Rejuvenation: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
(18 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{Spell |
{{Spell |
||
|abbrev=rejuv |
|||
|name=Rejuvenation |
|||
|minprep=5 |
|minprep=5 |
||
|castcap=100 |
|castcap=100 |
||
|minskill=10 |
|||
|abbrev=Rejuvenation |
|||
|maxskill=600 |
|||
|minduration=- |
|||
|validtarget=PC |
|validtarget=PC |
||
|guild=Cleric |
|guild=Cleric |
||
|magic=Holy Magic |
|||
|spellbook=Spirit Manipulation |
|spellbook=Spirit Manipulation |
||
|prereqs=[[ |
|prereqs=[[Centering]] |
||
|slot=1 |
|slot=1 |
||
|desc=The Rejuvenation spell reverses the decline of a dead person's memories, so that when they are resurrected by the will of the gods or the intervention of a Cleric, they lose less, possibly even none, of their skills. |
|desc=The Rejuvenation spell reverses the decline of a dead person's memories, so that when they are resurrected by the will of the gods or the intervention of a Cleric, they lose less, possibly even none, of their skills. |
||
It has been documented that diffuse energy burned in the process of erecting the spell pattern will manifest as a |
It has been documented that diffuse energy burned in the process of erecting the spell pattern will manifest as a coloured light that will give some indication of how far the target's memories have declined. The silver nimbus in particular is of great importance, as it testifies to the full rejuvenation of a mind -- until it fades, that is. Multiple applications of the spell pattern once the silver nimbus has been achieved are also quite beneficial, as they will prolong the time until the target's memories will begin to decline again. |
||
|buffs=No buffs |
|||
|debuffs=No debuffs |
|||
Alternately, you may attempt to repair the memories of any fallen souls in the area by "mass" casting the spell. |
|||
|dtype=No damage |
|||
|htype=No heal |
|||
|effect=Restores the lost experience due to death. |
|||
|messaging=You gesture at <corpse>. |
|messaging=You gesture at <corpse>. |
||
A thin (color; see below) nimbus surrounds <corpse> for a brief moment. |
A thin (color; see below) nimbus surrounds <corpse> for a brief moment. |
||
|sig=Yes |
|||
|diff=basic |
|diff=basic |
||
|source=standard |
|source=standard |
||
Line 22: | Line 29: | ||
|ctype=standard |
|ctype=standard |
||
}} |
}} |
||
==Notes== |
|||
Repairs dead player's lost exp. |
|||
*Only works while the target is still dead. |
|||
*Once completely restored (silver nimbus), memories will not decay for a time based on the amount of mana used. This decay protection can be refreshed by recasting before the decay sets in again. |
|||
*A cleric knowing the [[Infusion ability]] can {{com|INFUSE}} {{tt|MEMORY <AMOUNT OF SPIRIT>}} while dead to protect their own memories at the cost of spirit. This will result in a faster auto-depart, but if you are about to {{com|depart}} it will save your memories. |
|||
*Once a target has Vigil on him or her you can rejuve them from another room. Handy if they're getting healed in a bad mana room, you can move to a better room and rejuve them. (see talk page for example) |
|||
==Memory status messaging== |
|||
From most severe to least: |
From most severe to least: |
||
* black |
* black |
Latest revision as of 19:40, 6 May 2021
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice, Infobox entry on corrupt
- Please see Category:Incomplete articles for more articles that are incomplete.
|
Abbreviation: | REJUV | |
---|---|---|
Prerequisites: | Centering | |
Signature: | Yes | |
Spell Slots: | 1 | |
Mana Type: | Holy Magic | |
Spell Type: | standard / utility | |
Difficulty: | basic | |
Prep (min/max): | 5 / 100 | |
Skill Range (min/max): | 10 / 600 | |
Valid Spell Target: | PC | |
Duration (min/max): | Instant | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Rejuvenation spell reverses the decline of a dead person's memories, so that when they are resurrected by the will of the gods or the intervention of a Cleric, they lose less, possibly even none, of their skills.
It has been documented that diffuse energy burned in the process of erecting the spell pattern will manifest as a coloured light that will give some indication of how far the target's memories have declined. The silver nimbus in particular is of great importance, as it testifies to the full rejuvenation of a mind -- until it fades, that is. Multiple applications of the spell pattern once the silver nimbus has been achieved are also quite beneficial, as they will prolong the time until the target's memories will begin to decline again. | |
Effect: | Restores the lost experience due to death. | |
Example Messaging: | You gesture at <corpse>.
A thin (color; see below) nimbus surrounds <corpse> for a brief moment. | |
Devices/Tattoos: | Deep black onyx coffin set with delicate pink erythrite roses, Delicate pink erythrite runestone, Heavy golden sunfish pendant with delicate pink erythrite stripes, Item:Deep black onyx coffin set with delicate pink erythrite roses, Item:Delicate pink erythrite runestone, Item:Heavy golden sunfish pendant with delicate pink erythrite stripes, Item:Sleek white gold mongoose, Sleek white gold mongoose |
Notes
- Only works while the target is still dead.
- Once completely restored (silver nimbus), memories will not decay for a time based on the amount of mana used. This decay protection can be refreshed by recasting before the decay sets in again.
- A cleric knowing the Infusion ability can INFUSE MEMORY <AMOUNT OF SPIRIT> while dead to protect their own memories at the cost of spirit. This will result in a faster auto-depart, but if you are about to DEPART it will save your memories.
- Once a target has Vigil on him or her you can rejuve them from another room. Handy if they're getting healed in a bad mana room, you can move to a better room and rejuve them. (see talk page for example)
Memory status messaging
From most severe to least:
- black
- blue
- violet
- red
- pink
- orange
- yellow
- golden
- silver