Aethrolysis: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 6: Line 6:
|minskill=10
|minskill=10
|maxskill=600
|maxskill=600
|diff=basic
|minduration=-
|minduration=-
|maxduration=-
|maxduration=-
|validtarget=Creature
|validtarget=Creature
|guild=Warrior Mage
|guild=Warrior Mage
|magic=Elemental Magic
|spellbook=Hylomorphic Sorcery
|spellbook=Hylomorphic Sorcery
|prereqs=7 Water + Electric Spells (total)
|prereqs=7 Water + Electric Spells (total)
|slot=1
|slot=1
|illegal=illegal, social corruption
|corrupt=hylomorphic corruption
|desc=Elementalist scholars know that everything in the Plane of Abiding contains a modicum of aether; therefore, in theory, so must any visitors if they are to exist here. Hylomorphic sorcerers go beyond that theory and many others: remove enough of the visitor's aether, and it is suddenly naked amidst a hostile reality. A Holy-mana blend, the Aethrolysis spell conjures a compound of electricity and water that laughs at the rules of either, harmful to creatures of extraplanar origin.
|desc=Elementalist scholars know that everything in the Plane of Abiding contains a modicum of aether; therefore, in theory, so must any visitors if they are to exist here. Hylomorphic sorcerers go beyond that theory and many others: remove enough of the visitor's aether, and it is suddenly naked amidst a hostile reality. A Holy-mana blend, the Aethrolysis spell conjures a compound of electricity and water that laughs at the rules of either, harmful to creatures of extraplanar origin.
|buffs=No buffs,
|buffs=No buffs
|debuffs=No debuffs,
|debuffs=No debuffs
|dtype=Cold damage, Electrical damage
|dtype=Cold damage, Electrical damage
|htype=No heal
|htype=No heal
|poststring=No
|messaging=Non-corporeal Undead:
|messaging=Non-corporeal Undead:


Line 28: Line 31:
The aether contained in the faenrae reaver is far too dense for this spell to destroy.
The aether contained in the faenrae reaver is far too dense for this spell to destroy.
|sig=Yes
|sig=Yes
|diff=basic
|type=targeted
|type=targeted
|ctype=battle
|ctype=battle
}}
}}

A TM spell against [[:Category:Extra-planar creatures|extra-planar creatures]] which includes [[Undead#Spiritual_or_Non-Corporeal|non-corporeal undead]]. Works on ghostly undead creatures like [[pale grey death spirit]]s, but not on corporeal undead like [[Faenrae reaver|faenrae reavers]]. It also works on [[Elemental_Planes#Elementals_-_Denizens_of_the_Elemental_Planes|elemental creatures]] like [[Scaly seordmaor|scaly seordmaors]] and [[Wind hound|wind hounds]].
A TM spell against [[:Category:Extra-planar creatures|extra-planar creatures]] which includes [[Undead#Spiritual_or_Non-Corporeal|non-corporeal undead]]. Works on ghostly undead creatures like [[pale grey death spirit]]s, but not on corporeal undead like [[Faenrae reaver|faenrae reavers]]. It also works on [[Elemental_Planes#Elementals_-_Denizens_of_the_Elemental_Planes|elemental creatures]] like [[Scaly seordmaor|scaly seordmaors]] and [[Wind hound|wind hounds]].


Casting this spell trains Sorcery and Summoning (but only when cast on extraplanar creatures that challenge your skill).
Casting this spell causes [[Hylomorphic Corruption]] and trains Sorcery and Summoning (but only when cast on extraplanar creatures that challenge your skill).

== Hylomorphic Corruption ==

After casting this spell you will receive pulsing wounds and vitality or spirit damage. This pulsing damage accumulates as well so be careful of numerous casts. The damage also appears to scale based off of the strength of the cast (I.e mana). The more powerful casts appear to cause spirit damage more frequently than vitality damage. Aligning to the elemental domain of metal causes Hylomorphic corruption to decay faster.

'''Damage messaging:
'''



Searing pain splashes like an oil slick across your sight! Aetheric colors iridesce wildly, soon succumbing to a heinous blue that saps your body and soul.

Your body becomes alight as though it has swallowed a small blue sun. Skin peels back from spontaneous bursts of melted flesh, spilling vitreous red particles and leaking white smoke.

You sense that the raw matter of your body is deteriorating in unknowable, grievous ways.

A devastating nausea cascades up your body, driving blood out of your mouth. Hacking and trembling, you swat scalding tears from your eyes.

For a moment, you are blinded by scorching black pain!

Your flesh sizzles from within as if injected with boiling oil!

Your bones glow with momentary blue brilliance, brittle and singing with pain.

Your hanging skin seems to sprout burns and ulcerations, clotted with suppuration and blood.

You become alight with the poison metal that has suffused your body so thoroughly. Skin peels back from spontaneous bursts of liquid flesh, spilling particles of vitrified blood and leaking vaporized bone. The impossibility of what is happening to you is only eclipsed by the anguish you endure.





{{RefAl}}
{{RefAl}}

Latest revision as of 15:10, 5 July 2024


Wm thumb.jpgWarrior Mage Guild


Aethrolysis Targeted Magic spell Justice triggering spell
Abbreviation: -
Prerequisites: 7 Water + Electric Spells (total)
Signature: Yes
Spell Slots: 1
Mana Type: Elemental Magic
Spell Type: battle / targeted
Difficulty: basic
Prep (min/max): 2 / 50
Skill Range (min/max): 10 / 600
Valid Spell Target: Creature
Duration (min/max): Instant minutes
Justice: illegal, social corruption
Corruption: hylomorphic corruption
Description: Elementalist scholars know that everything in the Plane of Abiding contains a modicum of aether; therefore, in theory, so must any visitors if they are to exist here. Hylomorphic sorcerers go beyond that theory and many others: remove enough of the visitor's aether, and it is suddenly naked amidst a hostile reality. A Holy-mana blend, the Aethrolysis spell conjures a compound of electricity and water that laughs at the rules of either, harmful to creatures of extraplanar origin.
Effect: Cold damage, Electrical damage
Example Messaging: Non-corporeal Undead:

Your fingerbones phosphoresce hylomorphic blue as you gesture at a pale grey death spirit. Drops of tarnished, metallic blue liquid fall sideways toward the grey death spirit. Flaring metallic blue with each impact, the grey death spirit's right hand at last comes apart like an ethereal flower! Grey shadow streams from the stump.

Corporeal Undead / Living:

The aether contained in the faenrae reaver is far too dense for this spell to destroy.

Devices/Tattoos: No devices or tattoos documented.


A TM spell against extra-planar creatures which includes non-corporeal undead. Works on ghostly undead creatures like pale grey death spirits, but not on corporeal undead like faenrae reavers. It also works on elemental creatures like scaly seordmaors and wind hounds.

Casting this spell causes Hylomorphic Corruption and trains Sorcery and Summoning (but only when cast on extraplanar creatures that challenge your skill).


Related Forum Posts

Click here to search for related posts.