Riftal Summons: Difference between revisions

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{{Spell
{{Spell
|name=Riftal Summons
|minprep=30
|castcap=100
|abbrev=rs
|abbrev=rs
|minprep=40
|validtarget=Target with Seer's Sense active
|castcap=120
|minskill=400
|maxskill=1250
|minduration=-
|validtarget=PC
|guild=Moon Mage
|guild=Moon Mage
|magic=Lunar Magic
|spellbook=Enlightened Geometry
|spellbook=Enlightened Geometry
|prereqs=[[Moongate 3.0|Moongate]] and [[Seer's Sense 3.0|Seer's Sense]]
|prereqs=Circle 100, [[Moongate]], [[Seer's Sense]]
|slot=2
|slot=2
|illegal=no
|desc=Riftal Summons opens a temporary rift between the magician and a subject under the influence of a Seer's Sense link. While the rift exists, the subject can go through it to arrive at the location where the magician cast his spell. Due to interference from the link, the coloration of the rift is known to be... odd. However, no adverse effects have been reported. Yet.
|corrupt=no
|messaging=You gesture.
|desc=Riftal Summons opens a temporary rift between the magician and a subject under the influence of a Seer's Sense link or who that has been recently Located. While the rift exists, the subject can go through it to arrive at the location where the magician cast his spell. Due to interference from the link, the coloration of the rift is known to be... odd. However, no adverse effects have been reported. Yet.
|buffs=No buffs
|debuffs=No debuffs
|dtype=No damage
|htype=No heal
|poststring=No
|effect=teleport PC to your location
|messaging=You gesture.<br>
You focus your magical energies and sense a celestial rift open up near <target>.
You focus your magical energies and sense a celestial rift open up near <target>.


Flickering ''<color>'' radiance erupts from seemingly nowhere, forming a jagged rift in the air. ''<Player>'' steps out from within the light, followed by a gust of chill winds. The rift vanishes as swiftly as it appeared.
A gaping rift of rippling <color> luminscence rips through the air in front of you, followed by a sudden blast of frigid wind.

'''Target's PoV''':<br>
A gaping rift of rippling ''<color>'' luminscence rips through the air in front of you, followed by a sudden blast of frigid wind.
|sig=Yes
|diff=esoteric
|diff=esoteric
|source=standard
|source=standard
|type=utility
|type=utility
|ctype=standard
|ctype=standard
|scroll=No
|target=No
|held=No
}}
}}
==Distance==
The following table lists the approximate amount of mana required to open a rift at a given distance in zones as determined by the [[zone map]].

{| class="wikitable" style="text-align:left"
| Rowspan="3" | Distance
! Rowspan="3"| Mainland only
! Rowspan="3"| Islands only
! Rowspan="3"| Island to Mainland
! rowspan = "2" colspan="3"| [[Seer's Sense]]
! colspan="6" | [[Braun's Conjecture]]
|-
! Rowspan="2"| Mainland only
! Rowspan="2"| Islands only
! Rowspan="2"| Island to Mainland
! colspan="3" | [[Seer's Sense]]
|-
! Mainland only || Islands only || Island to Mainland || Mainland only || Islands only || Island to Mainland
|-
| 0 zones || 40 Mana || 44 Mana || - || 40 Mana || 43 Mana || - || ? || ? || - || ? || ? || -
|-
| 1 zone || 40 Mana || 44 Mana || - || 40 Mana || 43 Mana || - || ? || ? || - || ? || ? || -
|-
| 2 zones || 42 Mana || 49 Mana || 59 Mana || 41 Mana || 45 Mana || 51 Mana || ? || ? || <56 mana || ? || ? || ?
|-
| 3 zones || 43 Mana || 52 Mana || 63 Mana || 42 Mana || 47 Mana || 53 Mana || ? || ? || ? || ? || ? || ?
|-
| 4 zones || 44 Mana || - || 67 Mana || 43 Mana || - || 56 Mana || ? || - || ? || ? || - || ?
|-
| 5 zones || 46 Mana || - || 72 Mana || 44 Mana || - || 59 Mana || ? || - || ? || ? || - || ?
|-
| 6 zones || 49 Mana || - || 77 Mana || 45 Mana || - || 62 Mana || ? || - || ? || ? || - || ?
|-
| 7 zones || 52 Mana || - || 83 Mana || 47 Mana || - || 65 Mana || ? || - || ? || ? || - || ?
|-
| 8 zones || 55 Mana || - || ? || 49 Mana || - || 69 Mana || ? || - || ? || ? || - || ?
|-
| 9 zones || 59 Mana || - || ? || 51 Mana || - || 73 Mana || ? || - || ? || ? || - || ?
|-
| 10 zones || 63 Mana || - || ? || 53 Mana || - || 77 Mana || ? || - || ? || ? || - || ?
|-
| 11 zones || 67 Mana || - || - || 57 Mana || - || - || ? || - || ? || ? || - || ?
|-
| 12 zones || 72 Mana || - || - || 59 Mana || - || - || ? || - || ? || ? || - || ?
|}

==Notes==
* The absence of visible moons in the sky above make casting this spell impossible.
* No longer requires a [[Seer's Sense]] link in order to function, although it is easier to cast on someone when linked to them this way.
:* [[Locate]] a target in order to be able to summon them without a Seer's Sense link.
::*This actually allows you to cast the rift on anyone in the room you located while the locate effect lingers, even if they were not originally in the room at the time of the locate.
::*This is the same lingering effect that backtrace detects, so you have approximately a minute to cast the rift.
:* A Seer's Sense link grants around a one [[Zone Map|zone]] increase in range and does not require them to be located first.
* In either case, the target voluntarily decides whether to step through the rift or not.
* Travel is no longer temporary as it was in previous incarnations.
* Potential distance is based on the mana used.
* Summoning between the islands of Qi'Reshalia requires more mana, and summoning between the mainland and the islands requires even more. This uses a similar modifier calculation to [[Moongate]].
*It is possible to have more than one rift at the same time, even to the same location and/or person.
*Possible rift colors (likely incomplete): ''amaranth, blue, brass-colored, brown, carmine, chestnut, cobalt, cyan, grey, indigo, lavender, maroon, mauve, mint green, moss-green, orange, peach, pear-colored, periwinkle, pink, purple-blue, rose, rust-colored, saffron, scarlet, sepia, sky blue, yellow, yellow-green.''
* Highlighting the messaging '''A gaping rift''' will catch all incoming rift messaging; making it much easier to see when someone is riftally summoning you. It's recommended that you clue your targets in on this as it'll save you time and mana.

Latest revision as of 00:34, 11 August 2023


Mm thumb.jpgMoon Mage Guild


Riftal Summons
Abbreviation: RS
Prerequisites: Circle 100, Moongate, Seer's Sense
Signature: Yes
Spell Slots: 2
Mana Type: Lunar Magic
Spell Type: standard / utility
Difficulty: esoteric
Prep (min/max): 40 / 120
Skill Range (min/max): 400 / 1250
Valid Spell Target: PC
Duration (min/max): Instant
Justice: no
Corruption: no
Description: Riftal Summons opens a temporary rift between the magician and a subject under the influence of a Seer's Sense link or who that has been recently Located. While the rift exists, the subject can go through it to arrive at the location where the magician cast his spell. Due to interference from the link, the coloration of the rift is known to be... odd. However, no adverse effects have been reported. Yet.
Effect: teleport PC to your location
Example Messaging: You gesture.

You focus your magical energies and sense a celestial rift open up near <target>.

Flickering <color> radiance erupts from seemingly nowhere, forming a jagged rift in the air. <Player> steps out from within the light, followed by a gust of chill winds. The rift vanishes as swiftly as it appeared.

Target's PoV:
A gaping rift of rippling <color> luminscence rips through the air in front of you, followed by a sudden blast of frigid wind.

Devices/Tattoos: Papyrus scroll (1)

Distance

The following table lists the approximate amount of mana required to open a rift at a given distance in zones as determined by the zone map.

Distance Mainland only Islands only Island to Mainland Seer's Sense Braun's Conjecture
Mainland only Islands only Island to Mainland Seer's Sense
Mainland only Islands only Island to Mainland Mainland only Islands only Island to Mainland
0 zones 40 Mana 44 Mana - 40 Mana 43 Mana - ? ? - ? ? -
1 zone 40 Mana 44 Mana - 40 Mana 43 Mana - ? ? - ? ? -
2 zones 42 Mana 49 Mana 59 Mana 41 Mana 45 Mana 51 Mana ? ? <56 mana ? ? ?
3 zones 43 Mana 52 Mana 63 Mana 42 Mana 47 Mana 53 Mana ? ? ? ? ? ?
4 zones 44 Mana - 67 Mana 43 Mana - 56 Mana ? - ? ? - ?
5 zones 46 Mana - 72 Mana 44 Mana - 59 Mana ? - ? ? - ?
6 zones 49 Mana - 77 Mana 45 Mana - 62 Mana ? - ? ? - ?
7 zones 52 Mana - 83 Mana 47 Mana - 65 Mana ? - ? ? - ?
8 zones 55 Mana - ? 49 Mana - 69 Mana ? - ? ? - ?
9 zones 59 Mana - ? 51 Mana - 73 Mana ? - ? ? - ?
10 zones 63 Mana - ? 53 Mana - 77 Mana ? - ? ? - ?
11 zones 67 Mana - - 57 Mana - - ? - ? ? - ?
12 zones 72 Mana - - 59 Mana - - ? - ? ? - ?

Notes

  • The absence of visible moons in the sky above make casting this spell impossible.
  • No longer requires a Seer's Sense link in order to function, although it is easier to cast on someone when linked to them this way.
  • Locate a target in order to be able to summon them without a Seer's Sense link.
  • This actually allows you to cast the rift on anyone in the room you located while the locate effect lingers, even if they were not originally in the room at the time of the locate.
  • This is the same lingering effect that backtrace detects, so you have approximately a minute to cast the rift.
  • A Seer's Sense link grants around a one zone increase in range and does not require them to be located first.
  • In either case, the target voluntarily decides whether to step through the rift or not.
  • Travel is no longer temporary as it was in previous incarnations.
  • Potential distance is based on the mana used.
  • Summoning between the islands of Qi'Reshalia requires more mana, and summoning between the mainland and the islands requires even more. This uses a similar modifier calculation to Moongate.
  • It is possible to have more than one rift at the same time, even to the same location and/or person.
  • Possible rift colors (likely incomplete): amaranth, blue, brass-colored, brown, carmine, chestnut, cobalt, cyan, grey, indigo, lavender, maroon, mauve, mint green, moss-green, orange, peach, pear-colored, periwinkle, pink, purple-blue, rose, rust-colored, saffron, scarlet, sepia, sky blue, yellow, yellow-green.
  • Highlighting the messaging A gaping rift will catch all incoming rift messaging; making it much easier to see when someone is riftally summoning you. It's recommended that you clue your targets in on this as it'll save you time and mana.