Item:Animal skeleton: Difference between revisions
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{{Item |
{{Item |
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|name=''<animal>'' skeleton |
|name=''<animal>'' skeleton |
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|look=The ''<animal>'' skeleton seems to be held together with some kind of invisible force. All of its bones are roughly the same size, but distinctly characteristic of their original owners. ''<animal>'' ''<arms/forelegs/wings>'' have been attached to both arm sockets, and ''<animal>'' legs have been attached to both leg sockets. |
|look=The ''<animal>'' skeleton seems to be held together with some kind of invisible force. All of its bones are roughly the same size, but distinctly characteristic of their original owners. ''<animal>'' ''<arms/forelegs/wings>'' have been attached to both arm sockets, and ''<animal>'' legs have been attached to both leg sockets. |
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|MTag=bone |
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|CTag=- |
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|STag=Bear,Beisswurm,Boar,Bobcat,Buffalo,Cat,Cow,Cougar,Coyote,Crocodile,Donkey,Dove,bird,Goblin,Heron,Hyena,Jackal,Kobold,Leucro,Lion,Magpie,Mongoose,Ogre,Orc,Owl,Ox,Panther,Raccoon,Ram,Rat,Raven,S'lai,Shrew,Shrike,Snowbeast,Squirrel,Troll,Velver,Vulture,Weasel,Welkin,Wolf,Wolverine,Wren |
|STag=Bear,Beisswurm,Boar,Bobcat,Buffalo,Cat,Cow,Cougar,Coyote,Crocodile,Donkey,Dove,bird,Goblin,Heron,Hyena,Jackal,Kobold,Leucro,Lion,Magpie,Mongoose,Ogre,Orc,Owl,Ox,Panther,Raccoon,Ram,Rat,Raven,S'lai,Shrew,Shrike,Snowbeast,Squirrel,Troll,Velver,Vulture,Weasel,Welkin,Wolf,Wolverine,Wren |
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|ptype=other |
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|verby=Yes |
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|pcrystal=No |
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|atmos=No |
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|istone=No |
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|metal=- |
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|weight=5 |
|weight=5 |
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|appcost=0 |
|appcost=0 |
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|rarity=festival |
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|enchanted=No |
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|feature-change=No |
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|generator=No |
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|sourcetype=- |
|sourcetype=- |
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|fname=No |
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}} |
}} |
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The pieces were assembled from a variety of creature drops, but the magically powered gem was the [[Hollow Eve Festival 396]] gift. |
The pieces were assembled from a variety of creature drops, but the magically powered gem was the [[Hollow Eve Festival 396]] gift. |
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It is not required that all one creature be used to create the creature. |
It is not required that all one creature be used to create the creature. |
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It is still possible to make the base skeleton, but it is not possible to gain the magically animating gem. |
It is still possible to make the base skeleton, but it is not possible to gain the magically animating gem.<br> |
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These items bond to their owner, and should you obtain an unbonded animated one, they will ONLY work if you attended this HE festival. |
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==Verbs== |
==Verbs== |
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* {{com|STUDY}}: The skeleton is a curiously enchanted item from one of the earliest festivals marking the Hollow Eve. Rumors say its appetite is both vast and curious, and the enchantment has been known to manifest items, knowledge, boons, and curses alike depending on what it has consumed.<br /> |
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<br /> |
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The skeletons are known to bond to their creator. Depending on circumstances and such a bond, you could perhaps ADJUST, FEED things TO it, HUG, POKE, PULL, REMOVE, RUB, SHAKE, THUMP, TICKLE, WAVE or WEAR the skeleton.<br /> |
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[Do NOT feed it anything you would be unhappy to lose! |
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*{{com|feed}}: Will cause the skeleton to consume the item. This is not a container function, but is used to make things. |
*{{com|feed}}: Will cause the skeleton to consume the item. This is not a container function, but is used to make things. |
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*{{com|hug}}: You hug a <animal> skeleton tightly, nearly snapping the bones. |
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*{{com|hug}}: ? |
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*{{com|poke}}: |
*{{com|poke}}: You poke a <animal> skeleton, rattling its bones. |
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*{{com|rub}}: Will cause all items held within to be removed. |
*{{com|rub}}: Will cause all items held within to be removed. |
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*{{com|shake}}: You shake a <animal> skeleton vigorously, its limbs flailing in every direction and making a loud clattering noise. |
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*{{com|shake}}: ? |
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*{{com|wave}}: You pick up your skeleton's <animal> foreleg and wave it around. After you release it, the limb falls limply back to the skeleton's side. |
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*{{com|wave}}: ? |
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*{{com|adjust}}: Will toggle where you wear your skeleton, shoulder or belt. |
*{{com|adjust}}: Will toggle where you wear your skeleton, shoulder or belt. |
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==Variations== |
==Variations== |
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{| |
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|- valign="top" |
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*Bear |
*Bear |
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*Beisswurm |
*Beisswurm |
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*Crocodile |
*Crocodile |
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*Donkey |
*Donkey |
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*Dove |
*Dove |
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*Goblin |
*Goblin |
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*Mongoose |
*Mongoose |
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*Ogre |
*Ogre |
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*Orc |
*Orc |
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*Owl |
*Owl |
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*Shrew |
*Shrew |
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*Shrike |
*Shrike |
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*Snowbeast |
*Snowbeast |
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*Squirrel |
*Squirrel |
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*Wolverine |
*Wolverine |
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*Wren |
*Wren |
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Latest revision as of 14:41, 2 October 2025
| <animal> skeleton | |
|---|---|
| Look: | The <animal> skeleton seems to be held together with some kind of invisible force. All of its bones are roughly the same size, but distinctly characteristic of their original owners. <animal> <arms/forelegs/wings> have been attached to both arm sockets, and <animal> legs have been attached to both leg sockets. |
| Weight: | 5 stones |
| Appraised Cost: | 0 Kronars0 Lirums <br />0 Dokoras <br />0 LTBpoints <br />0 Tickets <br />0 Scrips <br /> |
| Properties: | This is an item.
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| Dimensions: | ? length x ? width x ? height |
| Sources: | Source is Random creature drop, Hollow Eve Festival 396, Grave earth pile 432 prizes, Grave earth pile 428 prizes, Grave earth pile 425 prizes, Grave earth pile 421 prizes, Grave earth pile |
The pieces were assembled from a variety of creature drops, but the magically powered gem was the Hollow Eve Festival 396 gift.
It is not required that all one creature be used to create the creature.
It is still possible to make the base skeleton, but it is not possible to gain the magically animating gem.
These items bond to their owner, and should you obtain an unbonded animated one, they will ONLY work if you attended this HE festival.
Verbs
- STUDY: The skeleton is a curiously enchanted item from one of the earliest festivals marking the Hollow Eve. Rumors say its appetite is both vast and curious, and the enchantment has been known to manifest items, knowledge, boons, and curses alike depending on what it has consumed.
The skeletons are known to bond to their creator. Depending on circumstances and such a bond, you could perhaps ADJUST, FEED things TO it, HUG, POKE, PULL, REMOVE, RUB, SHAKE, THUMP, TICKLE, WAVE or WEAR the skeleton.
[Do NOT feed it anything you would be unhappy to lose!
- FEED: Will cause the skeleton to consume the item. This is not a container function, but is used to make things.
- HUG: You hug a <animal> skeleton tightly, nearly snapping the bones.
- POKE: You poke a <animal> skeleton, rattling its bones.
- RUB: Will cause all items held within to be removed.
- SHAKE: You shake a <animal> skeleton vigorously, its limbs flailing in every direction and making a loud clattering noise.
- WAVE: You pick up your skeleton's <animal> foreleg and wave it around. After you release it, the limb falls limply back to the skeleton's side.
- ADJUST: Will toggle where you wear your skeleton, shoulder or belt.
Recipes
See Skeleton Recipes (spoiler warning)
Variations
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