Dual load: Difference between revisions
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{{GuildAbility |
{{GuildAbility |
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|guild=barbarian, ranger, thief |
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|prereqs=30 Agility, 30 Reflex, and 201 in Bows skill |
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|desc=- |
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|slots=0 |
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|skill=- |
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|path=- |
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|diff=- |
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|contest1=- |
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|contest2=- |
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|buffs=- |
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|debuffs=- |
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|htype=- |
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|dtype=- |
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|effect=Fires two arrows simultaneously. |
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|messaging=You reach into your ''<container>'' to load the ''<bow>'' with some ''<type>'' arrows. |
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|type=other |
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}} |
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==Syntax== |
==Syntax== |
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{{tt|load my |
{{tt|load my arrows}} |
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==Effects== |
==Effects== |
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==Requirements== |
==Requirements== |
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This ability requires [[requires short bow skill::201]][[requires long bow skill::201| ]][[requires composite bow skill::201| ]] ranks in the type of bow being loaded (short, long, or composite), [[requires reflex::30]] {{stat|Reflex}}, [[requires agility::30]] {{stat|Agility}}, and Guild-specific requirements. [[Rangers]] must have the [[Hands of Lirisa]] spell active, while [[Barbarian]]s must be under the effects of the [[Eagle Dance]]. |
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===Base Requirements=== |
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{{cat|Ranger Abilities,Barbarian Abilities}} |
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* [[requires bows skill::201]] ranks in [[Bows]] |
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* [[requires reflex::30]] {{stat|Reflex}} |
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* [[requires agility::30]] {{stat|Agility}} |
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===Guild Specific Requirements=== |
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* [[Rangers]] - [[See the Wind]] |
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* [[Barbarian]] - [[Eagle Form]] |
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* [[Thief]] - [[Khri Steady]] |
Latest revision as of 20:13, 20 August 2020
Requirements: | 30 Agility, 30 Reflex, and 201 in Bows skill | |
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Slot Cost: | 0 | |
Difficulty: | None | |
Type / Skill: | other / - | |
Effect: | Fires two arrows simultaneously. | |
Messaging: | You reach into your <container> to load the <bow> with some <type> arrows. |
Dual load is the ability to load two arrows at the same time and is shared between the Ranger, the Barbarian, and the Thief guilds.
Syntax
LOAD MY ARROWS
Effects
Using the ability will fire two arrows, the first with the normal conditions, such as aiming, and the second with the power of a snap shot. Also it is important to note that they land at the exact same time, so effects from the first hit (such as stunning) will not improve the second hit.