Graverobber (2): Difference between revisions
CALDERONI4 (talk | contribs) (Adding app) |
TEVESHSZAT (talk | contribs) No edit summary |
||
(10 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{Critter |
{{Critter |
||
⚫ | |||
|Critter Name=Graverobber |
|Critter Name=Graverobber |
||
⚫ | |||
⚫ | |||
⚫ | |||
|simulevel=56 |
|||
|naturallevel=56 |
|||
|weaponlevel=56 |
|||
|defenselevel=56 |
|||
|level=70 |
|||
|MinCap=270 |
|MinCap=270 |
||
|MaxCap=420 |
|||
|BodyType=Biped |
|||
|BodyType2=humanoid |
|||
⚫ | |||
|BodySize=medium |
|||
⚫ | |||
⚫ | |||
|Has Coins=yes |
|Has Coins=yes |
||
|Has Gems=yes |
|Has Gems=yes |
||
Line 11: | Line 21: | ||
|Construct=no |
|Construct=no |
||
|Corporeal=yes |
|Corporeal=yes |
||
|Special=no |
|||
⚫ | |||
|Casts Spells=no |
|Casts Spells=no |
||
|Stealthy=no |
|Stealthy=no |
||
| |
|Defense=no |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|hasskin=No |
|hasskin=No |
||
|Skin Name= |
|||
|Skin Weight= |
|||
|haspart=No |
|haspart=No |
||
|Part Name= |
|||
|Part Weight= |
|||
|hasbone=No |
|hasbone=No |
||
|Boxes=yes |
|||
|Bone Name= |
|||
⚫ | |||
|Bone Weight= |
|||
⚫ | |||
|hasorgan=No |
|hasorgan=No |
||
|Organ Name= |
|||
|Organ Weight= |
|||
|RequiredRanks= |
|||
|MaxVal= |
|||
|MaxArrangedVal= |
|||
⚫ | |||
|InitCost= |
|||
|InitCost2= |
|||
|InitCost3= |
|||
|InitCost4= |
|||
|InitCost5= |
|||
}} |
}} |
||
{{disambig2|Graverobber}} |
{{disambig2|Graverobber}} |
||
Line 49: | Line 42: | ||
==In Depth== |
==In Depth== |
||
Can spawn as any of the playable races. |
Can spawn as any of the playable races. |
||
3.0 |
|||
* 330 TM 300 Weapons 350 melee mastery and still miss 9 out 10 on Melee and miss half the time on TM |
|||
* 300 on Armor,Parry,Sheild,Evasion tend to only have light and less on hits. |
|||
* "Super" Raven and Robbers that just stand out as harder to hit and hit way harder do seem to happen, have had it where you face one and yet can kill off waves of ravens and robbers with area attack's yet not touch the one you are facing. |
|||
* 427 TM still locks |
|||
* 375 Armor and such seems pretty safe but still locks starts to slow on locking at 385 |
|||
* 396 seems to be soft cap on melee weapons |
|||
* seem very hard to beat in Magic contest |
|||
===Equipment/Loot=== |
===Equipment/Loot=== |
||
Line 70: | Line 71: | ||
a {{cloot|w|scorched silver dagger}}<br /> |
a {{cloot|w|scorched silver dagger}}<br /> |
||
a {{cloot|w|twisted iron dagger}} |
a {{cloot|w|twisted iron dagger}} |
||
===Appraisal=== |
|||
You are certain that it is about as strong as you are. (38 STR)<br/> |
|||
You are certain that it is about as agile as you are. (34 AGIL)<br/> |
|||
You are certain that it is about as disciplined as you are. (30 DISC)<br/> |
|||
You are certain that it is somewhat less quick to react than you are. (45 REF)<br/> |
|||
You are certain that it is about as conditioned as you are. <br/> |
|||
Taking stock of its offensive abilities, and defending with an obsidian black shield and a deep crimson claymore, you are certain that the %race% graverobber is a solid opponent.<br/> |
|||
Taking stock of its defensive abilities, and attacking with a deep crimson claymore, you are certain that the %race% graverobber is an easy opponent.<br/> |
|||
If you attacked with a deep crimson claymore, you are certain that the enemy would train rather well. (246 Twohanded Edge)<br/> |
|||
If you threw the claymore at the enemy you are certain that it would train exceptionally well, but you probably won't be landing many blows.<br/> |
|||
If you defended by parrying attacks, you are certain that the enemy would train acceptably. (275 Parry)<br/> |
|||
If you defended by evading attacks, you are certain that the enemy would train very well. (211 Evasion)<br/> |
|||
If you defended by blocking attacks, you are certain that the enemy would train acceptably. (298 Shield)<br/> |
|||
If you attempted to beguile the enemy with tactics, you are certain that it would train somewhat poorly. (348 Tactics)<br/> |
|||
If you targeted and cast a spell at the enemy, you are certain that it would train very well, provided you can land a spell. (202 Targeted)<br/> |
|||
If you attempted to debilitate the enemy, you are certain that it would train rather well. (258 Debilitation)<br/> |
|||
The graverobber appears immune to cold and fire.<br/> |
|||
==See Also== |
==See Also== |
Latest revision as of 15:54, 19 March 2021
Missing or Incomplete Creature Information Needed |
Incomplete Article
|
To add any of the missing information listed above, use THIS FORM. |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
- There are other pages that use the name "Graverobber." Follow the link for more details.
Description
Scraping a living off the misfortune of its unsuspecting victims, the <race> graverobber spends its life delving into long forgotten tombs and crypts to plunder the untold wealth of treasure lurking within the shadows. Faded black rags covered in countless layers of dirt and grime outline the <race> graverobber's lanky build, sweeping wildly around its stooped frame with every restrained movement. Emotionless eyes gaze outward from the sallow features of its face, partially hidden behind some dark cloth drawn tightly over its mouth and nose. Wrapped in frayed layers of black cloth, long spidery fingers bear wide curling scars that cover its ghostly white flesh, similar in pallor to that of a sun bleached corpse. Its long greasy mane of black hair has been pulled into a frayed ponytail at the back of its head, the tangle of lice-ridden locks resting easily upon its narrow shoulder.
In Depth
Can spawn as any of the playable races. 3.0
- 330 TM 300 Weapons 350 melee mastery and still miss 9 out 10 on Melee and miss half the time on TM
- 300 on Armor,Parry,Sheild,Evasion tend to only have light and less on hits.
- "Super" Raven and Robbers that just stand out as harder to hit and hit way harder do seem to happen, have had it where you face one and yet can kill off waves of ravens and robbers with area attack's yet not touch the one you are facing.
- 427 TM still locks
- 375 Armor and such seems pretty safe but still locks starts to slow on locking at 385
- 396 seems to be soft cap on melee weapons
- seem very hard to beat in Magic contest
Equipment/Loot
Has a combination of following backpacks, weapons and armor.
a battered backpack
a ragged backpack
a scorched backpack
a torn backpack
a worn backpack
a battered chain shirt
a scorched chain shirt
a rusted chain shirt
a tarnished chain shirt
a worn chain shirt
a battered bronze dagger
a cracked steel dagger
a polished gold dagger
a scorched silver dagger
a twisted iron dagger
See Also
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures without special defenses
- Aesry creatures
- Bestiary
- Qi'Reshalia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Dwarf
- Elf
- Elothean
- Gnome
- Gor'Tog
- Halfling
- Human
- Kaldar
- Prydaen
- Rakash
- S'Kra Mur