility
Rough 107* 97+10 locks, 55+10 engineering, 26+5 agility, 1 carve, average confidence, urban
Stout 107 97+10 locks, 55+10 engineering, 26+5 agility, 4 carves, average confidence, urban (3/29/22 128 Locksmith, 45 engineering, Agility : 22 +2, 4 carves, 1/5 confidence, urban)
Common 124 112+12 locks, 75+10 engineering, 30+6 agility, average confidence, urban
Slim 157 121+36 locks, 84+25 engineering, 33+7 agility, average confidence, urban
Quality 175 135+40 locks, 99+29 engineering, 34+7 agility, average confidence, urban
High Quality 184 142+42 locks, 106+31 engineering, 34+7 agility, average confidence, urban
Superior 201 155+46 locks, 119+33 engineering, 39 +13 agility, average confidence, urban
Professional 234* 180+54 locks, 142 + 39 engineering, 42+9 agility, average confidence, urban
Master's 240 186+55, 148+42 engineering, 44+15 agility, average confidence, urban. Consistently creating them from soft-iron keyblanks or forged tin around 220+66 locks, 47+16 agility, and 180+52 engineering.
Grandmaster's 340 +self buffs 215+27 Engineering, 90+18 agility, 49+8 discipline, 340+70 locksmithing, "rather confident" confidence = 4 grandmasters out of 29 attempts (soft iron)

Pre 3.0 = Carved and initialed a GM iron lockpick at 286 ranks, 42 Agi, in a city with Stylish Thief bonus, using Khri Focus/Secure.

5-13-2020 Updated table with numbers on a new thief following the mech lore retirement. All tests involved carving 10 keyblanks and picking the best one from the result. Soft iron keyblanks across the board.

Carving in bought ivory or forged silver keyblanks appears to be as much as 3 steps higher in lockpick quality than soft iron. ie: carving superior ivory lockpick with the same ranks as a slim iron lockpick.

Soft iron Lockpicks started rarely breaking around 130 engineering, virtually never break around 160.

* This number is likely too high.

1-31-2024 carving full name on a grand master's pick with 481 + 96 locks, 88+17 agi, and 80+15 disc. With these skills I see 17% GM and 83% masters, some masters on the first carve.

Initialing and signing lockpicks

Only Grandmaster's lockpicks can be initialed or signed with the carver's full name. To do this simply attempt one more carve after the lockpick is completed. Ability to carve either initials or name is based on the same skills as the initial carving of the lockpick. If you have a lesser ability you will carve only initials, and if you have greater ability you may carve your full name. If you wait too long you will not be able to make the attempt.

Also see

Lockpick fixing

Notes

Varsyth picks up an ivory keyblank from his desk and begins to whittle away at it with deft strokes. Before long, an exquisitely carved lockpick is held between several claws.
"Of course, anyone can do this, although we're the best. I'm sure you've seen this happen before, however?" With a twitch of his claws, the ivory keyblank bends slightly out of shape. "Don't throw it away just yet, some damage can be fixed."
With careful efforts, Varsyth unbends the lockpick until it looks good as new, then places it back down on his desk with a smile.
[You have learned the mastery of LOCKPICK CARVING and REPAIR.]