Combo
- For information on the now defunct combat 2.0 system, see Combos (old).
The combo system is a tactics subsytem that allows temporary debuffs to be applied to your opponents.
It begins with the ANALYZE command being used on a target, at which point a random debuff is selected and a random series of 2-4 combat commands. Upon landing the listed strikes within 30 seconds, the debuff is applied to the target. Analyzing the same opponent again will reset the timer and increase the size of the debuff if it's successful.
Levels
rank | descriptor |
---|---|
1 | tiny |
2 | slight |
3 | small |
4 | moderate |
5 | good |
6 | substantial |
7 | large |
8 | great |
9 | exceptional |
10 | massive |
There are 10 levels to the debuff, and the initial ANALYZE can begin it up to the fourth level, depending on the Tactics check. Both the original initiator or any other PC can both increase the debuff level and reset the timer through additional ANALYZE actions, and any player can contribute to the hit series to trigger it.
Debuffs
- Armor Reduction
- Balance Reduction
- Increased chance to Stun
Training
The ANALYZE will teach Tactics, with an additional bonus for completing the combo.