Philosopher's Preservation: Difference between revisions
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|abbrev=php |
|abbrev=php |
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|minprep=5 |
|minprep=5 |
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|castcap= |
|castcap=100 |
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|minskill= |
|minskill=80 |
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|maxskill= |
|maxskill=800 |
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|minduration=10 |
|minduration=10 |
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|maxduration=40 |
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|validtarget=Self |
|validtarget=Self |
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|guild=Necromancer |
|guild=Necromancer |
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|magic=Arcane Magic |
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|spellbook=Transcendental Necromancy |
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|spellbook=Synthetic Creation |
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|prereqs=[[Butcher's Eye]] or [[Kura-Silma]] |
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|prereqs=[[Researcher's Insight]] |
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|slot= |
|slot=4 |
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|illegal=illegal, social outrage |
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|corrupt=none |
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|desc=Philosopher's Preservation overlays the Necromancer's nervous system with one designed after a far greater being. This temporary mutation considerably increases his reaction time, granting the magician quick reflexes and almost supernatural grace when evading attacks. Being a particularly deep-carved mutation, however, its reversal may prove unpleasant. |
|desc=Philosopher's Preservation overlays the Necromancer's nervous system with one designed after a far greater being. This temporary mutation considerably increases his reaction time, granting the magician quick reflexes and almost supernatural grace when evading attacks. Being a particularly deep-carved mutation, however, its reversal may prove unpleasant. |
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|buffs=Evasion skill, Reflex (stat) |
|buffs=Evasion skill, Reflex (stat), Stamina (stat) |
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|debuffs=No debuffs |
|debuffs=No debuffs |
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|dtype=No damage |
|dtype=No damage |
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|htype=No heal |
|htype=No heal |
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|poststring=No |
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|messaging='''1st person:'''<br /> |
|messaging='''1st person:'''<br /> |
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You clench your hands into fists and grit your teeth, trying to channel mutation through your body!<br /> |
You clench your hands into fists and grit your teeth, trying to channel mutation through your body!<br /> |
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Swirls of reddish-black energy erupt forth from ''<Necromancer>'''s body, eventually settling into a monstrous pattern shining through ''<his/her>'' ''<skin/scales>''. |
Swirls of reddish-black energy erupt forth from ''<Necromancer>'''s body, eventually settling into a monstrous pattern shining through ''<his/her>'' ''<skin/scales>''. |
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|sig=Yes |
|sig=Yes |
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|diff= |
|diff=intermediate |
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|source=standard |
|source=standard |
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|type=augmentation |
|type=augmentation |
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}} |
}} |
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==Notes== |
==Notes== |
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* Appears on {{com|LOOK}}. This look is not able to be hidden with [[Rite of Grace]], and [[Rite of Contrition]] does not dispel it. While it is possible to manually {{com|release}} it, there's no way to hide the spell's look when you are using it. |
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*Appears on LOOK. |
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*Causes ~10% hit to vitality and fatigue when it wears off. |
* Causes ~10% hit to vitality and fatigue when it wears off or is released. |
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* Casting this spell inside a standard [[justice]] zone generates [[Social Outrage]]. [[Generates Social Outrage::true| ]] Having it visible in a justice zone no longer generates outrage. |
Latest revision as of 19:00, 26 July 2024
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Abbreviation: | PHP | |
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Prerequisites: | Researcher's Insight | |
Signature: | Yes | |
Spell Slots: | 4 | |
Mana Type: | Arcane Magic | |
Spell Type: | standard / augmentation | |
Difficulty: | intermediate | |
Prep (min/max): | 5 / 100 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | Self | |
Duration (min/max): | 10 minutes / 40 minutes | |
Justice: | illegal, social outrage | |
Corruption: | none | |
Description: | Philosopher's Preservation overlays the Necromancer's nervous system with one designed after a far greater being. This temporary mutation considerably increases his reaction time, granting the magician quick reflexes and almost supernatural grace when evading attacks. Being a particularly deep-carved mutation, however, its reversal may prove unpleasant. | |
Effect: | +Evasion skill, +Reflex (stat), +Stamina (stat) | |
Example Messaging: | 1st person: You clench your hands into fists and grit your teeth, trying to channel mutation through your body! 3rd person: | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Appears on LOOK. This look is not able to be hidden with Rite of Grace, and Rite of Contrition does not dispel it. While it is possible to manually RELEASE it, there's no way to hide the spell's look when you are using it.
- Causes ~10% hit to vitality and fatigue when it wears off or is released.
- Casting this spell inside a standard justice zone generates Social Outrage. Having it visible in a justice zone no longer generates outrage.