User:Mozzik/Sandbox: Difference between revisions

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unbalanced as to be almost useless<br>
unbalanced as to be almost useless<br>


===Krr-tich/Sek-rith/Moon Sphere Attunement===
===Swing Accuracy===
perfectly attuned<br>

almost perfectly attuned<br>
very well-attuned<br>
well-attuned<br>
fairly well-attuned<br>
''attuned<br>
slightly mis-attuned<br>
somewhat mis-attuned<br>
mis-attuned<br>
very mis-attuned<br>
extremely mis-attuned<br>
horribly mis-attuned<br>


===Clarity===
===Clarity===

Revision as of 01:17, 8 January 2010

You recognize the bones as a divination tool used by Moon Mages and preferred by the Skindancers and other Nomads of the Arid Steppe. Shamans and seers use the arrangement of the bones as they fall on the ground to predict what will come. First created by the shamans of the Arid Steppe as a means to scry the future, carved and enchanted bones have been used for countless years and are among the oldest known type of divination tool. Part astrology, and part mysticism, there are some Nomads who believe that the power of the bones lies in their connection with the dead, while others insist that it is the enchantment process, through which the bones are imbued with magic properties, that gives them their unique properties. A seer, properly trained to observe celestial bodies, tosses the bones on the ground before them and reads their seemingly random placement, often with uncanny insight.

Properties

  • Visual: All properties are visible.
  • Durability: Low
  • Bond Rate: High
  • Power Precision: Low
  • Duration Precision: Low
  • Sect Affinity: Nomads of the Arid Steppe
  • Currently the only player made tool, thus allowing them to start at higher qualities then other tools.
  • Larger range of possible power/duration modifiers compared to other tools.
  • Handles fumbles very differently from other tools - damage is only to one physical quality rather then to all physical qualities, whereas crits remain universal improvement to all physical qualities (Though to a smaller degree then other tools). The net effect is that crits should outweigh fumbles unlike other tools.

Use

Like all prediction tools, before use the mage must know the ALIGN ability (learnable at 4th circle) and have made a successful observation. Furthermore, before the first use, the bones must be RUBbed to bond it to the user. Syntax is to ALIGN <skill/skill set>, and then to ROLL the bones. In order to predict on another the mage must ROLL bones at <target>.

Example

You toss your divination bones on the ground before you.
The Krr-tich bone stands on end for a moment before falling over.
It points directly away from you.
The Sek-rith bone falls flat on the ground.
It points off to one side.
The Moon Sphere bounces once.
It comes to rest and depicts a suit of leather.
The Sun Disk bone lands white side up.
You scoop the bones back up.

Interpretation

  1. The direction of the Krr-tich bone indicates the magnitude of the prediction. Pointing closer towards the user indicates a stronger prediction.
  2. The direction of the Sek-rith bone indicates the duration of the prediction. Pointing closer towards the user indicates a longer prediction.
  3. The Moon Sphere indicates the skill.
  4. The color of the Sun Disk indicates the polarity. White is positive, black negative.
  5. Any additional messages have to do with quality changes, or turned predictions.

So the example given is a very weak, medium duration, positive prediction on the leather armor skill.

Qualities

When LOOKed at bones have eight qualities. Qualities are listed from best to worst. As with all tools each message indicates a range. Italics indicate a potential starting value when purchased. Bold indicates extra start ranges possible from crafting.

Krr-tich/Sek-rith Balance

exceptionally well-balanced
very well-balanced
well-balanced
fairly well-balanced
balanced
average quality
barely off-balance
somewhat poorly balanced
poorly balanced
very poorly balanced
horribly unbalanced
unbalanced as to be almost useless

Krr-tich/Sek-rith/Moon Sphere Attunement

perfectly attuned
almost perfectly attuned
very well-attuned
well-attuned
fairly well-attuned
attuned
slightly mis-attuned
somewhat mis-attuned
mis-attuned
very mis-attuned
extremely mis-attuned
horribly mis-attuned

Clarity

Color Accuracy

Imperfections

Age

The bones have never been used.
The bones are barely used. (1 prediction)
The bones are in good condition. (21 predictions)
The bones are in fairly good condition. (51 predictions)
The bones are starting to show signs of wear. (101 predictions)
The bones are a bit nicked. (201 predictions)
The bones are slightly scratched. (301 predictions)
The bones show signs of excessive use. (401 predictions)
The bones are very well-used. (501 predictions)
The bones are heavily scratched. (601 predictions)
The bones are very heavily worn. (701 predictions)
The bones are worn almost to oblivion. (801 predictions)

Explanation

Age indicates the real life time since the tool was first bonded, it does not seem to be related to uses or breakage rates in any way. Centering modifies duration and Clarity magnitude, with swing and color accuracies modifying the chance of misreading of each of these respectively. Imperfections modify the chance of hitting the correct skill. There are no visible indicators for how likely you are to understand the skill or for polarity of the predictions.

Messages

Color (Power)

Color Bonus
Light violet >0
Violet >15
Blue-violet >30
Blue >45
Green-blue >60
Green >80
Yellow-green >100
Yellow >115
Orange-yellow >130
Orange >155
Red-orange >170
Red >185
Dark Red >200

Note: The resolution between light violet and violet seems... odd. I can't properly explain this right now, this is an approximation. Top few are estimated - not enough data since the curve doesn't seem to be linear. --Mozzik 08:29, 12 September 2009 (UTC)

Spiral (Duration)

Duration Minutes
Tight >0
Small, uneven >10
Uneven >30
Oval >50
Wide oval >70
Wide >85
Wide, sweeping >95

Magic Skills

Skill Card
Primary Magic Few spiraling
Harness Several spiraling
Power Perception Handful of spiraling
Magical Devices Many spiraling
Targeted Magic Countless spiraling

Lore Skills

Skill Card
Appraisal Many twisting
Mechanical Lore Several twisting
Scholarship Some twisting
Teaching Some large
Percussion Few miniscule
Strings Several miniscule
Vocals Countless miniscule
Winds Many miniscule
Animal Lore Handful of large
Astrology Countless large

Defensive Skills

Skill Card
Bone Hollow pattern of irregular
Cloth Trace of irregular
Heavy Chain Several irregular
Heavy Plate Countless irregular
Leather Forming a lattice pattern
Light Chain Few irregular
Light Plate Many irregular
Multi Opponent Many circular
Parry Several circular
Shield Usage Few circular

Survival Skills

Skill Card
Climbing Several scattered
Disarm Trap Many wide
Escaping Few long
Evasion Few thick
First Aid Some long
Foraging Few broad
Hiding Countless thick
Lockpicking Few wide
Perception Several thick
Skinning Beast
Stalking Several broad
Stealing Handful of thick
Swimming Many broad

Offense Skills

Skill Card
Light Edge Few thin
Medium Edge Several thin
Heavy Edge Many thin
Twohanded Edge Countless thin
Light Blunt Few slanted
Medium Blunt Several slanted
Heavy Blunt Many slanted
Twohanded Blunt Countless slanted
Slings Few barely noticeable
Staff Sling Several barely noticeable
Short Bow Many barely noticeable
Long Bow Countless barely noticeable
Composite Bow Handful of barely noticeable
Light Crossbow Few fractures of varying width
Heavy Crossbow Several fractures of varying
Short Staff Few hairline
Quarter Staff Several hairline
Pikes Many hairline
Halberds Countless hairline
Light Thrown Few jagged
Heavy Thrown Several jagged
Brawling Many jagged
Offhand Weapon Two distinct clusters of circular

Special

Rapture - Appears in place of the emotion. Critical success, improves all physical qualities.
The crystal seems clearer than before, as if some imperfection has faded with the fractures. - Improvement to one quality.
As the cracks disappear, you notice that some of the previous fractures fade as well, leaving the prism in better condition. - Improvement to one quality..
You notice the crystal clouds slightly after the cracks disappear leaving an imperfection in the crystal's structure. - Damage to one quality.
You notice that a few small cracks still remain. - Damage to one quality.
As the sapphire prism swings to a halt you lose your grip and drop it to the ground/floor. - Fumble, damages all physical qualities. Make sure to pick it up!
Suddenly the chain snaps causing the prism to crack and split into many pieces!

Notes

Also See

  • Sapphire Prism"Moon mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.