User:Mozzik/Sandbox: Difference between revisions
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== Qualities == |
== Qualities == |
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When {{com|LOOK}}ed at |
When {{com|LOOK}}ed at bones have eight qualities. Qualities are listed from best to worst. As with all tools each message indicates a range. ''Italics'' indicate a potential starting value when purchased. '''Bold''' indicates extra start ranges possible from crafting. |
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===Krr-tich/Sek-rith Balance=== |
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⚫ | |||
⚫ | |||
''Quite new<br> |
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⚫ | |||
Rather new (12.5 RL days old)<br> |
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⚫ | |||
Somewhat new (25 RL days old)<br> |
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fairly well-balanced<br> |
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Slightly used (50 RL days old)<br> |
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'''balanced<br> |
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Worn (75 RL days old)<br> |
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''average quality<br> |
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Well-worn (200 RL days old)<br> |
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⚫ | |||
Rather old (250 RL days old)<br> |
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''somewhat poorly balanced<br> |
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Quite Used (~1.5 RL years old)<br> |
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poorly balanced<br> |
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Weakened (~3 RL years old)<br> |
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very poorly balanced<br> |
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Ready to break (~4 RL years old)<br> |
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⚫ | |||
Practically an antique (~5 RL days old)<br> |
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unbalanced as to be almost useless<br> |
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===Centering=== |
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⚫ | |||
⚫ | |||
⚫ | |||
Well centered<br> |
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''Centered<br> |
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⚫ | |||
''Off-center<br> |
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⚫ | |||
Crooked<br> |
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Terribly crooked<br> |
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===Swing Accuracy=== |
===Swing Accuracy=== |
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Have an excellent chance to<br> |
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Have a very good chance to<br> |
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Have a good chance to<br> |
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Have a decent chance to<br> |
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Have a promising chance to<br> |
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''Have a fair chance to<br> |
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Might have a little trouble<br> |
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May have some difficulty<br> |
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Will find it hard to<br> |
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Have little chance<br> |
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Probably cannot<br> |
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===Clarity=== |
===Clarity=== |
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Perfectly clear<br> |
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Exceptionally clear<br> |
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Extremely clear<br> |
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Unusually clear<br> |
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''Impressively clear<br> |
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''Clear<br> |
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''Barely occluded<br> |
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''Slightly occluded<br> |
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Very cloudy<br> |
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Barely translucent<br> |
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Almost opaque<br> |
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===Color Accuracy=== |
===Color Accuracy=== |
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Have an excellent chance to<br> |
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Have a very good chance to<br> |
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Have a good chance to<br> |
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Have a decent chance to<br> |
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Have a promising chance to<br> |
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''Have a fair chance to<br> |
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Might have a little trouble<br> |
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May have some difficulty<br> |
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Will find it hard to<br> |
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Have little chance<br> |
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Probably cannot<br> |
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===Imperfections=== |
===Imperfections=== |
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Very easy<br> |
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Quite easy<br> |
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⚫ | |||
Easy<br> |
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''The bones have never been used.<br> |
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Relatively simple<br> |
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The bones are barely used. (1 prediction)<br> |
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''Rather simple<br> |
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The bones are in good condition. (21 predictions)<br> |
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''Simple<br> |
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The bones are in fairly good condition. (51 predictions)<br> |
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''Slightly difficult<br> |
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The bones are starting to show signs of wear. (101 predictions)<br> |
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''Moderately difficult<br> |
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The bones are a bit nicked. (201 predictions)<br> |
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Rather hard<br> |
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The bones are slightly scratched. (301 predictions)<br> |
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Very hard<br> |
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The bones show signs of excessive use. (401 predictions)<br> |
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Almost impossible<br> |
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The bones are very well-used. (501 predictions)<br> |
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The bones are heavily scratched. (601 predictions)<br> |
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The bones are very heavily worn. (701 predictions)<br> |
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The bones are worn almost to oblivion. (801 predictions)<br> |
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===Explanation=== |
===Explanation=== |
Revision as of 01:14, 8 January 2010
You recognize the bones as a divination tool used by Moon Mages and preferred by the Skindancers and other Nomads of the Arid Steppe. Shamans and seers use the arrangement of the bones as they fall on the ground to predict what will come. First created by the shamans of the Arid Steppe as a means to scry the future, carved and enchanted bones have been used for countless years and are among the oldest known type of divination tool. Part astrology, and part mysticism, there are some Nomads who believe that the power of the bones lies in their connection with the dead, while others insist that it is the enchantment process, through which the bones are imbued with magic properties, that gives them their unique properties. A seer, properly trained to observe celestial bodies, tosses the bones on the ground before them and reads their seemingly random placement, often with uncanny insight.
Properties
- Visual: All properties are visible.
- Durability: Low
- Bond Rate: High
- Power Precision: Low
- Duration Precision: Low
- Sect Affinity: Nomads of the Arid Steppe
- Currently the only player made tool, thus allowing them to start at higher qualities then other tools.
- Larger range of possible power/duration modifiers compared to other tools.
- Handles fumbles very differently from other tools - damage is only to one physical quality rather then to all physical qualities, whereas crits remain universal improvement to all physical qualities (Though to a smaller degree then other tools). The net effect is that crits should outweigh fumbles unlike other tools.
Use
Like all prediction tools, before use the mage must know the ALIGN ability (learnable at 4th circle) and have made a successful observation. Furthermore, before the first use, the bones must be RUBbed to bond it to the user. Syntax is to ALIGN <skill/skill set>, and then to ROLL the bones. In order to predict on another the mage must ROLL bones at <target>.
Example
You toss your divination bones on the ground before you.
The Krr-tich bone stands on end for a moment before falling over.
It points directly away from you.
The Sek-rith bone falls flat on the ground.
It points off to one side.
The Moon Sphere bounces once.
It comes to rest and depicts a suit of leather.
The Sun Disk bone lands white side up.
You scoop the bones back up.
Interpretation
- The direction of the Krr-tich bone indicates the magnitude of the prediction. Pointing closer towards the user indicates a stronger prediction.
- The direction of the Sek-rith bone indicates the duration of the prediction. Pointing closer towards the user indicates a longer prediction.
- The Moon Sphere indicates the skill.
- The color of the Sun Disk indicates the polarity. White is positive, black negative.
- Any additional messages have to do with quality changes, or turned predictions.
So the example given is a very weak, medium duration, positive prediction on the leather armor skill.
Qualities
When LOOKed at bones have eight qualities. Qualities are listed from best to worst. As with all tools each message indicates a range. Italics indicate a potential starting value when purchased. Bold indicates extra start ranges possible from crafting.
Krr-tich/Sek-rith Balance
exceptionally well-balanced
very well-balanced
well-balanced
fairly well-balanced
balanced
average quality
barely off-balance
somewhat poorly balanced
poorly balanced
very poorly balanced
horribly unbalanced
unbalanced as to be almost useless
Swing Accuracy
Clarity
Color Accuracy
Imperfections
Age
The bones have never been used.
The bones are barely used. (1 prediction)
The bones are in good condition. (21 predictions)
The bones are in fairly good condition. (51 predictions)
The bones are starting to show signs of wear. (101 predictions)
The bones are a bit nicked. (201 predictions)
The bones are slightly scratched. (301 predictions)
The bones show signs of excessive use. (401 predictions)
The bones are very well-used. (501 predictions)
The bones are heavily scratched. (601 predictions)
The bones are very heavily worn. (701 predictions)
The bones are worn almost to oblivion. (801 predictions)
Explanation
Age indicates the real life time since the tool was first bonded, it does not seem to be related to uses or breakage rates in any way. Centering modifies duration and Clarity magnitude, with swing and color accuracies modifying the chance of misreading of each of these respectively. Imperfections modify the chance of hitting the correct skill. There are no visible indicators for how likely you are to understand the skill or for polarity of the predictions.
Messages
Color (Power)
Color | Bonus |
---|---|
Light violet | >0 |
Violet | >15 |
Blue-violet | >30 |
Blue | >45 |
Green-blue | >60 |
Green | >80 |
Yellow-green | >100 |
Yellow | >115 |
Orange-yellow | >130 |
Orange | >155 |
Red-orange | >170 |
Red | >185 |
Dark Red | >200 |
Note: The resolution between light violet and violet seems... odd. I can't properly explain this right now, this is an approximation. Top few are estimated - not enough data since the curve doesn't seem to be linear. --Mozzik 08:29, 12 September 2009 (UTC)
Spiral (Duration)
Duration | Minutes |
---|---|
Tight | >0 |
Small, uneven | >10 |
Uneven | >30 |
Oval | >50 |
Wide oval | >70 |
Wide | >85 |
Wide, sweeping | >95 |
Magic Skills
Skill | Card |
---|---|
Primary Magic | Few spiraling |
Harness | Several spiraling |
Power Perception | Handful of spiraling |
Magical Devices | Many spiraling |
Targeted Magic | Countless spiraling |
Lore Skills
Skill | Card |
---|---|
Appraisal | Many twisting |
Mechanical Lore | Several twisting |
Scholarship | Some twisting |
Teaching | Some large |
Percussion | Few miniscule |
Strings | Several miniscule |
Vocals | Countless miniscule |
Winds | Many miniscule |
Animal Lore | Handful of large |
Astrology | Countless large |
Defensive Skills
Skill | Card |
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Bone | Hollow pattern of irregular |
Cloth | Trace of irregular |
Heavy Chain | Several irregular |
Heavy Plate | Countless irregular |
Leather | Forming a lattice pattern |
Light Chain | Few irregular |
Light Plate | Many irregular |
Multi Opponent | Many circular |
Parry | Several circular |
Shield Usage | Few circular |
Survival Skills
Skill | Card |
---|---|
Climbing | Several scattered |
Disarm Trap | Many wide |
Escaping | Few long |
Evasion | Few thick |
First Aid | Some long |
Foraging | Few broad |
Hiding | Countless thick |
Lockpicking | Few wide |
Perception | Several thick |
Skinning | Beast |
Stalking | Several broad |
Stealing | Handful of thick |
Swimming | Many broad |
Offense Skills
Skill | Card |
---|---|
Light Edge | Few thin |
Medium Edge | Several thin |
Heavy Edge | Many thin |
Twohanded Edge | Countless thin |
Light Blunt | Few slanted |
Medium Blunt | Several slanted |
Heavy Blunt | Many slanted |
Twohanded Blunt | Countless slanted |
Slings | Few barely noticeable |
Staff Sling | Several barely noticeable |
Short Bow | Many barely noticeable |
Long Bow | Countless barely noticeable |
Composite Bow | Handful of barely noticeable |
Light Crossbow | Few fractures of varying width |
Heavy Crossbow | Several fractures of varying |
Short Staff | Few hairline |
Quarter Staff | Several hairline |
Pikes | Many hairline |
Halberds | Countless hairline |
Light Thrown | Few jagged |
Heavy Thrown | Several jagged |
Brawling | Many jagged |
Offhand Weapon | Two distinct clusters of circular |
Special
Rapture - Appears in place of the emotion. Critical success, improves all physical qualities.
The crystal seems clearer than before, as if some imperfection has faded with the fractures. - Improvement to one quality.
As the cracks disappear, you notice that some of the previous fractures fade as well, leaving the prism in better condition. - Improvement to one quality..
You notice the crystal clouds slightly after the cracks disappear leaving an imperfection in the crystal's structure. - Damage to one quality.
You notice that a few small cracks still remain. - Damage to one quality.
As the sapphire prism swings to a halt you lose your grip and drop it to the ground/floor. - Fumble, damages all physical qualities. Make sure to pick it up!
Suddenly the chain snaps causing the prism to crack and split into many pieces!
Notes
- RP verbs that can be used with prisms: BREAK (Destroys the prism), COUGH, EAT, FIDGET, GASP, HUG, PEER, POKE, PUSH, SMILE.
- RP verbs that only work or message differently for Monks: CLEAN, CLENCH, KISS, TAP.
Also See
- Sapphire Prism"Moon mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.