Cleric quest walkthroughs: Difference between revisions
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==[[Communes]]== |
==[[Communes]]== |
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''These quests must be completed to advance past their circle requirement.'' |
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*[[Tamsine's commune walkthrough]] (2nd circle) |
*[[Tamsine's commune walkthrough]] (2nd circle) |
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*[[Eluned's commune (1) walkthrough]] (3rd circle) |
*[[Eluned's commune (1) walkthrough]] (3rd circle) |
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*[[Meraud's commune walkthrough]] (20th circle) |
*[[Meraud's commune walkthrough]] (20th circle) |
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*[[Glythtide's commune walkthrough]] (35th circle) |
*[[Glythtide's commune walkthrough]] (35th circle) |
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*[[Truffenyi's commune walkthrough]] ( |
*[[Truffenyi's commune walkthrough]] (60th circle) |
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==[[Infusion]]== |
==[[Infusion]]== |
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''Completion of this quest is not required to advance within the guild.'' |
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*[[Infusion Quest|Infusion quest walkthrough]] (25th circle) |
*[[Infusion Quest|Infusion quest walkthrough]] (25th circle) |
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==[[Resurrection]]== |
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''Completion of these quests are not required to advance within the guild.'' |
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Given by: [[RanikMap2b|Tallis]] in the High Priestess's Office |
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*[[Fire of Ushnish quest walkthrough]] (40th circle) |
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*[[Murrula's Flames quest walkthrough]] (50th circle) |
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==[[Antinomic sorcery]] [[Magical research|magical research]]== |
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===Walkthrough=== |
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''Completion of this quest is not required to advance within the guild.'' |
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NOTE: THIS IS A DANGEROUS QUEST, DON’T BRING ANYTHING YOU DON’T WANT TO LOSE |
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*[[Antinomic Sorcery research quest walkthrough]] : [[Aspects of the All-God]] (20th circle) |
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# Climb to the top of the Temple to the High Priestess’s Chambers and ask Tallis about resurrection |
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# After listening to her talk go down to the Eyes of the Thirteen and go to Urrem’tier’s altar |
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# Pull the candle stick in the room, this will transport you to a special room, it’ll be dark so cast DR or bring a light source |
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# Get Goblet then type fill my goblet with chalice. You might want to get more than one of these just in case you die the first time. |
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# Head to Riverhaven where you will need to get flint an edged weapon and an Altar candle. The Altar Candle must be purchased in Riverhaven, the others you can get anywhere. Again, you might want to get more than one candle just in case. |
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# Head to the altar in the Zauflung out the east gate, I’d suggest using a map for this part although be warned the first part of the Zaulfung is not mapped you’ll just have to wander until you find a tree that you can climb, climb up the tree and go down and you’ll be in the mapped area |
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# Touch the altar and pray and you’ll be grabbed by a large claw and dragged down, make sure you stand after the claw grabs you |
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# The claw will drag you all the way down and spit you out, use your map again to maneuver your way through the Basilisk and Cinder Beast area to the Stalagtite that you will climb |
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# Make your way over to the rope bridge and go rope. There are reports of this bridge taking around 100 climbing to cross although better safe than sorry, I made it across with no problems with 50 climbing, a capped CJ and a capped Spider Climb. |
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# Shuffle East till you finally reach the other side |
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# Head eastish till you find a Obliesk, touch it three times to find the order of the statues to the north |
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# Head north and look at each statue to find the correct order, if the Obliesk was fire cold shadow then you would touch the statue with the red orb first, then the one with the blue orb, then the one with the black orb. Be wary of room descriptions, when I went through the Statue with the blue orb had in the room description talk of shadows and the room with the statue holding the black orb the room description had talk of being cold. |
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# After touching the orbs head to the room to the north, you’ll have to go up each corridor to the nw and ne and pull the arm and tail respectively. I went up the nw path first to pull the arm. You’ll want to head south as soon as possible because this will hurt you. |
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# After pulling the arm head the other direction and pull the tail, same as the arm, head south as soon as possible. If you are daring you can try pulling the tail first, I’m not sure what this will do. |
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# Head back to where the paths split nw and ne there will now be a new path to the north |
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# Head north then Climb the bank and swim north to the other bank and climb bank again |
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# Head north and step into the circle in about 30 seconds you’ll be transported. when you step off the circle you’ve been transported. If you see a Hierophant, run, they can cast magic and will kill you if you stay on the circle. |
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# Move n, ne, ne, nw, nw and step on another circle and wait again |
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# After stepping off this second circle move s, s climb stair |
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# Light your altar candle with your flint. After you light the candle, make sure you carry the lit candle in your hand. If you go into the altar without it, you will die. |
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# Get your Goblet and fill goblet with water |
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# Go altar. NOTE you need the goblet in one hand and the candle in the other! |
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# Drink goblet, you’ll drink it all up then slowly your spirit will drain away till it gets down to nothing and you’ll enter the void |
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# You’ll hear voices talk for awhile, they’ll ask you if you want to go home. DON’T GO HOME. Search periodically after that, I’m not sure of the exact messaging when you need to search but if you keep searching eventually you’ll see a bridge. |
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# Go bridge, you won’t be able to right away but it’ll trigger the next train of events which will be a bunch of visions, then it will ask you to pray(Use your faith to light the darkness in this world) |
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# Pray until you start getting repeat messages, and then wait eventually it will ask you to go bridge again, when it does do so |
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# You’ve now completed the quest and have Resurrection in your spellbook |
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# The easiest way to get out is go back the way you came, you'll reach a dead end where the door opened after pulling the arm and tail, touch etching and it will teleport you through the wall. |
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[[guild association is::Cleric| ]][[page type is::ability| ]] |
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===See also=== |
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* [[Resurrection_Quest]] |
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{{Cat|Clerics,Player guides,guild player guides}} |
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Latest revision as of 09:13, 23 June 2020
SPOILER ALERT! | |
This article reveals in-game secrets, spoilers, walkthroughs, or other information not intended for general knowledge in-game. |
The goal of these guides is to provide a resource for clerics struggling with a quest, as well as a reference to capture detail that might later be forgotten. The majority of the information in the initial version of this page was lifted from the now shuttered DRSecrets website.
Communes
These quests must be completed to advance past their circle requirement.
- Tamsine's commune walkthrough (2nd circle)
- Eluned's commune (1) walkthrough (3rd circle)
- Kertigen's commune walkthrough (8th circle)
- Hodierna's commune walkthrough (12th circle)
- Eluned's commune (2) walkthrough (15th circle)
- Meraud's commune walkthrough (20th circle)
- Glythtide's commune walkthrough (35th circle)
- Truffenyi's commune walkthrough (60th circle)
Infusion
Completion of this quest is not required to advance within the guild.
- Infusion quest walkthrough (25th circle)
Cleric spell quests
Completion of these quests are not required to advance within the guild.
- Resurrection quest walkthrough (30th circle)
- Fire of Ushnish quest walkthrough (40th circle)
- Murrula's Flames quest walkthrough (50th circle)
Antinomic sorcery magical research
Completion of this quest is not required to advance within the guild.
- Antinomic Sorcery research quest walkthrough : Aspects of the All-God (20th circle)