Winged footwear: Difference between revisions
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A magically imbued type of footwear which comes in many variations. All the different types of footwear have the same basic verbs and allow you to flee an area on INVOKE. |
A magically imbued type of footwear which comes in many variations. All the different types of footwear have the same basic verbs and allow you to flee an area on {{tt|INVOKE}}. |
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==Usage== |
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Winged footwear allow the character to disengage from combat and flee the area to another room. When invoked, the footwear can take about 14 seconds before you're teleported to another nearby room. There is a cooldown between uses. |
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==Verbs== |
==Verbs== |
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{{com|focus}}: The <footwear> are not entirely mundane, but it is unlike any sort of magic you are familiar with.<br/> |
* {{com|focus}}: The <footwear> are not entirely mundane, but it is unlike any sort of magic you are familiar with.<br/> |
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{{com|invoke}}: |
* {{com|invoke}}: |
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⚫ | |||
(pause)<br/> |
: (pause)<br/> |
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⚫ | |||
⚫ | |||
(pause)<br/> |
: (pause)<br/> |
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⚫ | |||
⚫ | |||
(pause)<br/> |
: (pause)<br/> |
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You feel yourself lifted slightly, and suddenly you are in motion!<br/> |
: You feel yourself lifted slightly, and suddenly you are in motion!<br/> |
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(pause)<br/> |
: (pause)<br/> |
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Everything blurs as your <footwear> speed you (random direction)... |
: Everything blurs as your <footwear> speed you (random direction)... |
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⚫ | |||
: (new room)<br/> |
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: Roundtime: 6 sec.<br/> |
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⚫ | |||
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: The wings of your <footwear> relax and fold themselves at your ankles.<br/> |
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<br/> |
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{{com|invoke}} (after use): The wings of your <footwear> flap listlessly, as if tired, and presently stop. |
* {{com|invoke}} (after use): The wings of your <footwear> flap listlessly, as if tired, and presently stop. |
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* {{com|wear}} (Barbarian): They are contaminated with magic. You cannot bring yourself to wear the boots of a weakling. |
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==Winged Footwear vs. Flee== |
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In combat, both winged footwear and the {{com|flee}} verb allow characters to disengage from combat and flee to a nearby room. |
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However, the {{tt|flee}} verb does not allow the character to take any actions while waiting for the effect to occur, and often only moves you one room away from where you were. |
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Winged footwear do allow the character to continue taking actions while waiting for the effect to occur, and often move you multiple rooms away from where you were. |
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==Sources== |
==Sources== |
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The shop which sold the footwear was found on the |
The shop which sold the footwear was found on the 2nd Merelew Island purchased event, [[Feast of Eluned 2]], in the [[Another Man's Treasure (2)|Another Man's Treasure]] shop. You would purchase a plainly wrapped silver or gold box, and when opened you would receive a randomized item. The following table shows some of the possible options found from that merchant. Only the boots will be pocketed.<br /> |
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*beige |
* beige |
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*black |
* black |
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*buff |
* buff |
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* grey |
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* |
* smoke-grey |
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*winged |
* winged |
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*bat-winged |
* bat-winged |
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*crane-winged |
* crane-winged |
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* |
* crow-winged |
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* |
* eagle-winged |
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* |
* flamingo-winged |
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* goose-winged |
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*ibis-winged |
* ibis-winged |
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* |
* locust-winged |
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* |
* peacock-winged |
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* |
* raven-winged |
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* |
* stork-winged |
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* turkey-winged |
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*cowskin |
* cowskin |
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* |
* eel-leather |
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* |
* ghoul-leather |
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*leather |
* kobold-leather |
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* leather |
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* pigskin |
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*boot |
* boot |
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*moccasin |
* moccasin |
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*sandal |
* sandal |
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* slipper |
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*shoe |
* shoe |
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==Alterations== |
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Due to the way the script interacts with the item, boots with pockets can not be altered to one of the alternative nouns (ie: boots to moccasins) as this will break the script and they will become mundane boots (ie: invoke will no longer function, the atmosphere will no longer trigger). |
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==Additional Variations== |
==Additional Variations== |
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|?Source is=Source |
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Latest revision as of 20:15, 10 September 2023
A magically imbued type of footwear which comes in many variations. All the different types of footwear have the same basic verbs and allow you to flee an area on INVOKE.
Usage
Winged footwear allow the character to disengage from combat and flee the area to another room. When invoked, the footwear can take about 14 seconds before you're teleported to another nearby room. There is a cooldown between uses.
Verbs
- FOCUS: The <footwear> are not entirely mundane, but it is unlike any sort of magic you are familiar with.
- INVOKE:
- The wings of your <footwear> slowly spread.
- (pause)
- The wings of your <footwear> flap gently.
- (pause)
- The wings of your <footwear> beat powerfully.
- (pause)
- You feel yourself lifted slightly, and suddenly you are in motion!
- (pause)
- Everything blurs as your <footwear> speed you (random direction)...
- (new room)
- Roundtime: 6 sec.
- (pause)
- The wings of your <footwear> relax and fold themselves at your ankles.
- INVOKE (after use): The wings of your <footwear> flap listlessly, as if tired, and presently stop.
- WEAR (Barbarian): They are contaminated with magic. You cannot bring yourself to wear the boots of a weakling.
Winged Footwear vs. Flee
In combat, both winged footwear and the FLEE verb allow characters to disengage from combat and flee to a nearby room.
However, the FLEE verb does not allow the character to take any actions while waiting for the effect to occur, and often only moves you one room away from where you were.
Winged footwear do allow the character to continue taking actions while waiting for the effect to occur, and often move you multiple rooms away from where you were.
Sources
The shop which sold the footwear was found on the 2nd Merelew Island purchased event, Feast of Eluned 2, in the Another Man's Treasure shop. You would purchase a plainly wrapped silver or gold box, and when opened you would receive a randomized item. The following table shows some of the possible options found from that merchant. Only the boots will be pocketed.
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|
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In addition to the Merelew shop, a number of unique pairs of winged footwear have been offered via raffles and as incidental rewards from quests and events.
Alterations
Due to the way the script interacts with the item, boots with pockets can not be altered to one of the alternative nouns (ie: boots to moccasins) as this will break the script and they will become mundane boots (ie: invoke will no longer function, the atmosphere will no longer trigger).
Additional Variations
Item | Source |
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Bat-winged boots with rubbery morgawr tentacle soles | House of the Revenant Fang 429/Shadowy Safehouse |
Bat-winged leather boots covered in iridescent scales | Squat Bungalow (2) |
Dark leather winged boots lined with luxurious sable fur | Hollow Eve Festival 417/Raffles |
Heron-winged leather sandals | Squat Bungalow (2) |
Pair of murder crow-winged boots tinted arsenic black | Sleeping Dragon Corn Maze 425/End loot |
Pair of sun vulture-winged boots tinted deep brown | Sleeping Dragon Corn Maze 436/End loot Sleeping Dragon Corn Maze 447/End loot Sleeping Dragon Corn Maze 443/End loot Sleeping Dragon Corn Maze 439/End loot Sleeping Dragon Corn Maze 436/End loot Sleeping Dragon Corn Maze 432/End loot Sleeping Dragon Corn Maze 428/End loot |
Pivuh-winged boots | Quest for Kanton's Dagger |
Thick leather winged sandals with bronze buckles | Hollow Eve Festival 414/Raffles |
Weathered leather red-winged sandals with burnished gold buckles | Curse of the Ghost Ship/End Loot |
Winged boots | Item:Gold-wrapped shoebox |
Winged jet-black sandals | Morum Melgorehn/Incidental Loot |
Winged morgawr-scale boots trimmed with muskrat fur | House of the Revenant Fang 423/Shadowy Safehouse |