Serenity (meditation): Difference between revisions
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|path=Flame |
|path=Flame |
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|desc=At the expense of all other abilities, a barbarian can see spells broken upon a mighty warding against magical effects. |
|desc=At the expense of all other abilities, a barbarian can see spells broken upon a mighty warding against magical effects. |
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|buffs=No buffs |
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⚫ | |||
|debuffs=No debuffs |
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|dtype=No damage |
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|htype=No heal |
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⚫ | |||
|messaging='''Start:''' |
|messaging='''Start:''' |
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: The tainted feel brought upon by close proximity to mana usage washes over your mind. |
: The tainted feel brought upon by close proximity to mana usage washes over your mind. |
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'''Success:''' You feel a wash of heat as a spell shatters against your serene mental-barrier of inner fire.<br />'''Fail:''' You feel disgust as a spell penetrates your serene mental-barrier!<br />'''End:''' Chaotic thoughts suddenly wash away your serenity, leaving you vulnerable to magic once more. |
'''Success:''' You feel a wash of heat as a spell shatters against your serene mental-barrier of inner fire.<br />'''Fail:''' You feel disgust as a spell penetrates your serene mental-barrier!<br />'''End:''' Chaotic thoughts suddenly wash away your serenity, leaving you vulnerable to magic once more. |
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==Notes== |
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Only triggers during {{com|CAST}} operations. Integrity is not checked outside of that time, so there is no trigger costing the Barbarian IF when the ability does nothing. |
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{{RefAl}} |
Latest revision as of 11:13, 3 April 2023
Requirements: | 6 | |
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Slot Cost: | 2 | |
Difficulty: | advanced | |
Type / Skill: | meditation / warding | |
Path: | Flame | |
Description: | At the expense of all other abilities, a barbarian can see spells broken upon a mighty warding against magical effects. | |
Effect: | Very strong integrity magic barrier. Drains inner fire on block. Increases roar cost. | |
Messaging: | Start:
Success: You feel a wash of heat as a spell shatters against your serene mental-barrier of inner fire. |
Notes
Only triggers during CAST operations. Integrity is not checked outside of that time, so there is no trigger costing the Barbarian IF when the ability does nothing.