Ur hhrki'izh (2): Difference between revisions
(construct field) |
No edit summary |
||
(30 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
⚫ | |||
{{Critter |
{{Critter |
||
|new=Yes |
|||
|Critter Name=Ur Hhrki'izh |
|||
|Image File = |
|||
⚫ | |||
|MinCap = 230? |
|||
⚫ | |||
|MaxCap = |
|||
⚫ | |||
|BodyType = Biped |
|||
|simulevel=44 |
|||
⚫ | |||
|naturallevel=44 |
|||
⚫ | |||
|weaponlevel=44 |
|||
⚫ | |||
|defenselevel=44 |
|||
⚫ | |||
|level=44 |
|||
|Evil = Yes |
|||
|flex=No |
|||
⚫ | |||
|MinCap=225 |
|||
⚫ | |||
|MaxCap=275 |
|||
⚫ | |||
⚫ | |||
|Poachable = No |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|Evil=undead |
|||
|Special = Yes |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|Special=yes |
|||
⚫ | |||
⚫ | |||
|Skin Name = |
|||
⚫ | |||
|Skin Type = |
|||
|Defense=no |
|||
|Weight = |
|||
⚫ | |||
|Tannable = |
|||
|hasskin=No |
|||
|NumPieces = |
|||
|haspart=No |
|||
|Crushable = |
|||
|hasbone=No |
|||
|RequiredRanks = |
|||
⚫ | |||
|MaxVal = |
|||
|levelvariance=1 |
|||
|MaxArrangedVal = |
|||
|simulevelmax=45 |
|||
⚫ | |||
|naturallevelmax=45 |
|||
|InitCost = |
|||
|weaponlevelmax=45 |
|||
|defenselevelmax=45 |
|||
|Boxes=yes |
|||
⚫ | |||
|hasorgan=No |
|||
}} |
}} |
||
{{disambig2|Ur Hhrki'izh}} |
|||
⚫ | |||
==Description== |
==Description== |
||
The Ur Hhrki'izh is an ancient [[S'Kra Mur]], long past its natural lifetime. Its flesh, eyes, and internal organs are long gone, leaving only scaly skin stretched over a skeletal frame and two sullen fires burning in its otherwise empty eye sockets. But even its frightening appearance is not as disturbing as its fluid, languid motion combined with the dry rattling and clicking of old bones. |
The Ur Hhrki'izh is an ancient [[S'Kra Mur]], long past its natural lifetime. Its flesh, eyes, and internal organs are long gone, leaving only scaly skin stretched over a skeletal frame and two sullen fires burning in its otherwise empty eye sockets. But even its frightening appearance is not as disturbing as its fluid, languid motion combined with the dry rattling and clicking of old bones. |
||
Line 39: | Line 46: | ||
==In Depth== |
==In Depth== |
||
This version of Ur Hhrki'izh is located in the southern portion of their area, through the door. |
This version of Ur Hhrki'izh is located in the southern portion of their area, through the door. |
||
Their malediction can be consistently resisted with 40 in stamina, 30 in strength, and 35 in discipline. |
|||
Their malediction cannot be consistently resisted with 40 in stamina, 30 in strength, and 30 in discipline. |
|||
===Spells=== |
===Spells=== |
||
''Spell Prep:'' An ur hhrki'izh silently moves its jaw and makes a complex series of gestures. |
''Spell Prep:'' An ur hhrki'izh silently moves its jaw and makes a complex series of gestures. |
||
*[[casts spell::Malediction]] |
*[[casts spell::Malediction]] |
||
''Spell Prep:'' (No noticable prep, silent prep) |
|||
*[[casts spell::Dinazen Olkar]] |
|||
===Special Abilities=== |
===Special Abilities=== |
||
*Its sabre is diseased and cursed. |
*Its sabre is diseased and cursed. |
||
An ur hhrki'izh turns its attention to its rusted sabre for a moment. It begins to glow faintly with a sickly yellowish-green light. |
|||
⚫ | |||
⚫ | |||
if disarmed, now attacks with claws. |
|||
*Using thrown weapons on them, will chance to curse said weapon. |
|||
*Possibility to pick up their dropped weapon, will still be cursed. |
|||
*They are no longer immune to all non-holy magic. Increasing prep amount should be able to hit them. |
|||
===Equipment/Loot=== |
===Equipment/Loot=== |
||
*a {{cloot|w|rusted sabre}} |
*a {{cloot|w|rusted sabre}} |
||
===Noticable Loot=== |
|||
*Drops random jewelry and cloths you can't find in shops, [[Spell Scrolls|spell scrolls]], [[Trading Cards|trading cards]], [[Dira|diras]], nuggets, and bars. |
|||
*Boxes are around 200 ranks and have half a plat in vaule on average. |
|||
Target Magic is still moving as magic prime soft cap at around 280-285 still getting 1 or 2 at 288 with min prep tier two TM spell |
|||
==See Also== |
==See Also== |
||
There are two different difficulties of Ur Hhrki'izh |
There are two different difficulties of Ur Hhrki'izh |
Latest revision as of 09:17, 11 October 2021
Missing or Incomplete Creature Information Needed |
Incomplete Article
|
To add any of the missing information listed above, use THIS FORM. |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
- There are other pages that use the name "Ur Hhrki'izh." Follow the link for more details.
Description
The Ur Hhrki'izh is an ancient S'Kra Mur, long past its natural lifetime. Its flesh, eyes, and internal organs are long gone, leaving only scaly skin stretched over a skeletal frame and two sullen fires burning in its otherwise empty eye sockets. But even its frightening appearance is not as disturbing as its fluid, languid motion combined with the dry rattling and clicking of old bones.
In Depth
This version of Ur Hhrki'izh is located in the southern portion of their area, through the door.
Their malediction can be consistently resisted with 40 in stamina, 30 in strength, and 35 in discipline.
Their malediction cannot be consistently resisted with 40 in stamina, 30 in strength, and 30 in discipline.
Spells
Spell Prep: An ur hhrki'izh silently moves its jaw and makes a complex series of gestures.
Spell Prep: (No noticable prep, silent prep)
Special Abilities
- Its sabre is diseased and cursed.
An ur hhrki'izh turns its attention to its rusted sabre for a moment. It begins to glow faintly with a sickly yellowish-green light.
- If it's unarmed, it can snatch your weapon from your hand and curse it. (This is no longer true.)
if disarmed, now attacks with claws.
- Using thrown weapons on them, will chance to curse said weapon.
- Possibility to pick up their dropped weapon, will still be cursed.
- They are no longer immune to all non-holy magic. Increasing prep amount should be able to hit them.
Equipment/Loot
Noticable Loot
- Drops random jewelry and cloths you can't find in shops, spell scrolls, trading cards, diras, nuggets, and bars.
- Boxes are around 200 ranks and have half a plat in vaule on average.
Target Magic is still moving as magic prime soft cap at around 280-285 still getting 1 or 2 at 288 with min prep tier two TM spell
See Also
There are two different difficulties of Ur Hhrki'izh
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures with special attacks
- Creatures without special defenses
- Aesry creatures
- Bestiary
- Qi'Reshalia creatures
- Corporeal creatures
- Evil corporeal creatures
- Evil creatures