Regenerate: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(31 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
{{Spell |
{{Spell |
||
⚫ | |||
|name=Regenerate |
|||
|minprep=5 |
|minprep=5 |
||
|castcap= |
|castcap=25 |
||
|minskill=250 |
|||
⚫ | |||
|maxskill=1000 |
|||
|validtarget=Self |
|validtarget=Self |
||
|guild=Empath |
|guild=Empath |
||
|magic=Life Magic |
|||
|spellbook=Healing |
|spellbook=Healing |
||
|prereqs=[[Heal]] |
|prereqs=Circle 30, [[Heal]] |
||
|slot= |
|slot=2 |
||
|pulse=10 |
|||
|desc=The Regenerate spell, as the name suggests, encourages your body to rapidly recover from minor wounds and scars using held mana. At lower levels, it cannot heal every wound you may encounter, but with enhanced mana and skill, you will eventually be able to heal all wounds on your person. |
|||
|illegal=no |
|||
|corrupt=no |
|||
|desc=Regenerate, as the name suggests, drastically enhances the Empath's metabolism with healing magic, allowing him to "naturally" recover from wounds and scars while the spell is maintained. The scope of the spell is dictated by the potency of the spell: the more power the spell has, the greater the wounds it can close. |
|||
|buffs=No buffs |
|||
|debuffs=No debuffs |
|||
|dtype=No damage |
|||
|htype=Wound heal |
|||
|poststring=No |
|||
|effect=gradually heals wounds/scars |
|||
|messaging=You gesture. |
|messaging=You gesture. |
||
Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy.<br /> |
Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy.<br /> |
||
The tingling across your body diminishes as you feel the motes of energy fade away. |
The tingling across your body diminishes as you feel the motes of energy fade away. |
||
⚫ | |||
|diff= |
|diff=advanced |
||
|source=standard |
|||
|type=utility |
|type=utility |
||
|ctype=cyclic |
|ctype=cyclic |
||
|spelltype=Healing |
|||
|planned=No |
|||
|scroll=No |
|||
|target=No |
|||
⚫ | |||
|tier=third |
|||
}} |
}} |
||
==Notes== |
|||
* See <i>Discussion</i> page for minimum requirements before selecting this spell! |
|||
*Currently the messaging for this spell shows in the familiar window. This is intended, as with the new enhancements to this spell it is massively "spammy" or scrolly. The GMs are working on a way to reduce the scroll, and using the familiar window for the messaging is a temporary workaround. This was discussed on chatter in DR TEST.--[[User:Zamara|Zamara]] 18:32, 4 December 2012 (UTC) |
|||
- With utility mastery was able to cast this spell successfully starting at 150 utility, was successful about 1 in 10 tries. |
|||
- With utility mastery and 160 utility was able to successfully cast 1 in 3 tries. |
|||
- Trains to 1500 utility; PM continues to train after 1500. |
Latest revision as of 01:56, 30 December 2023
|
Abbreviation: | - | |
---|---|---|
Prerequisites: | Circle 30, Heal | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Life Magic | |
Spell Type: | cyclic / utility | |
Difficulty: | advanced | |
Prep (min/max): | 5 / 25 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Self | |
Duration (min/max): | Indefinite | |
Pulse Timing: | 10 seconds | |
Justice: | no | |
Corruption: | no | |
Description: | Regenerate, as the name suggests, drastically enhances the Empath's metabolism with healing magic, allowing him to "naturally" recover from wounds and scars while the spell is maintained. The scope of the spell is dictated by the potency of the spell: the more power the spell has, the greater the wounds it can close. | |
Effect: | Wound heal, gradually heals wounds/scars | |
Example Messaging: | You gesture.
Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- See Discussion page for minimum requirements before selecting this spell!
- With utility mastery was able to cast this spell successfully starting at 150 utility, was successful about 1 in 10 tries.
- With utility mastery and 160 utility was able to successfully cast 1 in 3 tries.
- Trains to 1500 utility; PM continues to train after 1500.