Nissa's Binding: Difference between revisions

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{{incomplete|Casting Cap}}

{{Spell
{{Spell
|abbrev=nb
|name=Nissa's Binding
|minprep=10
|minprep=10
|castcap=66
|abbrev=NB
|minskill=80
|validtarget=Self/None
|maxskill=800
|minduration=-
|validtarget=Area
|guild=Empath
|guild=Empath
|magic=Life Magic
|spellbook=Mental Preparation
|spellbook=Mental Preparation
|prereqs=15th Circle, [[Heart Link]]
|prereqs=[[Compel]] or [[Awaken]]
|slot=2
|desc=The [[Nissa]]'s Binding spell is the only legacy the [[Empath]] Guild has of [[Lanival]]'s companion. When cast, it is guaranteed to put anyone he has a Heart Link with to sleep if they are not standing, but it can be fought off otherwise. The Empath will also fall asleep when this spell is cast, but it is said that the most magically skilled Empaths can resist this, remaining awake and alert.
|illegal=illegal
|corrupt=none
|desc=The Nissa's Binding spell is the only legacy the Empath Guild has of Lanival's companion, Nissa. Though it is thought that this spell was originally meant to be a type of anesthesia, modern empaths have discovered other uses for it. When cast, this pattern will soothe the life essences around you and plunge them into a slumber. Those with great fortitude may resist this effect. As with most applications of this nature, Nissa's Binding is useless against the undead.
|buffs=No buffs
|debuffs=No debuffs
|dtype=No damage
|htype=No heal
|poststring=No
|effect=puts targets to sleep, AoE
|messaging=You hold out your arms, then bring them down evenly.
You contribute your harnessed streams to increase the pattern's potential.<br>
The soothing wave sweeps over the area to encompass everything around you.
PLAYER wobbles slightly, then collapses into sleep.


''Empath'' holds out her arms, then brings them down evenly
All bleeding, poison, and disease in the bodies of those under the spell will be slowed significantly. Many Empaths have found that their patients also gradually regain strength while asleep. Still, be careful that those you cast this spell upon do not bleed to death while asleep.
You feel a wave of lethargy wash over you, and fall into a forcible sleep.
|messaging=You gesture.<br>
|offtype=mind
You feel a field goblin fall under the effects of your spell.<br>
|deftype=fortitude
You feel a wave of lethargy wash over you, and fall into a deep sleep.
|sig=Yes
|spelltype=Healing
|diff=intermediate
|spelltype2=Versus Stamina
|source=standard
|spelltype3=Offensive
|type=debilitation, area of effect
|tier=third
|ctype=battle
|planned=No
|scroll=No
|target=No
|held=No
}}
}}
==Notes==
==Notes==
*Does not affect [[Undead]]. (Works on [[Constructs]])
*Nissa's Binding can affect [[:Category:Bestiary|creatures]] as well as players.
*Nissa's Binding can affect [[:Category:Bestiary|creatures]] as well as players.
*This currently works if you are [[Empathic_Shock|completely insensitive]].
*You must have an active Heart Link in order for Nissa's Binding to have any effect. NB will affect all targets that you are an actively Heart Linked with, so it can affect multiple creatures or players, or both, at the same time.
*Can be {{com|CAST}} {{tt|CREATURE}} - like with most AOE or multi-target spells, will hit all creatures in the room instead of just those engaged. This includes player summoned or owned creatures.
*To remain awake when casting Nissa's Binding, you must be able to cast the spell at about 25 mana, which requires a minimum of roughly 250 [[Primary Magic|PM]].
*Causes disturbing the peace if used in a justice area

Cannot be cast when [[Empathic_Shock|shocked]].

==Commentary==
Nissa's Binding has given rise to a rat's nest of consent issues. Many players consider casting the spell a belligerant act, and Empaths have suffered both in-character retaliation and Gamemaster-issued Warnings for using the spell on players.

From an Empath's perspective, since Empaths are severely restricted from engaging in violence, Nissa's Binding is the '''only''' even moderately effective tool available in a conflict. Contrary to the above statement, it has been GM-endorsed according to policy as a legitimate recourse for Empaths in a consented conflict. The warnings that were issued in the past were the result of GM confusion on the applicability of the spell in conflict situations.

All that being said, however, like any action in the game, under the right circumstances it can give consent as well.
{{RefAl}}

Latest revision as of 18:49, 6 August 2024


Empath thumb.jpgEmpathGuild


Nissa's Binding Justice triggering spell
Abbreviation: NB
Prerequisites: Compel or Awaken
Signature: Yes
Spell Slots: 2
Mana Type: Life Magic
Spell Type: battle / debilitation, area of effect
Difficulty: intermediate
Prep (min/max): 10 / 66
Skill Range (min/max): 80 / 800
Valid Spell Target: Area
Duration (min/max): Instant
Justice: illegal
Corruption: none
Description: The Nissa's Binding spell is the only legacy the Empath Guild has of Lanival's companion, Nissa. Though it is thought that this spell was originally meant to be a type of anesthesia, modern empaths have discovered other uses for it. When cast, this pattern will soothe the life essences around you and plunge them into a slumber. Those with great fortitude may resist this effect. As with most applications of this nature, Nissa's Binding is useless against the undead.
Effect: puts targets to sleep, AoE
Example Messaging: You hold out your arms, then bring them down evenly.

You contribute your harnessed streams to increase the pattern's potential.
The soothing wave sweeps over the area to encompass everything around you. PLAYER wobbles slightly, then collapses into sleep.

Empath holds out her arms, then brings them down evenly You feel a wave of lethargy wash over you, and fall into a forcible sleep.

Contest Type: mind / fortitude
Devices/Tattoos: No devices or tattoos documented.

Notes

  • Does not affect Undead. (Works on Constructs)
  • Nissa's Binding can affect creatures as well as players.
  • This currently works if you are completely insensitive.
  • Can be CAST CREATURE - like with most AOE or multi-target spells, will hit all creatures in the room instead of just those engaged. This includes player summoned or owned creatures.
  • Causes disturbing the peace if used in a justice area