Tamsine's commune: Difference between revisions

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|path=-
|path=-
|desc=Tamsine's power fills the Cleric with holy fire, giving a TM bonus vs. undead.
|desc=Tamsine's power fills the Cleric with holy fire, giving a TM bonus vs. undead.
|buffs=Targeted Magic skill
|effect=TM bonus vs. undead.
|debuffs=No debuffs
|dtype=No damage
|htype=No heal
|effect=vs. undead only
|messaging=''Start'': You feel warmth spread throughout your body, making the very ends of your hair tingle. A vibrant blue nimbus encloses you before fading away.
|messaging=''Start'': You feel warmth spread throughout your body, making the very ends of your hair tingle. A vibrant blue nimbus encloses you before fading away.
''End'': The vibrant blue nimbus of Tamsine's blessing fades from around you.
''End'': The vibrant blue nimbus of Tamsine's blessing fades from around you.
}}
}}
==Syntax==
* {{com|SPRINKLE}} {{tt|water}} on <your character name> or <other character name> (while holding {{ilink|i|Holy water}})
* {{com|COMMUNE}} [[Tamsine]]

==Notes==
==Notes==
*Duration: ?
*Duration: ?
* '''For returning cleric players''': Clerics who did their [[commune]] quests before [[DR 3.0]] will need to repeat the quests for Tamsine, Eluned I, and Meraud before they can be used.
*Usage:
{{RefAl}}
:{{com|SPRINKLE}} {{tt|holy water on <self> or <person>}}
:{{com|COMMUNE}} [[Tamsine]]

Latest revision as of 19:50, 20 June 2020

Cleric thumb.jpgCleric Guild
Tamsine's commune
Requirements: ​2nd Circle, Quest
Difficulty: None
Type / Skill: commune / theurgy
Description: Tamsine's power fills the Cleric with holy fire, giving a TM bonus vs. undead.
Effect: +Targeted Magic skill, vs. undead only
Messaging: Start: You feel warmth spread throughout your body, making the very ends of your hair tingle. A vibrant blue nimbus encloses you before fading away.

End: The vibrant blue nimbus of Tamsine's blessing fades from around you.


Syntax

Notes

  • Duration: ?
  • For returning cleric players: Clerics who did their commune quests before DR 3.0 will need to repeat the quests for Tamsine, Eluned I, and Meraud before they can be used.

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