Forging Factor: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
(12 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Obsolete|This applies to the older forging system.}} |
|||
{{incomplete|Needs armor formula}} |
|||
'''Forging Factor''' is a player-created [[page type is::definition|term]] to describe one's aptitude for forging metal weapons and armor. |
'''Forging Factor''' is a player-created [[page type is::definition|term]] to describe one's aptitude for forging metal weapons and armor.<br> |
||
⚫ | |||
'''The weapon and armor forging factors are now obsolete.''' (Equipment ranks no longer affect smithing.) |
|||
== |
==Formulas== |
||
The formula for weapons is: |
The generalized forging factor formula for weapons is: |
||
(weapon skill * 0.6) + (average of related weapon skills * 0.3) + ([[Mechanical Lore skill|Mechanical Lore]] * 0.1)<br> |
|||
[[Image:Forge factor generalized formula.png]] |
|||
⚫ | |||
(Assuming F is a set representing the other weapons in the family) |
|||
::(2HE * 0.6) + (HE+ME+LE)/3 * 0.3) + ([[Mechanical Lore skill|Mechanical Lore]] * 0.1) |
|||
⚫ | |||
An example using [[Twohanded Edged skill]] as the weapon being forged: |
|||
⚫ | |||
⚫ | |||
[[Image:Forge factor 2he formula.png]] |
|||
(armor skill * 0.6) + (related armor * 0.3) + ([[Mechanical Lore skill|Mechanical Lore]] * 0.1) |
|||
: |
:Example calculation for 2HE: |
||
::(HP * 0.6) + (LP * 0.3) + ([[Mechanical Lore skill|Mechanical Lore]] * 0.1) |
|||
::( |
::(6*2HE + HE + ME + LE + ML)/10 |
||
⚫ | |||
⚫ | |||
[[Image:Forge factor armor formula.png]] |
|||
⚫ | |||
::(6*HP + 3*LP + ML)/10 |
|||
::(6*312 + 3*233 + 176)/10 = 274.7 |
|||
==Skill Families== |
==Skill Families== |
||
The weapon families are: |
The weapon families are: |
||
* [[ |
* [[Light Edged skill|Light Edged]], [[Medium Edged skill|Medium Edged]], [[Twohanded Edged skill|Heavy Edged]], [[Twohanded Edged skill|Twohanded Edged]] |
||
* [[ |
* [[Light Blunt skill|Light Blunt]], [[Medium Blunt skill|Medium Blunt]], [[Heavy Blunt skill|Heavy Blunt]], [[Twohanded Blunt skill|Twohanded Blunt]] |
||
* [[Short Staff skill|Short Staff]], [[Quarter Staff skill|Quarter Staff]], [[Pikes skill|Pikes]], [[Halberds skill|Halberds]] |
|||
<br> |
<br> |
||
The armor families are: |
The armor families are: |
||
* [[ |
* [[Light Chain skill|Light Chain]] and [[Heavy Chain skill|Heavy Chain]] |
||
* [[ |
* [[Light Plate skill|Light Plate]] and [[Heavy Plate skill|Heavy Plate]] |
||
==See Also== |
|||
* [http://dr.six-something.org/ff.php Forging Factor Calculator]: Web-based utility |
|||
{{Cat|Definitions}} |
Latest revision as of 05:36, 28 May 2013
Forging Factor is a player-created term to describe one's aptitude for forging metal weapons and armor.
The weapon and armor forging factors are now obsolete. (Equipment ranks no longer affect smithing.)
Formulas
The generalized forging factor formula for weapons is:
(Assuming F is a set representing the other weapons in the family)
An example using Twohanded Edged skill as the weapon being forged:
- Example calculation for 2HE:
- (6*2HE + HE + ME + LE + ML)/10
- (6*250 + 212 + 161 + 161 + 176)/10 = 221
The generalized forging factor formula for armor is:
- Sample calculation for HP:
- (6*HP + 3*LP + ML)/10
- (6*312 + 3*233 + 176)/10 = 274.7
Skill Families
The weapon families are:
- Light Edged, Medium Edged, Heavy Edged, Twohanded Edged
- Light Blunt, Medium Blunt, Heavy Blunt, Twohanded Blunt
- Short Staff, Quarter Staff, Pikes, Halberds
The armor families are:
- Light Chain and Heavy Chain
- Light Plate and Heavy Plate