Anther's Call: Difference between revisions

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{{Spell
{{Spell
|abbrev=anc
|abbrev=anc
|minprep=5
|minprep=1
|castcap=100
|castcap=33
|minskill=10
|minskill=10
|maxskill=600
|maxskill=600
|minduration=-
|validtarget=PC, Creature
|validtarget=PC, Creature
|guild=Warrior Mage
|guild=Warrior Mage
|magic=Elemental Magic
|spellbook=Earth Manipulation
|spellbook=Earth Manipulation
|prereqs=[[Stone Strike]] or [[Elementalism]]
|prereqs=[[Stone Strike]] or [[Elementalism]]
|slot=1
|slot=2
|illegal=no
|corrupt=no
|desc=The spell titled Anther's Call was created by Imperial mages during the time of the Seven-Star Empire. They named the spell in honor of the famed Earth mage Anther to bridge the ideological rift between members of the Imperial College of Magic and those clan-structured Warrior Mages who remained loyal to the Grovekeepers. This spell calls forth a number of grasping hands fashioned from the earth or stone beneath the victim's feet which attempt to hold the target fast and immobile. It was widely used by Imperial mages to capture dissidents without inflicting physical harm.
|desc=The spell titled Anther's Call was created by Imperial mages during the time of the Seven-Star Empire. They named the spell in honor of the famed Earth mage Anther to bridge the ideological rift between members of the Imperial College of Magic and those clan-structured Warrior Mages who remained loyal to the Grovekeepers. This spell calls forth a number of grasping hands fashioned from the earth or stone beneath the victim's feet which attempt to hold the target fast and immobile. It was widely used by Imperial mages to capture dissidents without inflicting physical harm.
|buffs=No buffs
|effect=Immobilize
|debuffs=Evasion skill,
|dtype=No damage
|htype=No heal
|poststring=No
|messaging=You gesture at a cougar.<br />
|messaging=You gesture at a cougar.<br />
A low, pure note chimes from the ground below.<br />
A low, pure note chimes from the ground below.<br />
Line 26: Line 34:
|ctype=battle
|ctype=battle
}}
}}
==Notes==
* Can't be cast in watery areas. Casting in water results in spell failure and:
:''The water ripples slightly, but nothing else happens.
* Certain types of ground also restrict casting Anther's Call. Casting upon restricted ground results in spell failure and:
:''The wood underfoot creaks slightly, but nothing else happens.

===Restricted Locations===
* {{rmap|1f|Barana's Shipyard}} [[Rat|ship rat]] hunting ground.
* {{rmap|43|Ker'Leor's}}, [[Gypsy Marauder|gypsy marauders]], [[Morah Creeper|morah creepers]], [[Morah Vine|morah vines]], and [[Wood Troll (2)|wood trolls]] hunting grounds.
* {{rmap|13|Gorbesh Fortress}} interior (Mess Hall, Meeting Room, Officers' Quarters, Barracks, Storage, and Stable), [[Scavenger Troll|scavenger troll]] hunting grounds.

Latest revision as of 21:11, 8 August 2023


Wm thumb.jpgWarrior Mage Guild


Anther's Call
Abbreviation: ANC
Prerequisites: Stone Strike or Elementalism
Signature: No
Spell Slots: 2
Mana Type: Elemental Magic
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 1 / 33
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: no
Corruption: no
Description: The spell titled Anther's Call was created by Imperial mages during the time of the Seven-Star Empire. They named the spell in honor of the famed Earth mage Anther to bridge the ideological rift between members of the Imperial College of Magic and those clan-structured Warrior Mages who remained loyal to the Grovekeepers. This spell calls forth a number of grasping hands fashioned from the earth or stone beneath the victim's feet which attempt to hold the target fast and immobile. It was widely used by Imperial mages to capture dissidents without inflicting physical harm.
Effect: -Evasion skill
Example Messaging: You gesture at a cougar.

A low, pure note chimes from the ground below.
The ground around a cougar begins to churn violently as dozens of large hands fashioned from living earth surge into view! The hands swarm over a cougar's body, gripping its extremities and rendering it completely immobile!
Roundtime: 2 sec.

The hands release their grip on a cougar and fall to the ground, reverting to piles of earth that slowly crumble away.

Contest Type: magic / fortitude
Devices/Tattoos: No devices or tattoos documented.

Notes

  • Can't be cast in watery areas. Casting in water results in spell failure and:
The water ripples slightly, but nothing else happens.
  • Certain types of ground also restrict casting Anther's Call. Casting upon restricted ground results in spell failure and:
The wood underfoot creaks slightly, but nothing else happens.

Restricted Locations