Retreat command: Difference between revisions
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Command |
|||
The '''{{tt|RETREAT}} [[page type is::command]]''' is used in [[combat]] to either stop advancing on a target or attempt to move back one [[Combat#Combat_Ranges|combat range]]. |
|||
|rp=No |
|||
|combat=Yes |
|||
|magic=No |
|||
|settings=No |
|||
|systems=No |
|||
|description=Stops an advance or attempts to move one combat range farther away from opponents. Retreating repeatedly imposes an accumulating penalty on melee and ranged attacks. |
|||
|messaging='''RETREAT''' (while advancing)<br /> |
|||
''You see'': You stop advancing on <target>.<br /> |
|||
''Target sees'': <Name> stops advancing on you.<br /> |
|||
''Others see'': <Name> stops advancing on <target>.<br /> |
|||
'''RETREAT''' (from melee range)<br /> |
|||
Success depends a great deal on [[hindrance]] and [[encumbrance]] as well as the [[agility]] and [[reflex]] stats. |
|||
| ⚫ | |||
'''RETREAT''' (from pole range)<br /> |
|||
==Successful Messaging== |
|||
| ⚫ | |||
'''RETREAT''' (failed attempt)<br /> |
|||
>retreat |
|||
| ⚫ | |||
| ⚫ | |||
| ⚫ | |||
>retreat |
|||
| ⚫ | |||
'''RETREAT''' (already disengaged)<br /> |
|||
==Unsuccessful Messaging== |
|||
''You see'': You are already as far away as you can get!<br /> |
|||
}} |
|||
{{RTOC}} |
|||
==Syntax== |
|||
*{{tt|RETREAT}} |
|||
: Stop advancing, or attempt to move one [[Combat#Combat Ranges|combat range]] farther away from the opponents engaging you. |
|||
==Usage== |
|||
>retreat |
|||
If you are advancing on a target, {{tt|RETREAT}} cancels the advance instead of changing your current range. |
|||
| ⚫ | |||
| ⚫ | |||
Otherwise, each successful use moves you back one range: from melee to pole range, or from pole range out of combat. A failed attempt leaves you at the same range and incurs [[roundtime]]. You must be standing to retreat. |
|||
Retreat success depends on your ability to disengage from the opponents facing you. [[Hindrance]] and [[Encumbrance|encumbrance]] make retreating harder, while your [[Evasion skill]], [[Reflex]] and [[Agility]] help determine whether you get away. Multiple opponents can also make retreating more difficult. |
|||
Characters retreating while hidden receive the corresponding ''You sneak back out to pole range.'' or ''You sneak back out of combat.'' success message. |
|||
==Retreat Penalty== |
==Retreat Penalty== |
||
Retreating repeatedly within a short period imposes an accumulating offensive penalty, discouraging repeated ranged attacks while an opponent attempts to close to melee. The penalty affects both melee and ranged attacks. |
|||
{{com|assess}} reports the penalty with one of the following lines: |
|||
| ⚫ | |||
*''You appear to be having difficulty targeting melee attacks.'' |
|||
*''You appear to be having difficulty targeting ranged attacks.'' |
|||
| ⚫ | |||
==See Also== |
|||
| ⚫ | |||
* |
*{{com|advance}} |
||
* |
*{{com|assess}} |
||
*{{com|flee}} |
|||
*{{com|hangback}} |
|||
*[[Combat]] |
|||
| ⚫ | |||
{{cat|Commands,Combat,Combat commands}} |
|||
Latest revision as of 10:55, 22 September 2026
| Stops an advance or attempts to move one combat range farther away from opponents. Retreating repeatedly imposes an accumulating penalty on melee and ranged attacks. |
| RETREAT (while advancing) You see: You stop advancing on <target>. RETREAT (from melee range) RETREAT (from pole range) RETREAT (failed attempt) RETREAT (already disengaged) |
Syntax
- RETREAT
- Stop advancing, or attempt to move one combat range farther away from the opponents engaging you.
Usage
If you are advancing on a target, RETREAT cancels the advance instead of changing your current range.
Otherwise, each successful use moves you back one range: from melee to pole range, or from pole range out of combat. A failed attempt leaves you at the same range and incurs roundtime. You must be standing to retreat.
Retreat success depends on your ability to disengage from the opponents facing you. Hindrance and encumbrance make retreating harder, while your Evasion skill, Reflex and Agility help determine whether you get away. Multiple opponents can also make retreating more difficult.
Characters retreating while hidden receive the corresponding You sneak back out to pole range. or You sneak back out of combat. success message.
Retreat Penalty
Retreating repeatedly within a short period imposes an accumulating offensive penalty, discouraging repeated ranged attacks while an opponent attempts to close to melee. The penalty affects both melee and ranged attacks.
ASSESS reports the penalty with one of the following lines:
- You appear to be having difficulty targeting melee attacks.
- You appear to be having difficulty targeting ranged attacks.
- You appear to be having difficulty targeting melee and ranged attacks.
See Also