Worm's Mist: Difference between revisions

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{{Spell
{{Spell
|name=Worm's Mist
|abbrev=worm
|abbrev=worm
|minprep=26
|minprep=30
|castcap=103
|castcap=100
|minskill=250
|maxskill=1000
|minduration=1
|maxduration=10
|validtarget=Self
|validtarget=Self
|guild=Necromancer
|guild=Necromancer
|magic=Arcane Magic
|spellbook=Transcendental Necromancy
|spellbook=Transcendental Necromancy
|prereqs=[[Philosopher's Preservation 3.0|Philosopher's Preservation]]
|prereqs=[[Butcher's Eye]] or [[Kura-Silma]]
|slot=3
|slot=3
|illegal=illegal, social outrage
|corrupt=divine outrage
|desc=Worm's Mist is a powerful yet potentially crippling defense. The spell mutates the Necromancer's sweat glands and pores, allowing his body to produce a clinging, supernatural miasma. Any spell that passes through the miasma risks coming apart at the seams, including the Necromancer's own.
|desc=Worm's Mist is a powerful yet potentially crippling defense. The spell mutates the Necromancer's sweat glands and pores, allowing his body to produce a clinging, supernatural miasma. Any spell that passes through the miasma risks coming apart at the seams, including the Necromancer's own.


The spell is traditionally deployed near the skin, granting the caster protection against other magicians without any chinks or flaws. While the Necromancer's own spells are likewise hindered, that is what Risen are for. Alternately, he may weave Worm's Mist into a shell approximately ten feet in diameter. This allows the Necromancer to freely cast upon himself and anyone within a melee, but grants the same courtesy to his enemies.
The spell is traditionally deployed near the skin, granting the caster protection against other magicians without any chinks or flaws. While the Necromancer's own spells are likewise hindered, that is what Risen are for. Alternately, he may weave Worm's Mist into a shell approximately ten feet in diameter. This allows the Necromancer to freely cast upon himself and anyone within a melee, but grants the same courtesy to his enemies.
|buffs=No buffs
|debuffs=No debuffs
|dtype=No damage
|htype=No heal
|poststring=No
|effect=Magic barrier.
|messaging='''3rd person:'''<br />
|messaging='''3rd person:'''<br />
<Necromancer> gestures.<br />
<Necromancer> gestures.<br />
Line 24: Line 36:
Roundtime: 1 sec.
Roundtime: 1 sec.
|sig=Yes
|sig=Yes
|diff=esoteric
|diff=advanced
|source=standard
|source=standard
|type=warding
|type=warding
|ctype=battle
|ctype=battle
}}
}}
==Notes==
* Can be cast near or far.
* Can be {{com|cast}} {{tt|near}} or {{tt|cast}} {{tt|far}}.
Appears on LOOK.
*Appears on {{com|LOOK}}.
* This spell generates [[Divine Outrage]].[[Generates Divine Outrage::true| ]]
* Casting this spell (or having it visible) inside a standard [[justice]] zone generates [[Social Outrage]]. [[Generates Social Outrage::true| ]]

Latest revision as of 15:10, 5 July 2024


Necromancer thumb.jpgNecromancer Guild


Worm's Mist Justice triggering spell Causes outrage or corruption
Abbreviation: WORM
Prerequisites: Butcher's Eye or Kura-Silma
Signature: Yes
Spell Slots: 3
Mana Type: Arcane Magic
Spell Type: battle / warding
Difficulty: advanced
Prep (min/max): 30 / 100
Skill Range (min/max): 250 / 1000
Valid Spell Target: Self
Duration (min/max): 1 minutes / 10 minutes
Justice: illegal, social outrage
Corruption: divine outrage
Description: Worm's Mist is a powerful yet potentially crippling defense. The spell mutates the Necromancer's sweat glands and pores, allowing his body to produce a clinging, supernatural miasma. Any spell that passes through the miasma risks coming apart at the seams, including the Necromancer's own.

The spell is traditionally deployed near the skin, granting the caster protection against other magicians without any chinks or flaws. While the Necromancer's own spells are likewise hindered, that is what Risen are for. Alternately, he may weave Worm's Mist into a shell approximately ten feet in diameter. This allows the Necromancer to freely cast upon himself and anyone within a melee, but grants the same courtesy to his enemies.

Effect: Magic barrier.
Example Messaging: 3rd person:

<Necromancer> gestures.
Greasy black mist rises from <Necromancer>'s <skin/scales> and clings to her body.

1st person:
Your <skin/scales> burn as the mutative spell takes hold. Greasy black mist rises from your pores and clings to your flesh.

Defending
Tiny red and purple shafts appear within the black mist surrounding <Necromancer> and writhe in frenzy.
Your spell loses cohesion when it attempts to pass through the unholy miasma.
Roundtime: 1 sec.

Devices/Tattoos: No devices or tattoos documented.

Notes