Electrostatic Eddy: Difference between revisions

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(Updated mana range for 3.2.)
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|minskill=80
|minskill=80
|maxskill=800
|maxskill=800
|minduration=999
|maxduration=999
|validtarget=Area
|validtarget=Area
|guild=Warrior Mage
|guild=Warrior Mage
|magic=Elemental Magic
|spellbook=Electricity Manipulation
|spellbook=Electricity Manipulation
|prereqs=[[Arc Light]]
|prereqs=[[Arc Light]]
|slot=2
|slot=2
|pulse=15
|illegal=illegal
|corrupt=none
|desc=The Electrostatic Eddy spell is quite novel. By connecting directly to the Elemental Plane of Electricity the caster charges the air around them with static electricity. Once it builds up, it begins to discharge. This spell is not kind to the nervous system of its targets, nor their ability to remain hidden.
|desc=The Electrostatic Eddy spell is quite novel. By connecting directly to the Elemental Plane of Electricity the caster charges the air around them with static electricity. Once it builds up, it begins to discharge. This spell is not kind to the nervous system of its targets, nor their ability to remain hidden.
|buffs=No buffs
|buffs=No buffs
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|dtype=Nerve damage
|dtype=Nerve damage
|htype=No heal
|htype=No heal
|poststring=Yes
|visualstring=who is surrounded by an electric storm
|effect=AoE, Chance to pull from hiding.
|effect=AoE, Chance to pull from hiding.
|messaging=You gesture.<br />Tapping into the Elemental Plane of Electricity, you begin charging the air around you to dangerous levels!
|messaging=You gesture.<br />Tapping into the Elemental Plane of Electricity, you begin charging the air around you to dangerous levels!
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}}
}}
==Notes==
==Notes==
*Cyclic AoE nerve damage that affects all engaged targets.
*Cyclic AoE nerve damage and unhide.
*Has a chance to remove targets hit with it from hiding. The more nerve damage the target has the greater the chance.
*EE's nerve damage is based on the target's existing nerve damage and success of the stat contest. It will always do more nerve damage if you succeed on the stat contest.
*There is a chance to unhide hidden targets affected on each pulse. The spell will not reveal invisible targets, however.
*Can be {{com|cast}} {{tt|creatures}} to affect all non-player targets in the room.
*Can be {{com|cast}} {{tt|creatures}} to affect all non-player targets in the room.
*Can be {{com|cast}} {{tt|area}} to affect all potential targets in the room including players.
*Can be {{com|cast}} {{tt|area}} to affect all potential targets in the room including players.
*Moves with caster.
*Moves with caster.
*Triggers justice.
*Triggers [[justice]].

{{RefAl}}

Latest revision as of 18:39, 6 August 2024


Wm thumb.jpgWarrior Mage Guild


Electrostatic Eddy Cyclic spell Justice triggering spell
Abbreviation: EE
Prerequisites: Arc Light
Signature: Yes
Spell Slots: 2
Mana Type: Elemental Magic
Spell Type: cyclic / debilitation, area of effect
Difficulty: intermediate
Prep (min/max): 6 / 31
Skill Range (min/max): 80 / 800
Valid Spell Target: Area
Duration (min/max): Indefinite
Pulse Timing: 15 seconds
Justice: illegal
Corruption: none
Description: The Electrostatic Eddy spell is quite novel. By connecting directly to the Elemental Plane of Electricity the caster charges the air around them with static electricity. Once it builds up, it begins to discharge. This spell is not kind to the nervous system of its targets, nor their ability to remain hidden.
Effect: Nerve damage, AoE, Chance to pull from hiding.
Example Messaging: You gesture.
Tapping into the Elemental Plane of Electricity, you begin charging the air around you to dangerous levels!

The strong smell of ozone accompanies a bolt discharging through a rock troll.

Post String(s): who is surrounded by an electric storm
Contest Type: magic / fortitude
Devices/Tattoos: No devices or tattoos documented.

Notes

  • Cyclic AoE nerve damage and unhide.
  • EE's nerve damage is based on the target's existing nerve damage and success of the stat contest. It will always do more nerve damage if you succeed on the stat contest.
  • There is a chance to unhide hidden targets affected on each pulse. The spell will not reveal invisible targets, however.
  • Can be CAST CREATURES to affect all non-player targets in the room.
  • Can be CAST AREA to affect all potential targets in the room including players.
  • Moves with caster.
  • Triggers justice.


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