Worm's Mist: Difference between revisions
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{{Spell |
{{Spell |
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|name=Worm's Mist |
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|abbrev=worm |
|abbrev=worm |
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|minprep= |
|minprep=30 |
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|castcap= |
|castcap=100 |
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|minskill=250 |
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|maxskill=1000 |
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|minduration=1 |
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|maxduration=10 |
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|validtarget=Self |
|validtarget=Self |
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|guild=Necromancer |
|guild=Necromancer |
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|magic=Arcane Magic |
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|spellbook=Transcendental Necromancy |
|spellbook=Transcendental Necromancy |
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|prereqs=[[Butcher's Eye]] or [[Kura-Silma]] |
|prereqs=[[Butcher's Eye]] or [[Kura-Silma]] |
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|slot=3 |
|slot=3 |
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|illegal=illegal, social outrage |
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|corrupt=divine outrage |
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|desc=Worm's Mist is a powerful yet potentially crippling defense. The spell mutates the Necromancer's sweat glands and pores, allowing his body to produce a clinging, supernatural miasma. Any spell that passes through the miasma risks coming apart at the seams, including the Necromancer's own. |
|desc=Worm's Mist is a powerful yet potentially crippling defense. The spell mutates the Necromancer's sweat glands and pores, allowing his body to produce a clinging, supernatural miasma. Any spell that passes through the miasma risks coming apart at the seams, including the Necromancer's own. |
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The spell is traditionally deployed near the skin, granting the caster protection against other magicians without any chinks or flaws. While the Necromancer's own spells are likewise hindered, that is what Risen are for. Alternately, he may weave Worm's Mist into a shell approximately ten feet in diameter. This allows the Necromancer to freely cast upon himself and anyone within a melee, but grants the same courtesy to his enemies. |
The spell is traditionally deployed near the skin, granting the caster protection against other magicians without any chinks or flaws. While the Necromancer's own spells are likewise hindered, that is what Risen are for. Alternately, he may weave Worm's Mist into a shell approximately ten feet in diameter. This allows the Necromancer to freely cast upon himself and anyone within a melee, but grants the same courtesy to his enemies. |
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|buffs=No buffs |
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|debuffs=No debuffs |
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|dtype=No damage |
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|htype=No heal |
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|poststring=No |
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|effect=Magic barrier. |
|effect=Magic barrier. |
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|messaging='''3rd person:'''<br /> |
|messaging='''3rd person:'''<br /> |
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Roundtime: 1 sec. |
Roundtime: 1 sec. |
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|sig=Yes |
|sig=Yes |
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|diff= |
|diff=advanced |
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|source=standard |
|source=standard |
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|type=warding |
|type=warding |
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|ctype=battle |
|ctype=battle |
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}} |
}} |
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==Notes== |
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* Can be cast near or far. |
* Can be {{com|cast}} {{tt|near}} or {{tt|cast}} {{tt|far}}. |
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Appears on LOOK. |
*Appears on {{com|LOOK}}. |
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* This spell generates [[Divine Outrage]].[[Generates Divine Outrage::true| ]] |
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* Casting this spell (or having it visible) inside a standard [[justice]] zone generates [[Social Outrage]]. [[Generates Social Outrage::true| ]] |
Latest revision as of 15:10, 5 July 2024
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Abbreviation: | WORM | |
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Prerequisites: | Butcher's Eye or Kura-Silma | |
Signature: | Yes | |
Spell Slots: | 3 | |
Mana Type: | Arcane Magic | |
Spell Type: | battle / warding | |
Difficulty: | advanced | |
Prep (min/max): | 30 / 100 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Self | |
Duration (min/max): | 1 minutes / 10 minutes | |
Justice: | illegal, social outrage | |
Corruption: | divine outrage | |
Description: | Worm's Mist is a powerful yet potentially crippling defense. The spell mutates the Necromancer's sweat glands and pores, allowing his body to produce a clinging, supernatural miasma. Any spell that passes through the miasma risks coming apart at the seams, including the Necromancer's own.
The spell is traditionally deployed near the skin, granting the caster protection against other magicians without any chinks or flaws. While the Necromancer's own spells are likewise hindered, that is what Risen are for. Alternately, he may weave Worm's Mist into a shell approximately ten feet in diameter. This allows the Necromancer to freely cast upon himself and anyone within a melee, but grants the same courtesy to his enemies. | |
Effect: | Magic barrier. | |
Example Messaging: | 3rd person: <Necromancer> gestures. 1st person: Defending | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Can be CAST NEAR or CAST FAR.
- Appears on LOOK.
- This spell generates Divine Outrage.
- Casting this spell (or having it visible) inside a standard justice zone generates Social Outrage.