Tactics skill: Difference between revisions

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Tactics is a new skill in the Lore skillset. It is the skill of seeing your enemies weaknesses and capitalizing on them.


'''Tactics''' is a new skill in the Lore skillset, introduced with [[DR3]] in early 2013. It is the skill of seeing your enemies' weaknesses and capitalizing on them. It is contested against an opponent's [[Defending skill]].
It has two current uses: Applying multiple-opponent penalties to a target (useful for ganging up on people), and using non-damaging formerly [[brawling]] moves. The current way to train it is to use tactical maneuvers like {{com|weave}} and {{com|bob}} against creatures. Notably, tactical maneuvers are favored by [[Empath]]s because they will not cause [[empathic shock]], and the skill is in their primary skillset.


It has three current uses: Applying multiple-opponent penalties to a target (useful for ganging up on people), using non-violent combat maneuvers, and the new combo system. The current way to train it is to use tactical maneuvers (like {{com|weave}} and {{com|bob}}) and using {{com|analyze}} to identify [[combo]]s that apply debuffs to creatures. Tactics trains like a weapon skill, so it must be contested against an opponent of suitable challenge.
*'''Bob''' regenerates fatigue
*'''Circle''' increases position (need to verify)
*'''Weave''' debuffs enemy balance for a fairly high fatigue cost
*'''Grapple''' enables certain brawling moves (like '''butt''') and prevents some kinds of attacks
*'''Shove''' can knock opponents to the ground or to pole range


Notably, tactical maneuvers are favored by [[Empath]]s because they will not cause [[empathic shock]], and the skill is in their primary skillset.
==Maneuver Table==

==Spells and abilities that boost Tactics==
{{#ask:[[Boosts::Tactics skill]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}

==Spells and abilities that decrease Tactics==
{{#ask:[[Debuffs::Tactics skill]]
|?guild association is
|format=ul
|headers=hide
|default=None
}}

==Tactical maneuvers==
*'''{{com|Bob}}''' regenerates fatigue
*'''{{com|Circle}}''' increases position and debuffs enemy balance; no fatigue cost
*'''{{com|Weave}}''' temporarily debuffs an enemy's defense in exchange for a fairly high fatigue cost
*'''{{com|Grapple}}''' enables certain [[Brawling_skill#Grappling|brawling moves]] (like '''butt''') and prevents some kinds of attacks. Using '''circle''' successfully while grappled will cause your opponent to lose balance. However, an unsuccessful circle can backfire and harm your balance.
*'''{{com|Shove}}''' can knock opponents to the ground or to pole range. Can also break a grapple
If you lack the skill, some maneuvers (not {{tt|bob}}) can backfire and decrease your balance/position.

==Maneuver table==
{| class="wikitable sortable" border="1"
{| class="wikitable sortable" border="1"
!verb !! type !! fatigue || balance || speed || accuracy || most suited || least suited || least pen. def. || most pen. def.
!verb !! fatigue || balance || speed || accuracy || least pen. def. || most pen. def.
|-
|-
| Weave || tactical || 5 - extremely fatiguing || 2 - unbalancing || 3 - reasonably paced || 2 - accurate as most || equal || equal || evasion || shield
| Weave || 5 - extremely fatiguing || 2 - unbalancing || 3 - reasonably paced || 2 - accurate as most || evasion || shield
|-
|-
| Circle || tactical || 3 - moderately fatiguing || 4 - balance building || 3 - reasonably paced || 2 - accurate as most || equal || equal || equal || equal
| Circle || 3 - moderately fatiguing || 4 - balance building || 3 - reasonably paced || 2 - accurate as most || equal || equal
|-
|-
| Bob || tactical || 1 - barely fatiguing || 5 - very balance building || 3 - reasonably paced || 2 - accurate as most || equal|| equal|| evasion|| parry/shield
| Bob || 1 - barely fatiguing || 5 - very balance building || 3 - reasonably paced || 2 - accurate as most || evasion|| parry/shield
|-
|-
| Grapple || tactical || 2 - somewhat fatiguing || 0 - extremely unbalancing || 3 - reasonably paced || 3 - more accurate than most || equal|| equal|| equal||equal
| Grapple || 2 - somewhat fatiguing || 0 - extremely unbalancing || 3 - reasonably paced || 3 - more accurate than most || equal||equal
|-
|-
| Tackle || tactical || 5 - extremely fatiguing || 3 - balance neutral || 1 - very quick || 1 - less accurate than most || equal || equal || equal || equal
| Tackle || 5 - extremely fatiguing || 3 - balance neutral || 1 - very quick || 1 - less accurate than most || equal || equal
|-
|-
| Shove || tactical || 2 - somewhat fatiguing || 2 - unbalancing || 3 - reasonably paced || 3 - more accurate than most || equal || equal || evasion || parry/shield
| Shove || 2 - somewhat fatiguing || 2 - unbalancing || 3 - reasonably paced || 3 - more accurate than most || evasion || parry/shield
|-
|-
|}
|}
==Empaths and Tactics==
Empaths may use tactical maneuvers (without experiencing Empathic shock). As with other aspects of combat, anything that has the potential to do damage causes shock, even if the action is unsuccessful.


Tactics is an effective way for an Empath to maintain position and balance in combat while training defenses. A skilled tactician can even shove or grapple an opponent to assist another adventurer in making a kill.


{{RefAl}}
{{RefAl}}
{{Cat|Lore Skillset,Experience 3.0 Skills,Skills}}
{{Cat|Lore skillset,Experience 3.0 skills,Skills}}

Latest revision as of 13:23, 29 July 2023

Tactics is a new skill in the Lore skillset, introduced with DR3 in early 2013. It is the skill of seeing your enemies' weaknesses and capitalizing on them. It is contested against an opponent's Defending skill.

It has three current uses: Applying multiple-opponent penalties to a target (useful for ganging up on people), using non-violent combat maneuvers, and the new combo system. The current way to train it is to use tactical maneuvers (like WEAVE and BOB) and using ANALYZE to identify combos that apply debuffs to creatures. Tactics trains like a weapon skill, so it must be contested against an opponent of suitable challenge.

Notably, tactical maneuvers are favored by Empaths because they will not cause empathic shock, and the skill is in their primary skillset.

Spells and abilities that boost Tactics

Spells and abilities that decrease Tactics

Tactical maneuvers

  • BOB regenerates fatigue
  • CIRCLE increases position and debuffs enemy balance; no fatigue cost
  • WEAVE temporarily debuffs an enemy's defense in exchange for a fairly high fatigue cost
  • GRAPPLE enables certain brawling moves (like butt) and prevents some kinds of attacks. Using circle successfully while grappled will cause your opponent to lose balance. However, an unsuccessful circle can backfire and harm your balance.
  • SHOVE can knock opponents to the ground or to pole range. Can also break a grapple

If you lack the skill, some maneuvers (not BOB) can backfire and decrease your balance/position.

Maneuver table

verb fatigue balance speed accuracy least pen. def. most pen. def.
Weave 5 - extremely fatiguing 2 - unbalancing 3 - reasonably paced 2 - accurate as most evasion shield
Circle 3 - moderately fatiguing 4 - balance building 3 - reasonably paced 2 - accurate as most equal equal
Bob 1 - barely fatiguing 5 - very balance building 3 - reasonably paced 2 - accurate as most evasion parry/shield
Grapple 2 - somewhat fatiguing 0 - extremely unbalancing 3 - reasonably paced 3 - more accurate than most equal equal
Tackle 5 - extremely fatiguing 3 - balance neutral 1 - very quick 1 - less accurate than most equal equal
Shove 2 - somewhat fatiguing 2 - unbalancing 3 - reasonably paced 3 - more accurate than most evasion parry/shield


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