Tamsine's commune: Difference between revisions
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|desc=Tamsine's power fills the Cleric with holy fire, giving a TM bonus vs. undead. |
|desc=Tamsine's power fills the Cleric with holy fire, giving a TM bonus vs. undead. |
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|buffs=Targeted Magic skill |
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|debuffs=No debuffs |
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|dtype=No damage |
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|htype=No heal |
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|messaging=''Start'': You feel warmth spread throughout your body, making the very ends of your hair tingle. A vibrant blue nimbus encloses you before fading away. |
|messaging=''Start'': You feel warmth spread throughout your body, making the very ends of your hair tingle. A vibrant blue nimbus encloses you before fading away. |
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''End'': The vibrant blue nimbus of Tamsine's blessing fades from around you. |
''End'': The vibrant blue nimbus of Tamsine's blessing fades from around you. |
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==Syntax== |
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* {{com|SPRINKLE}} {{tt|water}} on <your character name> or <other character name> (while holding {{ilink|i|Holy water}}) |
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==Notes== |
==Notes== |
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*Duration: ? |
*Duration: ? |
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* '''For returning cleric players''': Clerics who did their [[commune]] quests before [[DR 3.0]] will need to repeat the quests for Tamsine, Eluned I, and Meraud before they can be used. |
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*Usage: |
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{{RefAl}} |
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:{{com|SPRINKLE}} {{tt|holy water on <person>}} |
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Latest revision as of 19:50, 20 June 2020
Requirements: | 2nd Circle, Quest | |
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Difficulty: | None | |
Type / Skill: | commune / theurgy | |
Description: | Tamsine's power fills the Cleric with holy fire, giving a TM bonus vs. undead. | |
Effect: | +Targeted Magic skill, vs. undead only | |
Messaging: | Start: You feel warmth spread throughout your body, making the very ends of your hair tingle. A vibrant blue nimbus encloses you before fading away.
End: The vibrant blue nimbus of Tamsine's blessing fades from around you. |
Syntax
- SPRINKLE WATER on <your character name> or <other character name> (while holding Holy water)
- COMMUNE Tamsine
Notes
- Duration: ?
- For returning cleric players: Clerics who did their commune quests before DR 3.0 will need to repeat the quests for Tamsine, Eluned I, and Meraud before they can be used.