Forging Factor: Difference between revisions

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{{Obsolete|This applies to the older forging system.}}
{{incomplete|Needs armor formula}}
'''Forging Factor''' is a player-created [[page type is::definition|term]] to describe one's aptitude for forging metal weapons and armor.
'''Forging Factor''' is a player-created [[page type is::definition|term]] to describe one's aptitude for forging metal weapons and armor.<br>
<br>
'''The weapon and armor forging factors are now obsolete.''' (Equipment ranks no longer affect smithing.)


==Formulae==
==Formulas==


The formula for weapons is:<br>
The generalized forging factor formula for weapons is:

(weapon skill * 0.6) + (average of related weapon skills * 0.3) + ([[Mechanical Lore skill|Mechanical Lore]] * 0.1)<br>
[[Image:Forge factor generalized formula.png]]
<br>
(Assuming F is a set representing the other weapons in the family)
The formula for armor is:<br>

(armor skill * 0.6) + (related armor * 0.3) + ([[Mechanical Lore skill|Mechanical Lore]] * 0.1)
An example using [[Twohanded Edged skill]] as the weapon being forged:

[[Image:Forge factor 2he formula.png]]

:Example calculation for 2HE:
::(6*2HE + HE + ME + LE + ML)/10
::(6*250 + 212 + 161 + 161 + 176)/10 = 221

The generalized forging factor formula for armor is:

[[Image:Forge factor armor formula.png]]

:Sample calculation for HP:
::(6*HP + 3*LP + ML)/10
::(6*312 + 3*233 + 176)/10 = 274.7


==Skill Families==
==Skill Families==


The weapon families are:
The weapon families are:
* [[Twohanded Edged skill|Twohanded Edged]], [[Twohanded Edged skill|Heavy Edged]], [[Medium Edged skill|Medium Edged]], [[Light Edged skill|Light Edged]]
* [[Light Edged skill|Light Edged]], [[Medium Edged skill|Medium Edged]], [[Twohanded Edged skill|Heavy Edged]], [[Twohanded Edged skill|Twohanded Edged]]
* [[Twohanded Blunt skill|Twohanded Blunt]], [[Heavy Blunt skill|Heavy Blunt]], [[Medium Blunt skill|Medium Blunt]], [[Light Blunt skill|Light Blunt]]
* [[Light Blunt skill|Light Blunt]], [[Medium Blunt skill|Medium Blunt]], [[Heavy Blunt skill|Heavy Blunt]], [[Twohanded Blunt skill|Twohanded Blunt]]
* [[Short Staff skill|Short Staff]], [[Quarter Staff skill|Quarter Staff]], [[Pikes skill|Pikes]], [[Halberds skill|Halberds]]
<br>
<br>
The armor families are:
The armor families are:
* [[Heavy Plate skill|Heavy Plate]] and [[Light Plate skill|Light Plate]]
* [[Light Chain skill|Light Chain]] and [[Heavy Chain skill|Heavy Chain]]
* [[Heavy Chain skill|Heavy Chain]] and [[Light Chain skill|Light Chain]]
* [[Light Plate skill|Light Plate]] and [[Heavy Plate skill|Heavy Plate]]

==See Also==

* [http://dr.six-something.org/ff.php Forging Factor Calculator]: Web-based utility

{{Cat|Definitions}}

Latest revision as of 05:36, 28 May 2013

Forging Factor is a player-created term to describe one's aptitude for forging metal weapons and armor.

The weapon and armor forging factors are now obsolete. (Equipment ranks no longer affect smithing.)

Formulas

The generalized forging factor formula for weapons is:

Forge factor generalized formula.png (Assuming F is a set representing the other weapons in the family)

An example using Twohanded Edged skill as the weapon being forged:

Forge factor 2he formula.png

Example calculation for 2HE:
(6*2HE + HE + ME + LE + ML)/10
(6*250 + 212 + 161 + 161 + 176)/10 = 221

The generalized forging factor formula for armor is:

Forge factor armor formula.png

Sample calculation for HP:
(6*HP + 3*LP + ML)/10
(6*312 + 3*233 + 176)/10 = 274.7

Skill Families

The weapon families are:


The armor families are: